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Merge pull request #4 from kristoferssolo/rename-repo
refactor(name): change project name
This commit is contained in:
commit
42ac091748
14
.github/workflows/release.yaml
vendored
14
.github/workflows/release.yaml
vendored
@ -15,14 +15,14 @@ on:
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# Configure the release workflow by editing these values.
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env:
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# The base filename of the binary produced by `cargo build`.
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cargo_build_binary_name: the-labyrinth-of-echoes
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cargo_build_binary_name: maze-ascension
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# The path to the assets directory.
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assets_path: assets
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# Whether to upload the packages produced by this workflow to a GitHub release.
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upload_to_github: true
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# The itch.io project to upload to in the format `user-name/project-name`.
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# There will be no upload to itch.io if this is commented out.
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upload_to_itch: kristoferssolo/the-labyrinth-of-echoes
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upload_to_itch: kristoferssolo/maze-ascension
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############
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# ADVANCED #
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############
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@ -30,26 +30,26 @@ env:
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# The ID of the app produced by this workflow.
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# Applies to macOS releases.
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# Must contain only A-Z, a-z, 0-9, hyphen, and period: https://developer.apple.com/documentation/bundleresources/information_property_list/cfbundleidentifier
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app_id: kristoferssolo.the-labyrinth-of-echoes
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app_id: kristoferssolo.maze-ascension.
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# The base filename of the binary in the package produced by this workflow.
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# Applies to Windows, macOS, and Linux releases.
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# Defaults to `cargo_build_binary_name` if commented out.
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#app_binary_name: the-labyrinth-of-echoes
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#app_binary_name: maze-ascension
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# The name of the `.zip` or `.dmg` file produced by this workflow.
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# Defaults to `app_binary_name` if commented out.
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#app_package_name: the-labyrinth-of-echoes
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#app_package_name: maze-ascension
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# The display name of the app produced by this workflow.
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# Applies to macOS releases.
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# Defaults to `app_package_name` if commented out.
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#app_display_name: The Labyrinth Of Echoes
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#app_display_name: Maze Ascension: The Labyrinth Of Echoes
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# The short display name of the app produced by this workflow.
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# Applies to macOS releases.
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# Must be 15 or fewer characters: https://developer.apple.com/documentation/bundleresources/information_property_list/cfbundlename
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# Defaults to `app_display_name` if commented out.
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#app_short_name: The Labyrint…
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#app_short_name: Maze Ascension
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# Before enabling LFS, please take a look at GitHub's documentation for costs and quota limits:
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# https://docs.github.com/en/repositories/working-with-files/managing-large-files/about-storage-and-bandwidth-usage
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26
Cargo.lock
generated
26
Cargo.lock
generated
@ -2733,6 +2733,19 @@ dependencies = [
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"regex-automata 0.1.10",
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]
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[[package]]
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name = "maze-ascension"
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version = "0.0.4"
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dependencies = [
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"bevy",
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"bevy-inspector-egui",
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"bevy_prototype_lyon",
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"hexx",
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"log",
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"rand",
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"tracing",
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]
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[[package]]
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name = "memchr"
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version = "2.7.4"
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@ -3916,19 +3929,6 @@ dependencies = [
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"winapi-util",
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]
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[[package]]
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name = "the-labyrinth-of-echoes"
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version = "0.0.4"
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dependencies = [
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"bevy",
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"bevy-inspector-egui",
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"bevy_prototype_lyon",
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"hexx",
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"log",
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"rand",
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"tracing",
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]
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[[package]]
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name = "thiserror"
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version = "1.0.63"
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@ -1,7 +1,7 @@
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[package]
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name = "the-labyrinth-of-echoes"
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name = "maze-ascension"
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authors = ["Kristofers Solo <dev@kristofers.xyz>"]
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version = "0.0.4"
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version = "0.0.5"
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edition = "2021"
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[dependencies]
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@ -7,7 +7,7 @@ use bevy::prelude::*;
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///
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/// ```
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/// use bevy::prelude::*;
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/// use the_labyrinth_of_echoes::audio::Music;
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/// use maze_ascension::audio::Music;
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///
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/// fn set_music_volume(sink_query: Query<&AudioSink, With<Music>>) {
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/// for sink in &sink_query {
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@ -25,7 +25,7 @@ pub struct Music;
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///
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/// ```
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/// use bevy::prelude::*;
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/// use the_labyrinth_of_echoes::audio::SoundEffect;
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/// use maze_ascension::audio::SoundEffect;
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///
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/// fn set_sound_effect_volume(sink_query: Query<&AudioSink, With<SoundEffect>>) {
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/// for sink in &sink_query {
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@ -40,7 +40,7 @@ impl Plugin for AppPlugin {
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})
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.set(WindowPlugin {
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primary_window: Window {
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title: "The Labyrinth of Echoes".to_string(),
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title: "Maze Ascension: The Labyrinth of Echoes".to_string(),
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canvas: Some("#bevy".to_string()),
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fit_canvas_to_parent: true,
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prevent_default_event_handling: true,
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@ -2,7 +2,7 @@
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#![cfg_attr(not(feature = "dev"), windows_subsystem = "windows")]
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use bevy::prelude::*;
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use the_labyrinth_of_echoes::AppPlugin;
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use maze_ascension::AppPlugin;
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fn main() -> AppExit {
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App::new().add_plugins(AppPlugin).run()
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