mirror of
https://github.com/kristoferssolo/hexlab.git
synced 2025-10-21 19:40:34 +00:00
677 lines
18 KiB
Rust
677 lines
18 KiB
Rust
#[cfg(feature = "bevy")]
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use bevy::prelude::*;
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use hexx::EdgeDirection;
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/// A bit-flag representation of walls in a hexagonal tile.
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///
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/// `Walls` uses an efficient bit-flag system to track the presence or absence of walls
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/// along each edge of a hexagonal tile. Each of the six possible walls is represented
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/// by a single bit in an 8-bit integer, allowing for fast operations and minimal memory usage.
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///
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/// # Examples
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///
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/// Creating and manipulating walls:
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/// ```
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/// use hexlab::prelude::*;
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///
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/// // Create a hexagon with all walls
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/// let walls = Walls::new();
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/// assert!(walls.is_enclosed());
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///
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/// // Create a hexagon with no walls
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/// let mut walls = Walls::empty();
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/// assert!(walls.is_empty());
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///
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/// // Add specific walls
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/// walls.insert(EdgeDirection::FLAT_NORTH);
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/// walls.insert(EdgeDirection::FLAT_SOUTH);
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/// assert_eq!(walls.count(), 2);
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/// ```
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#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
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#[cfg_attr(feature = "bevy_reflect", derive(bevy_reflect::Reflect))]
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#[cfg_attr(feature = "bevy", derive(Component))]
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#[cfg_attr(feature = "bevy", reflect(Component))]
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub struct Walls(u8);
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impl Walls {
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/// Creates a new set of walls with all edges closed.
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///
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/// This is the default state where all six edges of the hexagon have walls.
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///
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/// # Examples
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///
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/// ```
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/// use hexlab::prelude::*;
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///
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/// let walls = Walls::new();
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/// assert!(walls.is_enclosed());
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/// ```
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#[inline]
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#[must_use]
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pub fn new() -> Self {
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Self::default()
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}
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/// Creates a new set of walls with no edges (completely open).
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///
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/// # Examples
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///
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/// ```
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/// use hexlab::prelude::*;
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///
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/// let walls = Walls::empty();
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/// assert!(walls.is_empty());
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/// ```
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#[inline]
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#[must_use]
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pub const fn empty() -> Self {
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Self(0)
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}
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/// Checks if the walls are currently empty (no walls present).
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///
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/// # Examples
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///
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/// ```
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/// use hexlab::prelude::*;
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///
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/// let walls = Walls::empty();
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/// assert!(walls.is_empty());
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/// ```
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#[inline]
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#[must_use]
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pub const fn is_empty(&self) -> bool {
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self.0 == 0
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}
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/// Insert a wall in the specified direction.
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///
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/// # Arguments
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///
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/// - `direction` - The direction in which to insert the wall.
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///
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/// # Returns
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///
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/// Returns `true` if a wall was present, `false` otherwise.
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///
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/// # Examples
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///
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/// ```
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/// use hexlab::prelude::*;
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///
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/// let mut walls = Walls::empty();
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/// assert_eq!(walls.count(), 0);
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///
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/// assert!(!walls.insert(1));
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/// assert_eq!(walls.count(), 1);
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///
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/// assert!(walls.insert(1));
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/// assert_eq!(walls.count(), 1);
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///
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/// assert!(!walls.insert(EdgeDirection::FLAT_NORTH));
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/// assert_eq!(walls.count(), 2);
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/// ```
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#[inline]
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pub fn insert<T>(&mut self, direction: T) -> bool
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where
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T: Into<Self>,
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{
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let mask = direction.into().0;
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let was_present = self.0 & mask != 0;
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self.0 |= mask;
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was_present
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}
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/// Removes a wall in the specified direction.
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///
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/// # Arguments
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///
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/// - `direction` - The direction from which to remove the wall.
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///
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/// # Returns
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///
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/// Returns `true` if a wall was present and removed, `false` otherwise.
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///
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/// # Examples
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///
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/// ```
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/// use hexlab::prelude::*;
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///
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/// let mut walls = Walls::new();
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///
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/// assert!(walls.remove(1));
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/// assert_eq!(walls.count(), 5);
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///
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/// assert!(!walls.remove(1));
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/// assert_eq!(walls.count(), 5);
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///
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/// assert!(walls.remove(EdgeDirection::FLAT_NORTH));
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/// assert_eq!(walls.count(), 4);
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/// ```
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#[inline]
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pub fn remove<T>(&mut self, direction: T) -> bool
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where
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T: Into<Self>,
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{
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let mask = direction.into().0;
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let was_present = self.0 & mask != 0;
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self.0 &= !mask;
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was_present
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}
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/// Checks if there is a wall in the specified direction.
