maze-ascension/src/player/systems/spawn.rs

39 lines
1.2 KiB
Rust

use crate::{
floor::components::CurrentFloor,
maze::{components::MazeConfig, GlobalMazeConfig},
player::{
assets::{blue_material, generate_pill_mesh},
components::{CurrentPosition, Player},
},
screens::Screen,
};
use bevy::prelude::*;
pub fn spawn_player(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
maze_config_query: Query<&MazeConfig, With<CurrentFloor>>,
global_config: Res<GlobalMazeConfig>,
) {
let Ok(maze_config) = maze_config_query.get_single() else {
return;
};
let player_radius = global_config.hex_size * 0.5;
let player_height = player_radius * 3.5;
let y_offset = global_config.height / 2. + player_height / 1.3;
let start_pos = maze_config.layout.hex_to_world_pos(maze_config.start_pos);
commands.spawn((
Name::new("Player"),
Player,
CurrentPosition(maze_config.start_pos),
Mesh3d(meshes.add(generate_pill_mesh(player_radius, player_height / 2.))),
MeshMaterial3d(materials.add(blue_material())),
Transform::from_xyz(start_pos.x, y_offset, start_pos.y),
StateScoped(Screen::Gameplay),
));
}