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Merge pull request #24 from kristoferssolo/feat/hint
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26
src/hint/assets.rs
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src/hint/assets.rs
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use bevy::prelude::*;
|
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#[derive(Resource, Asset, Reflect, Clone)]
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#[reflect(Resource)]
|
||||
pub struct HintAssets {
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#[dependency]
|
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pub arrows: Handle<Image>,
|
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#[dependency]
|
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pub interaction: Handle<Image>,
|
||||
}
|
||||
|
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impl HintAssets {
|
||||
pub const PATH_ARROWS: &str = "images/hints/arrows.png";
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pub const PATH_INTERACTION: &str = "images/hints/interaction.png";
|
||||
}
|
||||
|
||||
impl FromWorld for HintAssets {
|
||||
fn from_world(world: &mut World) -> Self {
|
||||
let assets = world.resource::<AssetServer>();
|
||||
|
||||
Self {
|
||||
arrows: assets.load(Self::PATH_ARROWS),
|
||||
interaction: assets.load(Self::PATH_INTERACTION),
|
||||
}
|
||||
}
|
||||
}
|
||||
35
src/hint/components.rs
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src/hint/components.rs
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use std::time::Duration;
|
||||
|
||||
use bevy::prelude::*;
|
||||
|
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#[derive(Debug, Reflect, Component, PartialEq, Eq)]
|
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#[reflect(Component)]
|
||||
pub enum Hint {
|
||||
Movement,
|
||||
Interaction,
|
||||
}
|
||||
|
||||
#[derive(Debug, Reflect, Component)]
|
||||
#[reflect(Component)]
|
||||
pub struct IdleTimer {
|
||||
pub timer: Timer,
|
||||
pub movement_hint_visible: bool,
|
||||
pub interaction_hint_visible: bool,
|
||||
}
|
||||
|
||||
impl IdleTimer {
|
||||
pub fn hide_all(&mut self) {
|
||||
self.movement_hint_visible = false;
|
||||
self.interaction_hint_visible = false;
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for IdleTimer {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
timer: Timer::new(Duration::from_secs(3), TimerMode::Once),
|
||||
movement_hint_visible: false,
|
||||
interaction_hint_visible: false,
|
||||
}
|
||||
}
|
||||
}
|
||||
13
src/hint/mod.rs
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src/hint/mod.rs
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pub mod assets;
|
||||
pub mod components;
|
||||
mod systems;
|
||||
|
||||
use bevy::{ecs::system::RunSystemOnce, prelude::*};
|
||||
|
||||
pub(super) fn plugin(app: &mut App) {
|
||||
app.add_plugins(systems::plugin);
|
||||
}
|
||||
|
||||
pub fn spawn_hint_command(world: &mut World) {
|
||||
let _ = world.run_system_once(systems::setup::setup);
|
||||
}
|
||||
86
src/hint/systems/check.rs
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src/hint/systems/check.rs
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|
||||
use bevy::prelude::*;
|
||||
use hexx::Hex;
|
||||
|
||||
use crate::{
|
||||
floor::components::{CurrentFloor, Floor, FloorYTarget},
|
||||
hint::components::{Hint, IdleTimer},
|
||||
maze::components::MazeConfig,
|
||||
player::components::{CurrentPosition, MovementTarget, Player},
|
||||
};
|
||||
|
||||
pub fn check_player_hints(
|
||||
mut idle_query: Query<&mut IdleTimer>,
|
||||
player_query: Query<(&CurrentPosition, &MovementTarget), With<Player>>,
|
||||
tranitioning: Query<Has<FloorYTarget>>,
|
||||
maze_query: Query<(&MazeConfig, &Floor), With<CurrentFloor>>,
|
||||
mut hint_query: Query<(&mut Visibility, &Hint)>,
|
||||
time: Res<Time>,
|
||||
) {
|
||||
let Ok(mut idle_timer) = idle_query.get_single_mut() else {
|
||||
return;
|
||||
};
|
||||
|
||||
let Ok((maze_config, floor)) = maze_query.get_single() else {
|
||||
return;
|
||||
};
|
||||
|
||||
let Ok((player_pos, movement_target)) = player_query.get_single() else {
|
||||
return;
|
||||
};
|
||||
|
||||
let is_moving = movement_target.is_some() || tranitioning.iter().any(|x| x);
|
||||
|
||||
if is_moving {
|
||||
// Reset timer and hide hints when player moves
|
||||
idle_timer.timer.reset();
|
||||
hide_all_hints(&mut hint_query, &mut idle_timer);
|
||||
return;
|
||||
}
|
||||
|
||||
// Tick timer when player is idle
|
||||
idle_timer.timer.tick(time.delta());
|
||||
|
||||
if idle_timer.timer.finished() {
|
||||