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///
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/// # Arguments
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///
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/// - `other` - The direction to check for a wall.
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///
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/// # Examples
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///
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/// ```
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/// use hexlab::prelude::*;
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///
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/// let mut walls = Walls::empty();
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/// walls.insert(EdgeDirection::FLAT_NORTH);
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///
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/// assert!(walls.contains(EdgeDirection::FLAT_NORTH));
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/// assert!(!walls.contains(EdgeDirection::FLAT_SOUTH));
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/// ```
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#[inline]
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pub fn contains<T>(&self, direction: T) -> bool
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where
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T: Into<Self>,
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{
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self.0 & direction.into().0 != 0
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}
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/// Returns the raw bit representation of the walls
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///
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/// # Examples
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///
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/// ```
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/// use hexlab::prelude::*;
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///
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/// let walls = Walls::new();
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/// assert_eq!(walls.as_bits(), 0b11_1111);
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///
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/// let walls = Walls::empty();
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/// assert_eq!(walls.as_bits(), 0);
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/// ```
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#[inline]
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#[must_use]
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pub const fn as_bits(&self) -> u8 {
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self.0
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}
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/// Returns the total number of walls present
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///
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/// # Examples
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///
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/// ```
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/// use hexlab::prelude::*;
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///
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/// let mut walls = Walls::empty();
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/// assert!(walls.is_empty());
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///
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/// walls.insert(0);
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/// assert_eq!(walls.count(), 1);
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///
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/// walls.insert(1);
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/// assert_eq!(walls.count(), 2);
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/// ```
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#[inline]
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#[must_use]
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pub fn count(&self) -> u8 {
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u8::try_from(self.0.count_ones()).unwrap_or_default()
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}
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/// Returns a `Walls` value representing all possible directions.
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///
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/// # Examples
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///
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/// ```
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/// use hexlab::prelude::*;
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///
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/// assert_eq!(Walls::all_directions().as_bits(), 0b11_1111);
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/// ```
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#[inline]
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#[must_use]
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pub const fn all_directions() -> Self {
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Self(0b11_1111)
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}
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/// Toggles a wall in the specified direction.
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///
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/// If a wall exists in the given direction, it will be removed.
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/// If no wall exists, one will be added.
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///
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/// # Arguments
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///
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/// - `direction` - The direction in which to toggle the wall.
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///
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/// # Returns
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///
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/// The previous state (`true` if a wall was present before toggling, `false` otherwise).
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///
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/// # Examples
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///
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/// ```
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/// use hexlab::prelude::*;
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///
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/// let mut walls = Walls::empty();
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///
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/// assert!(!walls.toggle(0));
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/// assert_eq!(walls.count(), 1);
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///
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/// assert!(walls.toggle(0));
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/// assert_eq!(walls.count(), 0);
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/// ```
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pub fn toggle<T>(&mut self, direction: T) -> bool
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where
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T: Into<Self> + Copy,
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{
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let mask = direction.into().0;
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let was_present = self.0 & mask != 0;
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self.0 ^= mask;
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was_present
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}
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/// Checks if walls are present in all six directions.
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///
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/// # Returns
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///
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/// `true` if the hexagon has all possible walls, making it completely enclosed.
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///
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/// # Examples
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///
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/// ```
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/// use hexlab::prelude::*;
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///
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/// let mut walls = Walls::new();
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/// assert!(walls.is_enclosed());
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///
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/// walls.remove(0);
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/// assert!(!walls.is_enclosed());
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/// ```
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#[inline]
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#[must_use]
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pub fn is_enclosed(&self) -> bool {
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self.count() == 6
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}
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/// Sets walls for multiple directions at once.
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///
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/// This method efficiently adds multiple walls in a single operation while
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/// preserving any existing walls not specified in the input.
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///
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/// # Arguments
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///
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/// - `other` - The walls to insert, specified as a `Walls` instance or any type
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/// that can be converted into `Walls`.
