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58 lines
1.4 KiB
JavaScript
58 lines
1.4 KiB
JavaScript
// taken from https://developer.chrome.com/blog/web-audio-autoplay/#moving-forward
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(() => {
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// An array of all contexts to resume on the page
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const audioContextList = [];
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// An array of various user interaction events we should listen for
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const userInputEventNames = [
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"click",
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"contextmenu",
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"auxclick",
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"dblclick",
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"mousedown",
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"mouseup",
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"pointerup",
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"touchend",
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"keydown",
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"keyup",
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];
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// A proxy object to intercept AudioContexts and
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// add them to the array for tracking and resuming later
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self.AudioContext = new Proxy(self.AudioContext, {
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construct(target, args) {
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const result = new target(...args);
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audioContextList.push(result);
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return result;
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},
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});
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// To resume all AudioContexts being tracked
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function resumeAllContexts(_) {
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let count = 0;
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for (const context of audioContextList) {
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if (context.state !== "running") {
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context.resume();
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} else {
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count++;
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}
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}
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// If all the AudioContexts have now resumed then we
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// unbind all the event listeners from the page to prevent
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// unnecessary resume attempts
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if (count === audioContextList.length) {
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for (const eventName of userInputEventNames) {
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document.removeEventListener(eventName, resumeAllContexts);
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}
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}
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}
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// We bind the resume function for each user interaction
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// event on the page
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for (const eventName of userInputEventNames) {
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document.addEventListener(eventName, resumeAllContexts);
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}
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})();
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