mod ascend; mod descend; mod input; mod movement; pub mod setup; mod transition_floor; use crate::maze::MazePluginLoaded; use ascend::ascend_player; use bevy::prelude::*; use descend::descend_player; use input::player_input; use movement::player_movement; pub(super) fn plugin(app: &mut App) { app.add_systems( Update, (player_input, player_movement, ascend_player, descend_player) .chain() .run_if(resource_exists::), ); }