use crate::{ maze::MazeConfig, player::{ assets::{blue_material, generate_pill_mesh}, components::{CurrentPosition, Player}, }, }; use bevy::prelude::*; pub(super) fn spawn_player( commands: &mut Commands, meshes: &mut ResMut>, materials: &mut ResMut>, config: &MazeConfig, ) { let player_radius = config.hex_size * 0.5; let player_height = player_radius * 3.5; let y_offset = config.height / 2. + player_height / 1.3; let start_pos = config.layout.hex_to_world_pos(config.start_pos); commands.spawn(( Name::new("Player"), Player, CurrentPosition(config.start_pos), Mesh3d(meshes.add(generate_pill_mesh(player_radius, player_height / 2.))), MeshMaterial3d(materials.add(blue_material())), Transform::from_xyz(start_pos.x, y_offset, start_pos.y), )); }