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///
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///
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/// # Examples
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///
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/// ```
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/// use hexlab::prelude::*;
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///
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/// let mut walls = Walls::empty();
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/// walls.fill([EdgeDirection::FLAT_NORTH ,EdgeDirection::FLAT_SOUTH, EdgeDirection::FLAT_SOUTH_EAST]);
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///
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/// assert!(walls.contains(EdgeDirection::FLAT_SOUTH));
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/// assert_eq!(walls.count(), 3);
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/// ```
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#[inline]
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pub fn fill<T>(&mut self, other: T)
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where
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T: Into<Self>,
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{
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self.0 |= other.into().0;
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}
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}
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impl From<EdgeDirection> for Walls {
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fn from(value: EdgeDirection) -> Self {
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Self(1 << value.index())
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}
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}
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impl From<u8> for Walls {
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fn from(value: u8) -> Self {
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Self(1 << value)
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}
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}
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impl FromIterator<EdgeDirection> for Walls {
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fn from_iter<T: IntoIterator<Item = EdgeDirection>>(iter: T) -> Self {
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let mut walls = 0u8;
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for direction in iter {
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walls |= 1 << direction.index();
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}
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Self(walls)
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}
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}
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impl<const N: usize> From<[EdgeDirection; N]> for Walls {
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fn from(value: [EdgeDirection; N]) -> Self {
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value.into_iter().collect()
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}
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}
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impl Default for Walls {
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fn default() -> Self {
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Self(0b11_1111)
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}
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}
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#[cfg(test)]
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mod test {
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use super::*;
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// all_directions
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#[test]
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fn all_directions_creates_closed_walls() {
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let walls = Walls::all_directions();
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assert!(walls.is_enclosed());
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assert!(!walls.is_empty());
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assert_eq!(walls.as_bits(), 0b11_1111);
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}
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// as_bits
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#[test]
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fn as_bits_empty() {
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let walls = Walls::empty();
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assert_eq!(walls.as_bits(), 0);
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}
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#[test]
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fn as_bits_single_wall() {
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let mut walls = Walls::empty();
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walls.insert(EdgeDirection::FLAT_NORTH);
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assert_eq!(walls.as_bits(), 0b01_0000);
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}
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#[test]
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fn as_bits_multiple_walls() {
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let mut walls = Walls::empty();
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walls.insert(EdgeDirection::FLAT_NORTH);
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walls.insert(EdgeDirection::FLAT_SOUTH);
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assert_eq!(walls.as_bits(), 0b01_0010);
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}
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#[test]
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fn as_bits_all_walls() {
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let walls = Walls::new();
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assert_eq!(walls.as_bits(), 0b11_1111);
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}
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// new
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#[test]
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fn new_created_closed_walls() {
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let walls = Walls::new();
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assert!(walls.is_enclosed());
