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https://github.com/kristoferssolo/maze-ascension.git
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feat(floors): hide floors above #18
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parent
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commit
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2
Cargo.lock
generated
2
Cargo.lock
generated
@ -3157,7 +3157,7 @@ dependencies = [
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[[package]]
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name = "maze-ascension"
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version = "1.1.1"
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version = "1.1.2"
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dependencies = [
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"anyhow",
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"bevy",
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@ -1,7 +1,7 @@
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[package]
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name = "maze-ascension"
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authors = ["Kristofers Solo <dev@kristofers.xyz>"]
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version = "1.1.1"
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version = "1.1.2"
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edition = "2021"
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[dependencies]
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@ -1,6 +1,6 @@
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use bevy::prelude::*;
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#[derive(Debug, Reflect, Component, Deref, DerefMut)]
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#[derive(Debug, Reflect, Component, Deref, DerefMut, PartialEq, Eq, PartialOrd, Ord)]
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#[reflect(Component)]
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pub struct Floor(pub u8);
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19
src/floor/systems/hide.rs
Normal file
19
src/floor/systems/hide.rs
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@ -0,0 +1,19 @@
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use bevy::prelude::*;
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use crate::floor::components::{CurrentFloor, Floor};
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pub fn hide_upper_floors(
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mut query: Query<(&mut Visibility, &Floor)>,
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current_query: Query<&Floor, With<CurrentFloor>>,
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) {
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let Ok(current_floor) = current_query.get_single() else {
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return;
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};
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for (mut visibility, floor) in query.iter_mut() {
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if floor > current_floor {
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*visibility = Visibility::Hidden
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} else {
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*visibility = Visibility::Visible
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}
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}
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}
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@ -1,10 +1,12 @@
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mod despawn;
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mod hide;
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mod movement;
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mod spawn;
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use crate::screens::Screen;
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use bevy::prelude::*;
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use despawn::despawn_floor;
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use hide::hide_upper_floors;
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use movement::{handle_floor_transition_events, move_floors};
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use spawn::spawn_floor;
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@ -16,6 +18,7 @@ pub(super) fn plugin(app: &mut App) {
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despawn_floor,
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handle_floor_transition_events,
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move_floors,
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hide_upper_floors,
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)
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.chain()
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.run_if(in_state(Screen::Gameplay)),
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@ -74,7 +74,7 @@ pub fn handle_floor_transition_events(
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}
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for event in event_reader.read() {
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let Some((current_entity, current_floor)) = current_query.get_single().ok() else {
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let Ok((current_entity, current_floor)) = current_query.get_single() else {
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continue;
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};
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