diff --git a/Cargo.toml b/Cargo.toml
index 18a1a8b..f9ab26f 100644
--- a/Cargo.toml
+++ b/Cargo.toml
@@ -43,7 +43,6 @@ dev_native = [
# Enable embedded asset hot reloading for native dev builds.
"bevy/embedded_watcher",
]
-demo = []
# Idiomatic Bevy code often triggers these lints, and the CI workflow treats them as errors.
diff --git a/QUICKSTART.md b/QUICKSTART.md
deleted file mode 100644
index 5a656d9..0000000
--- a/QUICKSTART.md
+++ /dev/null
@@ -1,131 +0,0 @@
-_Brought to you by the Bevy Jam working group._
-
-# Bevy Quickstart
-
-This template is a great way to get started on a new [Bevy](https://bevyengine.org/) game—especially for a game jam!
-Start with a [basic project structure](#write-your-game) and [CI / CD](#release-your-game) that can deploy to [itch.io](https://itch.io).
-You can [try this template in your web browser!](https://the-bevy-flock.itch.io/bevy-quickstart)
-
-[@ChristopherBiscardi](https://github.com/ChristopherBiscardi) made a video on how to use this template from start to finish:
-
-[](https://www.youtube.com/watch?v=ESBRyXClaYc)
-
-## Prerequisites
-
-We assume that you know how to use Bevy already and have seen the [official Quick Start Guide](https://bevyengine.org/learn/quick-start/introduction/).
-
-If you're new to Bevy, the patterns used in this template may look a bit weird at first glance.
-See our [Design Document](./docs/design.md) for more information on how we structured the code and why.
-
-## Create a new game
-
-Install [`cargo-generate`](https://github.com/cargo-generate/cargo-generate) and run the following command:
-
-```sh
-cargo generate TheBevyFlock/bevy_quickstart --branch cargo-generate
-```
-
-Then navigate to the newly generated directory and run the following commands:
-
-```sh
-git branch --move main
-cargo update
-git commit -am 'Initial commit'
-```
-
-Then [create a GitHub repository](https://github.com/new) and push your local repository to it.
-
-
- This template can also be set up manually.
-
-Navigate to the top of [this GitHub repository](https://github.com/TheBevyFlock/bevy_quickstart/) and select `Use this template > Create a new repository`:
-
-
-
-Clone your new Github repository to a local repository and push a commit with the following changes:
-
-- Delete `LICENSE`, `README`, and `docs/` files.
-- Search for and replace instances of `bevy_quickstart` with the name of your project.
-- Adjust the `env` variables in [`.github/workflows/release.yaml`](./.github/workflows/release.yaml).
-
-
-
-## Write your game
-
-The best way to get started is to play around with what you find in [`src/demo/`](./src/demo).
-
-This template comes with a basic project structure that you may find useful:
-
-| Path | Description |
-| -------------------------------------------------- | ------------------------------------------------------------------ |
-| [`src/lib.rs`](./src/lib.rs) | App setup |
-| [`src/asset_tracking.rs`](./src/asset_tracking.rs) | A high-level way to load collections of asset handles as resources |
-| [`src/audio/`](./src/audio) | Marker components for sound effects and music |
-| [`src/demo/`](./src/demo) | Example game mechanics & content (replace with your own code) |
-| [`src/dev_tools.rs`](./src/dev_tools.rs) | Dev tools for dev builds (press \` aka backtick to toggle) |
-| [`src/screens/`](./src/screens) | Splash screen, title screen, gameplay screen, etc. |
-| [`src/theme/`](./src/theme) | Reusable UI widgets & theming |
-
-Feel free to move things around however you want, though.
-
-> [!Tip]
-> Be sure to check out the [3rd-party tools](./docs/tooling.md) we recommend!
-
-## Run your game
-
-Running your game locally is very simple:
-
-- Use `cargo run` to run a native dev build.
-- Use [`trunk serve`](https://trunkrs.dev/) to run a web dev build.