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assert_eq!(walls.as_bits(), 0b11_1111);
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}
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// empty
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#[test]
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fn empty_creates_no_walls() {
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let walls = Walls::empty();
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assert!(walls.is_empty());
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assert_eq!(walls.as_bits(), 0);
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}
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// insert
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#[test]
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fn insert_single_wall() {
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let mut walls = Walls::empty();
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walls.insert(EdgeDirection::FLAT_NORTH);
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assert!(walls.contains(EdgeDirection::FLAT_NORTH));
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assert_eq!(walls.count(), 1);
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}
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// remove
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#[test]
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fn remove_existing_wall() {
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let mut walls = Walls::new();
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assert!(walls.remove(EdgeDirection::FLAT_NORTH));
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assert!(!walls.contains(EdgeDirection::FLAT_NORTH));
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}
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#[test]
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fn remove_nonexistent_wall() {
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let mut walls = Walls::empty();
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assert!(!walls.remove(EdgeDirection::FLAT_NORTH));
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walls.insert(EdgeDirection::FLAT_NORTH);
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assert!(walls.remove(EdgeDirection::FLAT_NORTH));
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}
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// toggle
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#[test]
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fn toggle_wall() {
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let mut walls = Walls::empty();
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assert!(!walls.toggle(EdgeDirection::FLAT_NORTH));
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assert!(walls.contains(EdgeDirection::FLAT_NORTH));
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}
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#[test]
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fn toggle_removes_wall() {
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let mut walls = Walls::new();
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assert!(walls.toggle(EdgeDirection::FLAT_NORTH));
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assert!(!walls.contains(EdgeDirection::FLAT_NORTH));
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}
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// fill
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#[test]
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fn fill_adds_multiple_walls() {
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let mut walls = Walls::empty();
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walls.fill([EdgeDirection::FLAT_NORTH, EdgeDirection::FLAT_SOUTH]);
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assert!(walls.contains(EdgeDirection::FLAT_NORTH));
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assert!(walls.contains(EdgeDirection::FLAT_SOUTH));
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assert_eq!(walls.count(), 2);
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}
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#[test]
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fn fill_preserves_existing_walls() {
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let mut walls = Walls::empty();
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walls.insert(EdgeDirection::FLAT_NORTH);
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walls.fill([EdgeDirection::FLAT_SOUTH, EdgeDirection::FLAT_SOUTH_EAST]);
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assert!(walls.contains(EdgeDirection::FLAT_NORTH));
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assert!(walls.contains(EdgeDirection::FLAT_SOUTH));
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assert!(walls.contains(EdgeDirection::FLAT_SOUTH_EAST));
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assert_eq!(walls.count(), 3);
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}
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#[test]
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fn from_edge_direction_conversion() {
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let walls: Walls = EdgeDirection::FLAT_NORTH.into();
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assert!(walls.contains(EdgeDirection::FLAT_NORTH));
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assert_eq!(walls.count(), 1);
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}
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#[test]
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fn from_u8_conversion() {
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let walls: Walls = 0u8.into();
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assert!(walls.contains(EdgeDirection::FLAT_SOUTH_EAST));
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assert_eq!(walls.count(), 1);
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}
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#[test]
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fn from_array_conversion() {
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let walls: Walls = [EdgeDirection::FLAT_NORTH, EdgeDirection::FLAT_SOUTH].into();
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assert!(walls.contains(EdgeDirection::FLAT_NORTH));
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assert!(walls.contains(EdgeDirection::FLAT_SOUTH));
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assert_eq!(walls.count(), 2);
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}
