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e9f02e362a
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feat(maze): add Coordinates trait
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2025-01-08 18:27:07 +02:00 |
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77407f7a90
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refactor(maze): remove triggers and observers
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2025-01-06 11:37:37 +02:00 |
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cfaf565891
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fix(floor): double event call
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2025-01-05 19:49:48 +02:00 |
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3709bfa58d
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refactor: remove MazePluginLoaded resource
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2025-01-05 18:39:20 +02:00 |
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58501cf536
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feat(floor): move floors on "E"
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2025-01-05 15:31:54 +02:00 |
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90f5443804
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feat(hexlab): enable bevy feature
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2024-12-30 17:33:09 +02:00 |
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cec07c9069
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refactor: move to [observer](https://bevyengine.org/examples/ecs-entity-component-system/observers/) based systems
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2024-12-17 15:43:26 +02:00 |
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518077e8fd
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chore: fix clippy warnings
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2024-12-14 20:34:59 +02:00 |
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3751ef3ee3
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refactor(maze): add event based maze updates
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2024-12-14 19:46:33 +02:00 |
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3770dcd395
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feat(floor): create floor module
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2024-12-13 18:48:02 +02:00 |
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f4aefb00fa
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feat(player): add player respawn and despawn
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2024-12-12 21:10:03 +02:00 |
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30d6cf5fba
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feat(player): add collision check
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2024-12-12 17:24:14 +02:00 |
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0fb3504b81
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feat(player): add movement system
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2024-12-11 18:10:34 +02:00 |
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c694281e88
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refactor: use private plugins
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2024-12-11 18:08:27 +02:00 |
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9ecb38b442
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refactor(dev-tools): reorganize dev tools module code
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2024-12-08 18:46:01 +02:00 |
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24b92a24cc
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feat(maze): add maze recreation ability
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2024-12-08 17:09:21 +02:00 |
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0ca94082a9
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refactor(maze): reorganize maze module code
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2024-12-08 16:27:11 +02:00 |
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34f85be4ef
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fix(maze): tile wall orientation
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2024-12-04 18:17:13 +02:00 |
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8f454cb2c6
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fix: warnings
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2024-11-04 20:37:25 +02:00 |
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c471382f6f
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feat(grid): draw 3d hex grid
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2024-10-12 15:59:52 +03:00 |
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1a8eeb97b5
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feat(prism): impl Default
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2024-09-30 12:00:13 +03:00 |
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ec9ac21b8f
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feat(hex): draw hex prisms
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2024-09-25 20:29:58 +03:00 |
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c5f8dede6d
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feat(grid): add precidualy generated maze grid
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2024-09-23 20:42:43 +03:00 |
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