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https://github.com/kristoferssolo/maze-ascension.git
synced 2025-10-21 19:20:34 +00:00
feat(maze): use seed
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parent
24b92a24cc
commit
dca6747f83
13
Cargo.lock
generated
13
Cargo.lock
generated
@ -2327,7 +2327,7 @@ dependencies = [
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"hexx",
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"rand",
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"rand_chacha",
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"thiserror 2.0.3",
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"thiserror 2.0.5",
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]
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[[package]]
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@ -2682,6 +2682,7 @@ dependencies = [
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"hexx",
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"log",
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"rand",
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"thiserror 2.0.5",
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"tracing",
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]
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@ -3862,11 +3863,11 @@ dependencies = [
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[[package]]
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name = "thiserror"
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version = "2.0.3"
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version = "2.0.5"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "c006c85c7651b3cf2ada4584faa36773bd07bac24acfb39f3c431b36d7e667aa"
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checksum = "643caef17e3128658ff44d85923ef2d28af81bb71e0d67bbfe1d76f19a73e053"
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dependencies = [
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"thiserror-impl 2.0.3",
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"thiserror-impl 2.0.5",
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]
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[[package]]
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@ -3882,9 +3883,9 @@ dependencies = [
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[[package]]
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name = "thiserror-impl"
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version = "2.0.3"
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version = "2.0.5"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "f077553d607adc1caf65430528a576c757a71ed73944b66ebb58ef2bbd243568"
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checksum = "995d0bbc9995d1f19d28b7215a9352b0fc3cd3a2d2ec95c2cadc485cdedbcdde"
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dependencies = [
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"proc-macro2",
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"quote",
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@ -21,6 +21,7 @@ hexx = { version = "0.18", features = ["bevy_reflect", "grid"] }
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hexlab = { version = "0.1", features = ["bevy"] }
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bevy-inspector-egui = { version = "0.27", optional = true }
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bevy_egui = { version = "0.30", optional = true }
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thiserror = "2.0"
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[features]
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@ -12,9 +12,12 @@ use bevy::{
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use bevy_inspector_egui::{bevy_egui::EguiContext, DefaultInspectorConfigPlugin};
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use crate::{maze::events::RecreateMazeEvent, screens::Screen};
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use crate::{
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maze::{events::RecreateMazeEvent, MazeConfig},
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screens::Screen,
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};
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use bevy_egui::{
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egui::{self, Button, Color32, ScrollArea},
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egui::{self, Button, Color32, DragValue, ScrollArea},
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EguiPlugin,
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};
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@ -52,14 +55,71 @@ fn inspector_ui(world: &mut World) {
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ScrollArea::vertical().show(ui, |ui| {
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bevy_inspector_egui::bevy_inspector::ui_for_world(world, ui);
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});
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});
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ui.add_space(8.);
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egui::Window::new("Maze Controls").show(egui_context.get_mut(), |ui| {
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if let Some(mut maze_config) = world.get_resource_mut::<MazeConfig>() {
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ui.heading("Maze Configuration");
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let button = Button::new("Recreate maze").fill(Color32::from_rgb(108, 108, 108));
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// radius controls
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ui.horizontal(|ui| {
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ui.label("Radius:");
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ui.add(
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DragValue::new(&mut maze_config.radius)
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.speed(1)
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.range(1..=100),
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);
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});
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if ui.add(button).clicked() {
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if let Some(mut event_writer) = world.get_resource_mut::<Events<RecreateMazeEvent>>() {
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event_writer.send(RecreateMazeEvent { floor: 1 });
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// height controls
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ui.horizontal(|ui| {
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ui.label("Height:");
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ui.add(
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DragValue::new(&mut maze_config.height)
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.speed(0.5)
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.range(1.0..=50.),
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);
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});
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// start position
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ui.horizontal(|ui| {
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ui.label("Start Position:");
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ui.add(
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DragValue::new(&mut maze_config.start_pos.x)
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.speed(1)
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.prefix("x: "),
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);
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ui.add(
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DragValue::new(&mut maze_config.start_pos.y)
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.speed(1)
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.prefix("y: "),
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);
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});
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// end position
