use bevy::prelude::*; #[derive(Debug, Clone, Reflect, Component)] #[reflect(Component)] pub struct FloorDisplay; #[derive(Debug, Clone, Reflect, Component)] #[reflect(Component)] pub struct HighestFloorDisplay; #[derive(Debug, Clone, Reflect, Component)] #[reflect(Component)] pub struct ScoreDisplay; #[derive(Debug, Clone, Reflect, Component)] #[reflect(Component)] pub struct FloorTimerDisplay; #[derive(Debug, Clone, Reflect, Component)] #[reflect(Component)] pub struct TotalTimerDisplay;