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# Maze Ascension: The Labyrinth of Echoes
"Maze Ascension: The Labyrinth of Echoes" is a minimalist maze exploration
game built using the Bevy engine. The game features simple visuals with
hexagonal tiles forming the maze structure on a white background with black
borders, and a stickman-style player character. Players navigate through
multiple levels of increasing difficulty, progressing vertically as they
climb up through levels. The game includes power-ups and abilities hidden
throughout the maze, and later introduces the ability to move between levels
freely. This unique blend of puzzle-solving, exploration, and vertical
progression offers a fresh twist on traditional maze gameplay, presented in
an accessible and clean visual style.
A procedurally generated 3D maze game built with Rust and Bevy game engine.
Navigate through hexagonal maze levels that become progressively more
challenging as you ascend.
[Play on itch.io](https://kristoferssolo.itch.io/maze-ascension)
## Features
- Procedurally generated hexagonal mazes
- Multiple floor levels with increasing difficulty
- Smooth floor transitions and animations
- Power-up system (WIP)
- Custom hexagonal grid library implementation
## Installation
1. Clone the repository:
```bash
git clone https://github.com/kristoferssolo/maze-ascension.git
cd maze-ascension
```
2. Build and run:
```bash
just native-release
# or
cargo run --release --no-default-features
```
## License
This project is licensed under the GPLv3 License - see the [LICENSE](./LICENSE) file for details.
## Acknowledgments
- [Bevy Game Engine](https://bevyengine.org/)
- [Red Blob Games' Hexagonal Grids](https://www.redblobgames.com/grids/hexagons/) article for hexagonal grid mathematics
- [hexx](https://github.com/ManevilleF/hexx) for hexagonal grid inspiration

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* Maze Ascension: The Labyrinth of Echoes
"Maze Ascension: The Labyrinth of Echoes" is a minimalist maze exploration
game built using the Bevy engine. The game features simple visuals with
hexagonal tiles forming the maze structure on a white background with black
borders, and a stickman-style player character. Players navigate through
multiple levels of increasing difficulty, progressing vertically as they
climb up through levels. The game includes power-ups and abilities hidden
throughout the maze, and later introduces the ability to move between levels
freely. This unique blend of puzzle-solving, exploration, and vertical
progression offers a fresh twist on traditional maze gameplay, presented in
an accessible and clean visual style.