mod assets; pub mod commands; pub mod components; pub mod coordinates; pub mod errors; pub mod resources; mod systems; use bevy::prelude::*; use commands::SpawnMaze; pub use resources::GlobalMazeConfig; pub(super) fn plugin(app: &mut App) { app.init_resource::() .add_plugins(systems::plugin); } pub fn spawn_level_command(world: &mut World) { SpawnMaze::default().apply(world); }