//! Development tools for the game. This plugin is only enabled in dev builds. use bevy::{ dev_tools::{ states::log_transitions, ui_debug_overlay::{DebugUiPlugin, UiDebugOptions}, }, input::common_conditions::input_just_pressed, prelude::*, }; use crate::screens::Screen; pub(super) fn plugin(app: &mut App) { // Log `Screen` state transitions. app.add_systems(Update, log_transitions::); // Toggle the debug overlay for UI. app.add_plugins(DebugUiPlugin); app.add_systems( Update, toggle_debug_ui.run_if(input_just_pressed(TOGGLE_KEY)), ); } const TOGGLE_KEY: KeyCode = KeyCode::Backquote; fn toggle_debug_ui(mut options: ResMut) { options.toggle(); }