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ui.horizontal(|ui| {
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ui.label("End Position:");
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ui.add(
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DragValue::new(&mut maze_config.end_pos.x)
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.speed(1)
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.prefix("x: "),
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);
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ui.add(
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DragValue::new(&mut maze_config.end_pos.y)
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.speed(1)
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.prefix("y: "),
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);
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});
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ui.add_space(8.);
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let button = Button::new("Recreate maze").fill(Color32::from_rgb(108, 108, 108));
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if ui.add(button).clicked() {
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if let Some(mut event_writer) =
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world.get_resource_mut::<Events<RecreateMazeEvent>>()
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{
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event_writer.send(RecreateMazeEvent { floor: 1 });
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}
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}
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}
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});
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@ -2,10 +2,7 @@ use std::f32::consts::FRAC_PI_2;
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use bevy::prelude::*;
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use super::{
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resources::{HEX_SIZE, WALL_SIZE},
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MazeConfig,
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};
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use super::{resources::WALL_SIZE, MazeConfig};
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pub(crate) struct MazeAssets {
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pub(crate) hex_mesh: Handle<Mesh>,
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@ -20,8 +17,8 @@ pub(crate) fn create_base_assets(
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config: &MazeConfig,
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) -> MazeAssets {
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MazeAssets {
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hex_mesh: meshes.add(generate_hex_mesh(HEX_SIZE, config.height)),
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wall_mesh: meshes.add(generate_square_mesh(HEX_SIZE)),
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hex_mesh: meshes.add(generate_hex_mesh(config.size, config.height)),
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wall_mesh: meshes.add(generate_square_mesh(config.size)),
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hex_material: materials.add(white_material()),
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wall_material: materials.add(Color::BLACK),
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}
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@ -1,39 +1,63 @@
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use std::num::TryFromIntError;
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use bevy::prelude::*;
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use hexx::{Hex, HexLayout, HexOrientation};
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use rand::{thread_rng, Rng};
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use rand::{rngs::StdRng, thread_rng, Rng, SeedableRng};
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use thiserror::Error;
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pub(crate) const HEX_SIZE: f32 = 6.;
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pub(crate) const WALL_SIZE: f32 = 1.0;
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#[derive(Debug, Error)]
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pub enum MazeConfigError {
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#[error("Failed to convert radius from u32 to i32: {0}")]
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RadiusConverions(#[from] TryFromIntError),
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}
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#[derive(Debug, Reflect, Resource)]
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#[reflect(Resource)]
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pub struct MazeConfig {
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pub radius: u32,
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pub height: f32,
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pub size: f32,
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pub start_pos: Hex,
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pub end_pos: Hex,
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pub seed: u64,
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}
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impl MazeConfig {
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fn new(
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radius: u32,
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height: f32,
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size: f32,
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seed: Option<u64>,
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) -> Result<Self, MazeConfigError> {
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let seed = seed.unwrap_or_else(|| thread_rng().gen());
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let mut rng = StdRng::seed_from_u64(seed);
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let start_pos = generate_pos(radius, &mut rng)?;
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let end_pos = generate_pos(radius, &mut rng)?;
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debug!("Start pos: ({},{})", start_pos.x, start_pos.y);
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debug!("End pos: ({},{})", end_pos.x, end_pos.y);
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Ok(Self {
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radius: radius as u32,
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height,
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size,
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start_pos,
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end_pos,
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seed,
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})
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}
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pub fn new_unchecked(radius: u32, height: f32, hex_size: f32, seed: Option<u64>) -> Self {
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Self::new(radius, height, hex_size, seed)
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.expect("Failed to create MazeConfig with supposedly safe values")
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}
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}
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impl Default for MazeConfig {
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fn default() -> Self {
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let mut rng = thread_rng();
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let radius = 7;
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let start_pos = Hex::new(
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rng.gen_range(-radius..radius),
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rng.gen_range(-radius..radius),
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);
