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https://github.com/kristoferssolo/hexlab.git
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feat(pathfinding): add A*
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parent
fae8e91b54
commit
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6
Cargo.lock
generated
6
Cargo.lock
generated
@ -2338,7 +2338,7 @@ checksum = "dfa686283ad6dd069f105e5ab091b04c62850d3e4cf5d67debad1933f55023df"
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[[package]]
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name = "hexlab"
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version = "0.5.3"
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version = "0.6.0"
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dependencies = [
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"bevy",
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"bevy_reflect",
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@ -2354,9 +2354,9 @@ dependencies = [
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[[package]]
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name = "hexx"
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version = "0.19.0"
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version = "0.19.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "34b47b6f7ee46bba869534a92306b7e7f549bec38114a4ba0288b9321617db22"
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checksum = "4b450e02a24a4a981c895be4cd2752e2401996c545971309730c4e812b984691"
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dependencies = [
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"bevy_reflect",
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"glam",
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@ -1,7 +1,7 @@
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[package]
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name = "hexlab"
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authors = ["Kristofers Solo <dev@kristofers.xyz>"]
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version = "0.5.3"
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version = "0.6.0"
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edition = "2021"
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description = "A hexagonal maze generation and manipulation library"
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repository = "https://github.com/kristoferssolo/hexlab"
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@ -48,7 +48,8 @@ bevy_reflect = [
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"hexx/bevy_reflect",
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"dep:glam",
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]
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full = ["serde", "bevy"]
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pathfinding = []
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full = ["serde", "bevy", "pathfinding"]
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[profile.dev]
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opt-level = 1 # Better compile times with some optimization
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@ -52,6 +52,8 @@ mod builder;
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pub mod errors;
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mod generator;
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mod maze;
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#[cfg(feature = "pathfinding")]
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mod pathfinding;
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mod tile;
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pub mod traits;
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mod walls;
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137
src/pathfinding/maze.rs
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137
src/pathfinding/maze.rs
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@ -0,0 +1,137 @@
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use crate::Maze;
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#[cfg(feature = "bevy_reflect")]
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use bevy_utils::{HashMap, HashSet};
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use hexx::{EdgeDirection, Hex};
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#[cfg(not(feature = "bevy_reflect"))]
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use std::collections::{HashMap, HashSet};
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use std::{collections::BinaryHeap, i32};
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use super::node::Node;
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impl Maze {
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pub fn find_path(&self, from: Hex, to: Hex) -> Option<Vec<Hex>> {
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let mut open_set = BinaryHeap::new();
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let mut came_from = HashMap::new();
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let mut g_score = HashMap::new();
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let mut closed_set = HashSet::new();
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initialize_search(&mut open_set, &mut g_score, from, to);
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while let Some(current) = open_set.pop() {
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if current.position == to {
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return Some(self.reconstruct_path(came_from, current.position));
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}
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if !self.process_current_node(
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current,
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to,
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&mut open_set,
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&mut came_from,
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&mut g_score,
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&mut closed_set,
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) {
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continue;
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}
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}
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None
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}
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fn is_valid_move(&self, from: &Hex, to: &Hex, direction: EdgeDirection) -> bool {
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if let Some(current_tile) = self.get(from) {
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if let Some(_) = self.get(to) {
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return !current_tile.walls.contains(direction);
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}
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}
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false
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}
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fn process_current_node(
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&self,
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current: Node,
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goal: Hex,
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open_set: &mut BinaryHeap<Node>,
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came_from: &mut HashMap<Hex, Hex>,
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g_score: &mut HashMap<Hex, i32>,
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closed_set: &mut HashSet<Hex>,
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) -> bool {
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if closed_set.contains(¤t.position) {
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return false;
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}
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closed_set.insert(current.position);
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self.process_neighbors(current, goal, open_set, came_from, g_score, closed_set);
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true
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}
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fn process_neighbors(
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&self,
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current: Node,
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goal: Hex,
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open_set: &mut BinaryHeap<Node>,
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came_from: &mut HashMap<Hex, Hex>,
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g_score: &mut HashMap<Hex, i32>,
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closed_set: &HashSet<Hex>,
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) {
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for direction in EdgeDirection::ALL_DIRECTIONS {
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let neighbor_pos = current.position.neighbor(direction);
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if closed_set.contains(&neighbor_pos) {
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continue;
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}
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if self.is_valid_move(¤t.position, &neighbor_pos, direction) {
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self.update_neighbor(current, neighbor_pos, goal, open_set, came_from, g_score);
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}
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}
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}
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fn update_neighbor(
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&self,
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current: Node,
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neighbor_pos: Hex,
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goal: Hex,
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open_set: &mut BinaryHeap<Node>,
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came_from: &mut HashMap<Hex, Hex>,
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g_score: &mut HashMap<Hex, i32>,
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) {
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let tentative_g_score = g_score.get(¤t.position).unwrap() + 1;
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if tentative_g_score < *g_score.get(&neighbor_pos).unwrap_or(&i32::MAX) {
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came_from.insert(neighbor_pos, current.position);
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g_score.insert(neighbor_pos, tentative_g_score);
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open_set.push(Node {
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position: neighbor_pos,
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f_score: tentative_g_score + heuristic(neighbor_pos, goal),
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g_score: tentative_g_score,
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});
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}
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}
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fn reconstruct_path(&self, came_from: HashMap<Hex, Hex>, current: Hex) -> Vec<Hex> {
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let mut path = vec![current];
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let mut current_pos = current;
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while let Some(&prev) = came_from.get(¤t_pos) {
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path.push(prev);
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current_pos = prev;
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}
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path.reverse();
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path
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}
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}
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fn initialize_search(
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open_set: &mut BinaryHeap<Node>,
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g_score: &mut HashMap<Hex, i32>,
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start: Hex,
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goal: Hex,
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) {
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g_score.insert(start, 0);
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open_set.push(Node {
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position: start,
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f_score: heuristic(start, goal),
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g_score: 0,
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})
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}
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fn heuristic(from: Hex, to: Hex) -> i32 {
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// Manhatan distance for hex grid
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let pos = from - to;
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pos.x.abs() + pos.y.abs()
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}
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2
src/pathfinding/mod.rs
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2
src/pathfinding/mod.rs
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@ -0,0 +1,2 @@
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mod maze;
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mod node;
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20
src/pathfinding/node.rs
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20
src/pathfinding/node.rs
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@ -0,0 +1,20 @@
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use hexx::Hex;
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#[derive(Clone, Copy, PartialEq, Eq)]
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pub struct Node {
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pub position: Hex,
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pub f_score: i32,
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pub g_score: i32,
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}
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impl Ord for Node {
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fn cmp(&self, other: &Self) -> std::cmp::Ordering {
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self.f_score.cmp(&other.f_score)
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}
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}
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impl PartialOrd for Node {
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fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
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Some(self.cmp(other))
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}
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}
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