hexlab/src/tile.rs

207 lines
5.0 KiB
Rust

use std::fmt::Display;
use hexx::Hex;
#[cfg(feature = "bevy")]
use hexx::HexLayout;
use super::Walls;
#[cfg(feature = "bevy")]
use bevy::prelude::*;
/// Represents a single hexagonal tile in the maze
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
#[cfg_attr(feature = "bevy", derive(Reflect, Component))]
#[cfg_attr(feature = "bevy", reflect(Component))]
#[derive(Debug, Clone, Default, PartialEq, Eq)]
pub struct HexTile {
pub pos: Hex,
pub walls: Walls,
}
impl HexTile {
/// Creates a new tile with pos and default walls
pub fn new(pos: Hex) -> Self {
Self {
pos,
walls: Walls::default(),
}
}
/// Returns a reference to the tile's walls
#[inline]
pub fn walls(&self) -> &Walls {
&self.walls
}
/// Returns position of the tile
#[inline]
pub fn pos(&self) -> Hex {
self.pos
}
#[cfg(feature = "bevy")]
pub fn to_vec2(&self, layout: &HexLayout) -> Vec2 {
layout.hex_to_world_pos(self.pos)
}
#[cfg(feature = "bevy")]
pub fn to_vec3(&self, layout: &HexLayout) -> Vec3 {
let pos = self.to_vec2(layout);
Vec3::new(pos.x, 0., pos.y)
}
}
impl From<Hex> for HexTile {
fn from(value: Hex) -> Self {
Self {
pos: value,
walls: Walls::default(),
}
}
}
impl Display for HexTile {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "({},{})", self.pos.x, self.pos.y)
}
}
#[cfg(test)]
mod tests {
use hexx::EdgeDirection;
use super::*;
#[test]
fn new_tile() {
let pos = Hex::ZERO;
let tile = HexTile::new(pos);
assert_eq!(tile.pos, pos, "Position should match constructor argument");
assert_eq!(
tile.walls,
Walls::default(),
"Walls should be initialized to default"
);
}
#[test]
fn tile_walls_accessor() {
let pos = Hex::new(1, -1);
let tile = HexTile::new(pos);
// Test walls accessor method
let walls_ref = tile.walls();
assert_eq!(
walls_ref, &tile.walls,
"Walls accessor should return reference to walls"
);
}
#[test]
fn tile_modification() {
let pos = Hex::new(2, 3);
let mut tile = HexTile::new(pos);
// Modify walls
tile.walls.remove(EdgeDirection::FLAT_TOP);
assert!(
!tile.walls.contains(EdgeDirection::FLAT_TOP),
"Wall should be removed"
);
tile.walls.add(EdgeDirection::FLAT_TOP);
assert!(
tile.walls.contains(EdgeDirection::FLAT_TOP),
"Wall should be added back"
);
}
#[test]
fn tile_clone() {
let pos = Hex::new(0, -2);
let tile = HexTile::new(pos);
// Test Clone trait
let cloned_tile = tile.clone();
assert_eq!(tile, cloned_tile, "Cloned tile should equal original");
}
#[test]
fn tile_debug() {
let pos = Hex::ZERO;
let tile = HexTile::new(pos);
// Test Debug trait
let debug_string = format!("{:?}", tile);
assert!(
debug_string.contains("HexTile"),
"Debug output should contain struct name"
);
}
#[test]
fn different_positions() {
let positions = [Hex::ZERO, Hex::new(1, 0), Hex::new(-1, 1), Hex::new(2, -2)];
// Create tiles at different positions
let tiles = positions
.iter()
.map(|&pos| HexTile::new(pos))
.collect::<Vec<_>>();
// Verify each tile has correct position
for (tile, &pos) in tiles.iter().zip(positions.iter()) {
assert_eq!(
tile.pos, pos,
"Tile position should match constructor argument"
);
}
}
#[test]
fn tile_equality() {
let pos1 = Hex::new(1, 1);
let pos2 = Hex::new(1, 1);
let pos3 = Hex::new(2, 1);
let tile1 = HexTile::new(pos1);
let tile2 = HexTile::new(pos2);
let tile3 = HexTile::new(pos3);
assert_eq!(tile1, tile2, "Tiles with same position should be equal");
assert_ne!(
tile1, tile3,
"Tiles with different positions should not be equal"
);
// Test with modified walls
let mut tile4 = HexTile::new(pos1);
tile4.walls.remove(EdgeDirection::FLAT_TOP);
assert_ne!(
tile1, tile4,
"Tiles with different walls should not be equal"
);
}
#[test]
fn hex_boundaries() {
// Test with extreme coordinate values
let extreme_positions = [
Hex::new(i32::MAX, i32::MIN),
Hex::new(i32::MIN, i32::MAX),
Hex::new(0, i32::MAX),
Hex::new(i32::MIN, 0),
];
for pos in extreme_positions {
let tile = HexTile::new(pos);
assert_eq!(
tile.pos, pos,
"Tile should handle extreme coordinate values"
);
}
}
}