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let end_pos = Hex::new(
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rng.gen_range(-radius..radius),
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rng.gen_range(-radius..radius),
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);
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debug!("Start pos: ({},{})", start_pos.x, start_pos.y);
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debug!("End pos: ({},{})", end_pos.x, end_pos.y);
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Self {
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radius: radius as u32,
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height: 20.,
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start_pos,
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end_pos,
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}
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Self::new_unchecked(7, 20., 6., None)
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}
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}
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@ -42,11 +66,20 @@ impl Default for MazeConfig {
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pub struct Layout(pub HexLayout);
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impl FromWorld for Layout {
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fn from_world(_world: &mut World) -> Self {
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fn from_world(world: &mut World) -> Self {
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let config = world.resource::<MazeConfig>();
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Self(HexLayout {
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orientation: HexOrientation::Flat,
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hex_size: Vec2::splat(HEX_SIZE),
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hex_size: Vec2::splat(config.size),
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..default()
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})
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}
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}
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fn generate_pos<R: Rng>(radius: u32, rng: &mut R) -> Result<Hex, MazeConfigError> {
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let radius = i32::try_from(radius)?;
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Ok(Hex::new(
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rng.gen_range(-radius..radius),
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rng.gen_range(-radius..radius),
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))
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}
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3
src/maze/systems/despawn.rs
Normal file
3
src/maze/systems/despawn.rs
Normal file
@ -0,0 +1,3 @@
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use bevy::prelude::*;
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use crate::maze::components::MazeFloor;
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@ -26,7 +26,7 @@ pub(super) fn setup_maze(
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) {
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let maze = MazeBuilder::new()
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.with_radius(config.radius)
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// .with_seed(0)
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.with_seed(config.seed)
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.with_generator(GeneratorType::RecursiveBacktracking)
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.build()
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.expect("Something went wrong while creating maze");
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@ -43,7 +43,7 @@ pub(super) fn setup_maze(
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))
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.with_children(|parent| {
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for tile in maze.values() {
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spawn_single_hex_tile(parent, &assets, tile, &layout.0, config.height)
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spawn_single_hex_tile(parent, &assets, tile, &layout.0, &config)
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}
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});
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}
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@ -7,7 +7,8 @@ use hexx::HexOrientation;
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use crate::maze::{
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assets::MazeAssets,
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components::{MazeTile, MazeWall},
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resources::{HEX_SIZE, WALL_SIZE},
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resources::WALL_SIZE,
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MazeConfig,
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};
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pub(super) fn spawn_single_hex_tile(
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@ -15,7 +16,7 @@ pub(super) fn spawn_single_hex_tile(
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assets: &MazeAssets,
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tile: &HexTile,
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layout: &HexLayout,
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hex_height: f32,
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config: &MazeConfig,
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) {
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let world_pos = tile.to_vec3(layout);
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let rotation = match layout.orientation {
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@ -34,11 +35,12 @@ pub(super) fn spawn_single_hex_tile(
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..default()
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},
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))
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.with_children(|parent| spawn_walls(parent, assets, hex_height / 2., &tile.walls()));
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.with_children(|parent| spawn_walls(parent, assets, config, &tile.walls()));
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}
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fn spawn_walls(parent: &mut ChildBuilder, assets: &MazeAssets, y_offset: f32, walls: &Walls) {
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fn spawn_walls(parent: &mut ChildBuilder, assets: &MazeAssets, config: &MazeConfig, walls: &Walls) {
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let z_rotation = Quat::from_rotation_z(-FRAC_PI_2);
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let y_offset = config.height / 2.;
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for i in 0..6 {
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if !walls.contains(i) {
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@ -47,8 +49,8 @@ fn spawn_walls(parent: &mut ChildBuilder, assets: &MazeAssets, y_offset: f32, wa
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let wall_angle = -FRAC_PI_3 * i as f32;
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let x_offset = (HEX_SIZE - WALL_SIZE) * f32::cos(wall_angle);
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let z_offset = (HEX_SIZE - WALL_SIZE) * f32::sin(wall_angle);
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let x_offset = (config.size - WALL_SIZE) * f32::cos(wall_angle);
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let z_offset = (config.size - WALL_SIZE) * f32::sin(wall_angle);
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let pos = Vec3::new(x_offset, y_offset, z_offset);
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let x_rotation = Quat::from_rotation_x(wall_angle + FRAC_PI_2);
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