-
-If you're using [VS Code](https://code.visualstudio.com/), this template comes with a [`.vscode/tasks.json`](./.vscode/tasks.json) file.
-
-
- Run release builds
-
-- Use `cargo run --profile release-native --no-default-features` to run a native release build.
-- Use `trunk serve --release --no-default-features` to run a web release build.
-
-
-
-
- Linux dependencies
-
-If you are using Linux, make sure you take a look at Bevy's [Linux dependencies](https://github.com/bevyengine/bevy/blob/main/docs/linux_dependencies.md).
-Note that this template enables Wayland support, which requires additional dependencies as detailed in the link above.
-Wayland is activated by using the `bevy/wayland` feature in the [`Cargo.toml`](./Cargo.toml).
-
-
-
-
- (Optional) Improve your compile times
-
-[`.cargo/config_fast_builds.toml`](./.cargo/config_fast_builds.toml) contains documentation on how to set up your environment to improve compile times.
-After you've fiddled with it, rename it to `.cargo/config.toml` to enable it.
-
-
-
-## Release your game
-
-This template uses [GitHub workflows](https://docs.github.com/en/actions/using-workflows) to run tests and build releases.
-See [Workflows](./docs/workflows.md) for more information.
-
-## Known Issues
-
-There are some known issues in Bevy that require some arcane workarounds.
-To keep this template simple, we have opted not to include those workarounds.
-You can read about them in the [Known Issues](./docs/known-issues.md) document.
-
-## License
-
-The source code in this repository is licensed under any of the following at your option:
-
-- [CC0-1.0 License](./LICENSE-CC0-1.0.txt)
-- [MIT License](./LICENSE-MIT.txt)
-- [Apache License, Version 2.0](./LICENSE-Apache-2.0.txt)
-
-The CC0 license explicitly does not waive patent rights, but we confirm that we hold no patent rights to anything presented in this repository.
-
-## Credits
-
-The [assets](./assets) in this repository are all 3rd-party. See the [credits screen](./src/screens/credits.rs) for more information.
diff --git a/src/demo/animation.rs b/src/demo/animation.rs
deleted file mode 100644
index fcdb7bb..0000000
--- a/src/demo/animation.rs
+++ /dev/null
@@ -1,177 +0,0 @@
-//! Player sprite animation.
-//! This is based on multiple examples and may be very different for your game.
-//! - [Sprite flipping](https://github.com/bevyengine/bevy/blob/latest/examples/2d/sprite_flipping.rs)
-//! - [Sprite animation](https://github.com/bevyengine/bevy/blob/latest/examples/2d/sprite_animation.rs)
-//! - [Timers](https://github.com/bevyengine/bevy/blob/latest/examples/time/timers.rs)
-
-use bevy::prelude::*;
-use rand::prelude::*;
-use std::time::Duration;
-
-use crate::{
- audio::SoundEffect,
- demo::{movement::MovementController, player::PlayerAssets},
- AppSet,
-};
-
-pub(super) fn plugin(app: &mut App) {
- // Animate and play sound effects based on controls.
- app.register_type::();
- app.add_systems(
- Update,
- (
- update_animation_timer.in_set(AppSet::TickTimers),
- (
- update_animation_movement,
- update_animation_atlas,
- trigger_step_sound_effect,
- )
- .chain()
- .run_if(resource_exists::)
- .in_set(AppSet::Update),
- ),
- );
-}
-
-/// Update the sprite direction and animation state (idling/walking).
-fn update_animation_movement(
- mut player_query: Query<(&MovementController, &mut Sprite, &mut PlayerAnimation)>,
-) {
- for (controller, mut sprite, mut animation) in &mut player_query {
- let dx = controller.intent.x;
- if dx != 0.0 {
- sprite.flip_x = dx < 0.0;
- }
-
- let animation_state = if controller.intent == Vec2::ZERO {
- PlayerAnimationState::Idling
- } else {
- PlayerAnimationState::Walking
- };
- animation.update_state(animation_state);
- }
-}
-
-/// Update the animation timer.
-fn update_animation_timer(time: Res