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# Maze Ascension: The Labyrinth of Echoes
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# Maze Ascension: The Labyrinth of Echoes
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"Maze Ascension: The Labyrinth of Echoes" is a minimalist maze exploration
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A procedurally generated 3D maze game built with Rust and Bevy game engine.
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game built using the Bevy engine. The game features simple visuals with
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Navigate through hexagonal maze levels that become progressively more
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hexagonal tiles forming the maze structure on a white background with black
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challenging as you ascend.
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borders, and a stickman-style player character. Players navigate through
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[Play on itch.io](https://kristoferssolo.itch.io/maze-ascension)
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multiple levels of increasing difficulty, progressing vertically as they
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climb up through levels. The game includes power-ups and abilities hidden
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## Features
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throughout the maze, and later introduces the ability to move between levels
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freely. This unique blend of puzzle-solving, exploration, and vertical
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- Procedurally generated hexagonal mazes
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progression offers a fresh twist on traditional maze gameplay, presented in
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- Multiple floor levels with increasing difficulty
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an accessible and clean visual style.
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- Smooth floor transitions and animations
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- Power-up system (WIP)
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- Custom hexagonal grid library implementation
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## Installation
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1. Clone the repository:
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```bash
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git clone https://github.com/kristoferssolo/maze-ascension.git
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cd maze-ascension
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```
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2. Build and run:
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```bash
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just native-release
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# or
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cargo run --release --no-default-features
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```
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## License
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This project is licensed under the GPLv3 License - see the [LICENSE](./LICENSE) file for details.
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## Acknowledgments
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- [Bevy Game Engine](https://bevyengine.org/)
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- [Red Blob Games' Hexagonal Grids](https://www.redblobgames.com/grids/hexagons/) article for hexagonal grid mathematics
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- [hexx](https://github.com/ManevilleF/hexx) for hexagonal grid inspiration
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README.norg
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* Maze Ascension: The Labyrinth of Echoes
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"Maze Ascension: The Labyrinth of Echoes" is a minimalist maze exploration
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game built using the Bevy engine. The game features simple visuals with
|
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hexagonal tiles forming the maze structure on a white background with black
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borders, and a stickman-style player character. Players navigate through
|
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multiple levels of increasing difficulty, progressing vertically as they
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climb up through levels. The game includes power-ups and abilities hidden
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throughout the maze, and later introduces the ability to move between levels
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freely. This unique blend of puzzle-solving, exploration, and vertical
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progression offers a fresh twist on traditional maze gameplay, presented in
|
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an accessible and clean visual style.
|
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