//! The game's main screen states and transitions between them. mod gameplay; mod loading; mod splash; mod title; use bevy::prelude::*; pub(super) fn plugin(app: &mut App) { app.init_state::(); app.enable_state_scoped_entities::(); app.add_plugins(( gameplay::plugin, loading::plugin, splash::plugin, title::plugin, )); } /// The game's main screen states. #[derive(States, Debug, Hash, PartialEq, Eq, Clone, Default)] pub enum Screen { #[cfg_attr(not(feature = "dev"), default)] Splash, #[cfg_attr(feature = "dev", default)] Loading, Title, Gameplay, }