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c4dcedd723
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fix(floor): descend
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2025-01-04 22:41:24 +02:00 |
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e352b45401
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chore: rename MovementState -> FloorYTarget
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2025-01-01 22:53:57 +02:00 |
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4635b0f134
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fix(floor): multiple floor create
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2024-12-27 11:49:22 +02:00 |
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433a3ce5e8
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refactor(floor): separate systems
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2024-12-23 14:55:27 +02:00 |
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6c07bc0670
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feat(floor): add NextFloor component
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2024-12-22 18:25:40 +02:00 |
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86bbee8cb8
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feat(floor): spawn next floor
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2024-12-18 19:15:57 +02:00 |
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269686323f
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feat(player): add ascension/descension
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2024-12-18 17:01:21 +02:00 |
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cec07c9069
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refactor: move to [observer](https://bevyengine.org/examples/ecs-entity-component-system/observers/) based systems
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2024-12-17 15:43:26 +02:00 |
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3751ef3ee3
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refactor(maze): add event based maze updates
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2024-12-14 19:46:33 +02:00 |
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