mirror of
https://github.com/kristoferssolo/maze-ascension.git
synced 2026-03-22 00:26:29 +00:00
refactor(colorscheme): add RosePine enum
This commit is contained in:
@@ -14,7 +14,7 @@ impl TransitionFloor {
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self.into()
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}
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pub fn opposite(&self) -> Self {
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pub const fn opposite(&self) -> Self {
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match self {
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Self::Ascend => Self::Descend,
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Self::Descend => Self::Ascend,
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@@ -31,7 +31,7 @@ impl TransitionFloor {
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impl From<TransitionFloor> for f32 {
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fn from(value: TransitionFloor) -> Self {
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f32::from(&value)
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Self::from(&value)
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}
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}
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@@ -1,8 +1,8 @@
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use crate::theme::palette::rose_pine::{LOVE, PINE};
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use super::resources::GlobalMazeConfig;
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use crate::theme::{palette::rose_pine::RosePine, prelude::ColorScheme};
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use bevy::{prelude::*, utils::HashMap};
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use std::f32::consts::FRAC_PI_2;
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use strum::IntoEnumIterator;
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const WALL_OVERLAP_MODIFIER: f32 = 1.25;
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const HEX_SIDES: u32 = 6;
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@@ -13,7 +13,7 @@ pub struct MazeAssets {
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pub wall_mesh: Handle<Mesh>,
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pub hex_material: Handle<StandardMaterial>,
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pub wall_material: Handle<StandardMaterial>,
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pub custom_materials: HashMap<String, Handle<StandardMaterial>>,
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pub custom_materials: HashMap<RosePine, Handle<StandardMaterial>>,
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}
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impl MazeAssets {
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@@ -22,11 +22,9 @@ impl MazeAssets {
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materials: &mut ResMut<Assets<StandardMaterial>>,
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global_config: &GlobalMazeConfig,
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) -> Self {
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let mut custom_materials = HashMap::new();
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custom_materials.extend(vec![
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("LOVE".to_string(), materials.add(red_material())),
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("PINE".to_string(), materials.add(blue_material())),
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]);
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let custom_materials = RosePine::iter()
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.map(|color| (color, materials.add(color.to_standart_material())))
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.collect();
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Self {
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hex_mesh: meshes.add(generate_hex_mesh(
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global_config.hex_size,
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@@ -73,17 +71,3 @@ pub fn white_material() -> StandardMaterial {
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..default()
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}
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}
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pub fn red_material() -> StandardMaterial {
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StandardMaterial {
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emissive: LOVE.to_linear(),
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..default()
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}
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}
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pub fn blue_material() -> StandardMaterial {
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StandardMaterial {
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emissive: PINE.to_linear(),
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..default()
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}
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}
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@@ -7,6 +7,7 @@ use crate::{
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events::SpawnMaze,
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resources::GlobalMazeConfig,
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},
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theme::palette::rose_pine::RosePine,
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};
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use bevy::prelude::*;
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use hexlab::prelude::*;
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@@ -100,12 +101,12 @@ pub(super) fn spawn_single_hex_tile(
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let material = match tile.pos() {
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pos if pos == maze_config.start_pos => assets
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.custom_materials
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.get("PINE")
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.get(&RosePine::Pine)
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.cloned()
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.unwrap_or_default(),
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pos if pos == maze_config.end_pos => assets
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.custom_materials
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.get("LOVE")
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.get(&RosePine::Love)
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.cloned()
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.unwrap_or_default(),
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_ => assets.hex_material.clone(),
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@@ -1,6 +1,7 @@
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use crate::theme::palette::rose_pine::PINE;
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use bevy::prelude::*;
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use crate::theme::{palette::rose_pine::RosePine, prelude::ColorScheme};
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pub(super) fn generate_pill_mesh(radius: f32, half_length: f32) -> Mesh {
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Mesh::from(Capsule3d {
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radius,
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@@ -9,9 +10,10 @@ pub(super) fn generate_pill_mesh(radius: f32, half_length: f32) -> Mesh {
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}
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pub(super) fn blue_material() -> StandardMaterial {
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let color = RosePine::Pine;
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StandardMaterial {
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base_color: PINE,
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emissive: PINE.to_linear() * 3.,
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base_color: color.to_color(),
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emissive: color.to_linear_rgba() * 3.,
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..default()
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}
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}
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104
src/theme/colorscheme.rs
Normal file
104
src/theme/colorscheme.rs
Normal file
@@ -0,0 +1,104 @@
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use bevy::prelude::*;
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use std::ops::Deref;
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/// A trait for types that can be converted to a Bevy `Color`.
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///
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/// Implementing this trait allows a type to be easily converted to various Bevy color types.
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///
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/// # Examples
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///
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/// ```
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/// use bevy::prelude::*;
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/// use maze_ascension::theme::prelude::ColorScheme;
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///
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/// struct MyColor(u8, u8, u8);
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///
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/// impl ColorScheme for MyColor {
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/// fn to_color(&self) -> Color {
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/// Color::srgb(
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/// self.0 as f32 / 255.0,
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/// self.1 as f32 / 255.0,
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/// self.2 as f32 / 255.0
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/// )
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/// }
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/// }
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///
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/// let my_color = MyColor(255, 0, 0);
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/// let bevy_color: Color = my_color.to_color();
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/// assert_eq!(bevy_color, Color::srgb(1., 0., 0.));
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/// ```
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pub trait ColorScheme {
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/// Converts the implementing type to a Bevy `Color`.