let on_special_tile = is_on_special_tile(player_pos, maze_config, floor.0);
|
||||
|
||||
if !idle_timer.movement_hint_visible {
|
||||
set_hint_visibility(&mut hint_query, Hint::Movement, true);
|
||||
idle_timer.movement_hint_visible = true;
|
||||
}
|
||||
|
||||
if on_special_tile && !idle_timer.interaction_hint_visible {
|
||||
set_hint_visibility(&mut hint_query, Hint::Interaction, true);
|
||||
idle_timer.interaction_hint_visible = true;
|
||||
} else if !on_special_tile && idle_timer.interaction_hint_visible {
|
||||
set_hint_visibility(&mut hint_query, Hint::Interaction, false);
|
||||
idle_timer.interaction_hint_visible = false
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn hide_all_hints(hint_query: &mut Query<(&mut Visibility, &Hint)>, idle_timer: &mut IdleTimer) {
|
||||
for (mut visibility, _) in hint_query.iter_mut() {
|
||||
*visibility = Visibility::Hidden;
|
||||
}
|
||||
idle_timer.hide_all();
|
||||
}
|
||||
|
||||
fn set_hint_visibility(
|
||||
hint_query: &mut Query<(&mut Visibility, &Hint)>,
|
||||
hint: Hint,
|
||||
visible: bool,
|
||||
) {
|
||||
for (mut visibility, hint_type) in hint_query.iter_mut() {
|
||||
if *hint_type == hint {
|
||||
*visibility = if visible {
|
||||
Visibility::Visible
|
||||
} else {
|
||||
Visibility::Hidden
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn is_on_special_tile(player_pos: &Hex, maze_config: &MazeConfig, floor: u8) -> bool {
|
||||
(*player_pos == maze_config.start_pos && floor != 1) || *player_pos == maze_config.end_pos
|
||||
}
|
||||
16
src/hint/systems/mod.rs
Normal file
16
src/hint/systems/mod.rs
Normal file
@ -0,0 +1,16 @@
|
||||
mod check;
|
||||
pub mod setup;
|
||||
|
||||
use bevy::prelude::*;
|
||||
use check::check_player_hints;
|
||||
|
||||
use super::assets::HintAssets;
|
||||
use crate::{asset_tracking::LoadResource, screens::Screen};
|
||||
|
||||
pub(super) fn plugin(app: &mut App) {
|
||||
app.load_resource::<HintAssets>();
|
||||
app.add_systems(
|
||||
Update,
|
||||
check_player_hints.run_if(in_state(Screen::Gameplay)),
|
||||
);
|
||||
}
|
||||
43
src/hint/systems/setup.rs
Normal file
43
src/hint/systems/setup.rs
Normal file
@ -0,0 +1,43 @@
|
||||
use bevy::{prelude::*, ui::Val::*};
|
||||
|
||||
use crate::hint::{
|
||||
assets::HintAssets,
|
||||
components::{Hint, IdleTimer},
|
||||
};
|
||||
|
||||
pub fn setup(mut commands: Commands, hint_assets: Res<HintAssets>) {
|
||||
commands.spawn((
|
||||
Name::new("Movement hint"),
|
||||
Hint::Movement,
|
||||
Visibility::Hidden,
|
||||
ImageNode {
|
||||
image: hint_assets.arrows.clone(),
|
||||
..default()
|
||||
},
|
||||
Node {
|
||||
position_type: PositionType::Absolute,
|
||||
right: Px(20.0),
|
||||
bottom: Px(20.0),
|
||||
..default()
|
||||
},
|
||||
));
|
||||
|
||||
commands.spawn((
|
||||
Name::new("Interaction hint"),
|
||||
Hint::Interaction,
|
||||
Visibility::Hidden,
|
||||
ImageNode {
|
||||
image: hint_assets.interaction.clone(),
|
||||
..default()
|
||||
},
|
||||
Node {
|
||||
position_type: PositionType::Absolute,
|
||||
right: Px(20.0),
|
||||
bottom: Px(168.0),
|
||||
..default()
|
||||
},
|
||||
));
|
||||
|
||||
// Add idle timer
|
||||
commands.spawn(IdleTimer::default());
|
||||
}
|
||||
@ -4,6 +4,7 @@ pub mod constants;
|
||||
#[cfg(feature = "dev")]
|
||||
pub mod dev_tools;
|
||||
pub mod floor;
|
||||
pub mod hint;
|
||||
pub mod maze;
|
||||
pub mod player;
|
||||
pub mod screens;
|
||||
@ -67,6 +68,7 @@ impl Plugin for AppPlugin {
|
||||
maze::plugin,
|
||||
floor::plugin,
|
||||
player::plugin,
|
||||
hint::plugin,
|
||||
));
|
||||
|
||||
// Enable dev tools for dev builds.
|
||||
|
||||
@ -1,7 +1,7 @@
|
||||
use bevy::prelude::*;
|
||||
|
||||
use crate::theme::{palette::rose_pine::RosePineDawn, prelude::ColorScheme};
|
||||
|
||||
use bevy::prelude::*;
|
||||
|
||||
pub(super) fn generate_pill_mesh(radius: f32, half_length: f32) -> Mesh {
|
||||
Mesh::from(Capsule3d {
|
||||
radius,
|
||||
|
||||
@ -1,15 +1,20 @@
|
||||
//! The screen state for the main gameplay.
|
||||
|
||||
use crate::maze::spawn_level_command;
|
||||
use crate::player::spawn_player_command;
|
||||
use crate::screens::Screen;
|
||||
use crate::{hint::spawn_hint_command, maze::spawn_level_command};
|
||||
|
||||
use bevy::{input::common_conditions::input_just_pressed, prelude::*};
|
||||
|
||||
pub(super) fn plugin(app: &mut App) {
|
||||
app.add_systems(
|
||||
OnEnter(Screen::Gameplay),
|
||||
(spawn_level_command, spawn_player_command).chain(),
|
||||
(
|
||||
spawn_level_command,
|
||||
spawn_player_command,
|
||||
spawn_hint_command,
|
||||
)
|
||||
.chain(),
|
||||
);
|
||||
|
||||
app.add_systems(
|
||||
|
||||
Loading…
Reference in New Issue
Block a user