use bevy::prelude::*; use hexx::Hex; use crate::{ floor::components::{CurrentFloor, Floor, FloorYTarget}, hint::components::{Hint, IdleTimer}, maze::components::MazeConfig, player::components::{CurrentPosition, MovementTarget, Player}, }; pub fn check_player_hints( mut idle_query: Query<&mut IdleTimer>, player_query: Query<(&CurrentPosition, &MovementTarget), With>, tranitioning: Query>, maze_query: Query<(&MazeConfig, &Floor), With>, mut hint_query: Query<(&mut Visibility, &Hint)>, time: Res