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fn to_color(&self) -> Color;
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/// Converts the implementing type to a Bevy `LinearRgba`.
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///
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/// This method provides a default implementation based on `to_color()`.
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fn to_linear_rgba(&self) -> LinearRgba {
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self.to_color().to_linear()
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}
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/// Converts the implementing type to a Bevy `StandardMaterial`.
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///
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/// This method provides a default implementation that sets the emissive color.
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fn to_standart_material(&self) -> StandardMaterial {
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StandardMaterial {
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emissive: self.to_linear_rgba(),
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..default()
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}
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}
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}
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/// A wrapper type that implements `From` traits for types implementing `ColorScheme`.
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///
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/// This wrapper allows for easy conversion from `ColorScheme` types to Bevy color types.
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///
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/// # Examples
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///
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/// ```
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/// use bevy::prelude::*;
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/// use maze_ascension::theme::prelude::{ColorScheme, ColorSchemeWrapper};
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///
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/// struct MyColor(u8, u8, u8);
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///
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/// impl ColorScheme for MyColor {
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/// fn to_color(&self) -> Color {
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/// Color::srgb(
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/// self.0 as f32 / 255.0,
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/// self.1 as f32 / 255.0,
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/// self.2 as f32 / 255.0
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/// )
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/// }
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/// }
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///
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/// let my_color = MyColor(0, 255, 0);
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/// let wrapper = ColorSchemeWrapper(my_color);
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/// let bevy_color: Color = wrapper.into();
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/// assert_eq!(bevy_color, Color::srgb(0., 1., 0.));
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/// ```
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pub struct ColorSchemeWrapper<T: ColorScheme>(pub T);
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impl<T: ColorScheme> From<T> for ColorSchemeWrapper<T> {
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fn from(value: T) -> Self {
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Self(value)
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}
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}
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impl<T: ColorScheme> Deref for ColorSchemeWrapper<T> {
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type Target = T;
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fn deref(&self) -> &Self::Target {
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&self.0
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}
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}
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impl<T: ColorScheme> From<ColorSchemeWrapper<T>> for Color {
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fn from(value: ColorSchemeWrapper<T>) -> Self {
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value.to_color()
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}
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}
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impl<T: ColorScheme> From<ColorSchemeWrapper<T>> for LinearRgba {
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fn from(value: ColorSchemeWrapper<T>) -> Self {
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value.to_linear_rgba()
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}
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}
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@@ -2,6 +2,7 @@
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// Unused utilities may trigger this lints undesirably.
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mod colorscheme;
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pub mod interaction;
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pub mod palette;
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mod widgets;
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@@ -9,6 +10,7 @@ mod widgets;
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#[allow(unused_imports)]
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pub mod prelude {
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pub use super::{
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colorscheme::{ColorScheme, ColorSchemeWrapper},
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interaction::{InteractionPalette, OnPress},
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palette as ui_palette,
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widgets::{Containers as _, Widgets as _},
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@@ -1,18 +1,45 @@
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use super::rgb_u8;
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use crate::theme::prelude::ColorScheme;
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use bevy::prelude::*;
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use strum::EnumIter;
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pub const BASE: Color = rgb_u8(25, 23, 36);
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pub const SURFACE: Color = rgb_u8(31, 29, 46);
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pub const OVERLAY: Color = rgb_u8(38, 35, 58);
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pub const MUTED: Color = rgb_u8(110, 106, 134);
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pub const SUBTLE: Color = rgb_u8(144, 140, 170);
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pub const TEXT: Color = rgb_u8(224, 222, 244);
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pub const LOVE: Color = rgb_u8(235, 111, 146);
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pub const GOLD: Color = rgb_u8(246, 193, 119);
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pub const ROSE: Color = rgb_u8(235, 188, 186);
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pub const PINE: Color = rgb_u8(49, 116, 143);
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pub const FOAM: Color = rgb_u8(156, 207, 216);
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pub const IRIS: Color = rgb_u8(196, 167, 231);
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pub const HIGHLIGHT_LOW: Color = rgb_u8(33, 32, 46);
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pub const HIGHLIGHT_MED: Color = rgb_u8(64, 61, 82);
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pub const HIGHLIGHT_HIGH: Color = rgb_u8(82, 79, 103);
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, EnumIter)]
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pub enum RosePine {
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Base,
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Surface,
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Overlay,
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Muted,
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Subtle,
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Text,
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Love,
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Gold,
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Rose,
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Pine,
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Foam,
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Iris,
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HighlightLow,
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HighlightMed,
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HighlightHigh,
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}
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impl ColorScheme for RosePine {
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fn to_color(&self) -> Color {
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match self {
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Self::Base => rgb_u8(25, 23, 36),
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Self::Surface => rgb_u8(31, 29, 46),
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Self::Overlay => rgb_u8(38, 35, 58),
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Self::Muted => rgb_u8(110, 106, 134),
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Self::Subtle => rgb_u8(144, 140, 170),
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Self::Text => rgb_u8(224, 222, 244),
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Self::Love => rgb_u8(235, 111, 146),
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Self::Gold => rgb_u8(246, 193, 119),
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Self::Rose => rgb_u8(235, 188, 186),
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Self::Pine => rgb_u8(49, 116, 143),
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Self::Foam => rgb_u8(156, 207, 216),
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Self::Iris => rgb_u8(196, 167, 231),
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Self::HighlightLow => rgb_u8(33, 32, 46),
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Self::HighlightMed => rgb_u8(64, 61, 82),
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Self::HighlightHigh => rgb_u8(82, 79, 103),
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}
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}
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}
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