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#[test]
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fn from_iterator_handles_duplicates() {
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let directions = vec![
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EdgeDirection::FLAT_NORTH,
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EdgeDirection::FLAT_SOUTH,
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EdgeDirection::FLAT_NORTH, // Duplicate
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];
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let walls: Walls = directions.into_iter().collect();
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assert_eq!(walls.count(), 2);
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}
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#[test]
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fn default_creates_closed_walls() {
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let walls = Walls::default();
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assert!(walls.is_enclosed());
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assert_eq!(walls.as_bits(), 0b11_1111);
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}
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#[test]
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fn from_iterator() {
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let directions = vec![
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EdgeDirection::FLAT_NORTH,
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EdgeDirection::FLAT_SOUTH,
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EdgeDirection::FLAT_NORTH, // Duplicate should not affect result
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];
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let walls: Walls = directions.into_iter().collect();
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assert_eq!(walls.count(), 2);
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assert!(walls.contains(EdgeDirection::FLAT_NORTH));
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assert!(walls.contains(EdgeDirection::FLAT_SOUTH));
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}
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#[test]
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fn bit_manipulation() {
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let mut walls = Walls::empty();
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// Test single bit operations
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walls.insert(EdgeDirection::FLAT_NORTH);
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assert_eq!(walls.as_bits(), 0b01_0000);
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walls.insert(EdgeDirection::FLAT_SOUTH);
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assert_eq!(walls.as_bits(), 0b01_0010);
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// Test removing middle bit
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walls.insert(EdgeDirection::FLAT_SOUTH_EAST);
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assert_eq!(walls.as_bits(), 0b01_0011);
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walls.remove(EdgeDirection::FLAT_SOUTH);
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assert_eq!(walls.as_bits(), 0b01_0001);
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}
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// From<EdgeDirection> tests
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#[test]
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fn from_edge_direction_flat_south_east() {
|
|
let walls = Walls::from(EdgeDirection::FLAT_SOUTH_EAST);
|
|
assert_eq!(walls.as_bits(), 0b00_0001);
|
|
}
|
|
|
|
#[test]
|
|
fn from_edge_direction_flat_south() {
|
|
let walls = Walls::from(EdgeDirection::FLAT_SOUTH);
|
|
assert_eq!(walls.as_bits(), 0b00_0010);
|
|
}
|
|
|
|
#[test]
|
|
fn from_edge_direction_flat_south_west() {
|
|
let walls = Walls::from(EdgeDirection::FLAT_SOUTH_WEST);
|
|
assert_eq!(walls.as_bits(), 0b00_0100);
|
|
}
|
|
|
|
#[test]
|
|
fn from_edge_direction_flat_north_west() {
|
|
let walls = Walls::from(EdgeDirection::FLAT_NORTH_WEST);
|
|
assert_eq!(walls.as_bits(), 0b00_1000);
|
|
}
|
|
|
|
#[test]
|
|
fn from_edge_direction_flat_north() {
|
|
let walls = Walls::from(EdgeDirection::FLAT_NORTH);
|
|
assert_eq!(walls.as_bits(), 0b01_0000);
|
|
}
|
|
|
|
#[test]
|
|
fn from_edge_direction_flat_east() {
|
|
let walls = Walls::from(EdgeDirection::FLAT_NORTH_EAST);
|
|
assert_eq!(walls.as_bits(), 0b10_0000);
|
|
}
|
|
|
|
// FromIterator tests
|
|
#[test]
|
|
fn from_iterator_empty() {
|
|
let walls = Vec::new().into_iter().collect::<Walls>();
|
|
assert!(walls.is_empty());
|
|
}
|
|
|
|
#[test]
|
|
fn from_iterator_single() {
|
|
let walls = vec![EdgeDirection::FLAT_SOUTH]
|
|
.into_iter()
|
|
.collect::<Walls>();
|
|
assert_eq!(walls.as_bits(), 0b00_0010);
|
|
}
|
|
|
|
#[test]
|
|
fn from_iterator_multiple() {
|
|
let walls = vec![EdgeDirection::FLAT_NORTH, EdgeDirection::FLAT_SOUTH]
|
|
.into_iter()
|
|
.collect::<Walls>();
|
|
assert_eq!(walls.as_bits(), 0b01_0010);
|
|
}
|
|
|
|
#[test]
|
|
fn from_iterator_duplicates() {
|
|
let walls = vec![
|
|
EdgeDirection::FLAT_NORTH,
|
|
EdgeDirection::FLAT_NORTH,
|
|
EdgeDirection::FLAT_SOUTH,
|
|
]
|
|
.into_iter()
|
|
.collect::<Walls>();
|
|
assert_eq!(walls.as_bits(), 0b01_0010);
|
|
}
|
|
|
|
#[test]
|
|
fn from_iterator_all_directions() {
|
|
let walls = EdgeDirection::iter().collect::<Walls>();
|
|
assert_eq!(walls.as_bits(), 0b11_1111);
|
|
}
|
|
|
|
// From<[EdgeDirection; N]> tests
|
|
#[test]
|
|
fn from_array_empty() {
|
|
let walls = Walls::from([]);
|
|
assert!(walls.is_empty());
|
|
}
|
|
|
|
#[test]
|
|
fn from_array_single() {
|
|
let walls = Walls::from([EdgeDirection::FLAT_NORTH]);
|
|
assert_eq!(walls.as_bits(), 0b01_0000);
|
|
}
|
|
|
|
#[test]
|
|
fn from_array_multiple() {
|
|
let walls = Walls::from([EdgeDirection::FLAT_NORTH, EdgeDirection::FLAT_SOUTH]);
|
|
assert_eq!(walls.as_bits(), 0b01_0010);
|
|
}
|
|
|
|
#[test]
|
|
fn from_array_duplicates() {
|
|
let walls = Walls::from([
|
|
EdgeDirection::FLAT_NORTH,
|
|
EdgeDirection::FLAT_NORTH,
|
|
EdgeDirection::FLAT_SOUTH,
|
|
]);
|
|
assert_eq!(walls.as_bits(), 0b01_0010);
|
|
}
|
|
|
|
#[test]
|
|
fn from_array_all_directions() {
|
|
let walls = Walls::from([
|
|
EdgeDirection::FLAT_NORTH,
|
|
EdgeDirection::FLAT_NORTH_EAST,
|
|
EdgeDirection::FLAT_SOUTH_EAST,
|
|
EdgeDirection::FLAT_SOUTH,
|
|
EdgeDirection::FLAT_SOUTH_WEST,
|
|
EdgeDirection::FLAT_NORTH_WEST,
|
|
]);
|
|
assert_eq!(walls.as_bits(), 0b11_1111);
|
|
}
|
|
}
|