Merge pull request #3 from kristoferssolo/tests/increase-coverage

Tests/increase coverage
This commit is contained in:
Kristofers Solo 2024-12-26 01:03:48 +02:00 committed by GitHub
commit 434a23b15e
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16 changed files with 1426 additions and 885 deletions

210
Cargo.lock generated
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@ -1347,18 +1347,18 @@ checksum = "79296716171880943b8470b5f8d03aa55eb2e645a4874bdbb28adb49162e012c"
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View File

@ -1,7 +1,7 @@
[package]
name = "hexlab"
authors = ["Kristofers Solo <dev@kristofers.xyz>"]
version = "0.3.0"
version = "0.4.0"
edition = "2021"
description = "A hexagonal maze generation and manipulation library"
repository = "https://github.com/kristoferssolo/hexlab"
@ -16,22 +16,38 @@ categories = [
"data-structures",
]
exclude = ["/.github", "/.gitignore", "/tests", "*.png", "*.md"]
readme = "README.md"
[dependencies]
bevy = { version = "0.15", optional = true }
hexx = { version = "0.19" }
rand = "0.8"
serde = { version = "1.0", features = ["derive"], optional = true }
thiserror = "2.0"
bevy = { version = "0.15", optional = true }
bevy_utils = { version = "0.15", optional = true }
glam = { version = "0.29", optional = true }
[dependencies.bevy_reflect]
version = "0.15"
optional = true
default-features = false
features = ["glam"]
[dev-dependencies]
claims = "0.8"
rstest = "0.23"
[features]
default = []
serde = ["dep:serde", "hexx/serde"]
bevy = ["bevy_reflect"]
bevy_reflect = ["dep:bevy", "hexx/bevy_reflect"]
bevy = ["dep:bevy", "bevy_reflect"]
bevy_reflect = [
"dep:bevy_reflect",
"dep:bevy_utils",
"hexx/bevy_reflect",
"dep:glam",
]
full = ["serde", "bevy"]
[profile.dev]
@ -47,8 +63,23 @@ panic = "abort" # Smaller binary size
all-features = true
rustdoc-args = ["--cfg", "docsrs"]
[profile.dev.package."*"]
opt-level = 3
# Override some settings for native builds.
[profile.release-native]
# Default to release profile values.
inherits = "release"
# Optimize with performance in mind.
opt-level = 3
# Keep debug information in the binary.
strip = "none"
[lints.clippy]
pedantic = "warn"
nursery = "warn"
unwrap_used = "warn"
expect_used = "warn"
[package.metadata.nextest]
slow-timeout = { period = "120s", terminate-after = 3 }

89
README.md Normal file
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@ -0,0 +1,89 @@
# Hexlab
<!-- toc -->
- [Features](#features)
- [Installation](#installation)
- [Getting Started](#getting-started)
- [Usage](#usage)
- [Documentation](#documentation)
- [Contributing](#contributing)
- [Acknowledgements](#acknowledgements)
- [License](#license)
<!-- tocstop -->
Hexlab is a Rust library for generating and manipulating hexagonal mazes.
## Features
- Create hexagonal mazes of configurable size
- Customizable maze properties (radius, start position, seed)
- Efficient bit-flag representation of walls for optimized memory usage
- Multiple maze generation algorithms (WIP)
- Maze builder pattern for easy and flexible maze creation
## Installation
Add `hexlab` as a dependency:
```sh
cargo add hexlab
```
## Getting Started
```rust
use hexlab::prelude::*;
fn main() {
// Create a new maze with radius 5
let maze = MazeBuilder::new()
.with_radius(5)
.build()
.expect("Failed to create maze");
println!("Maze size: {}", maze.len());
}
```
## Usage
```rust
use hexlab::prelude::*;
// Create a new maze
let maze = MazeBuilder::new()
.with_radius(5)
.build()
.expect("Failed to create maze");
// Get a specific tile
let tile = maze.get_tile(&Hex::new(1, -1)).unwrap();
// Check if a wall exists
let has_wall = tile.walls().contains(EdgeDirection::FLAT_NORTH);
```
## Documentation
Full documentation is available at [docs.rs](https://docs.rs/hexlab).
## Contributing
Contributions are welcome! Please feel free to submit a Pull Request.
## Acknowledgements
Hexlab relies on the excellent [hexx](https://github.com/ManevilleF/hexx)
library for handling hexagonal grid mathematics, coordinates, and related
operations. We're grateful for the robust foundation it provides for working
with hexagonal grids.
## License
This project is dual-licensed under either:
- MIT License ([LICENSE-MIT](LICENSE-MIT) or [http://opensource.org/licenses/MIT](http://opensource.org/licenses/MIT))
- Apache License, Version 2.0 ([LICENSE-APACHE](LICENSE-APACHE) or [http://www.apache.org/licenses/LICENSE-2.0](http://www.apache.org/licenses/LICENSE-2.0))
at your option.

View File

@ -1,7 +1,4 @@
use crate::{
generator::{generate_backtracking, GeneratorType},
HexMaze,
};
use crate::{GeneratorType, HexMaze};
use hexx::Hex;
use thiserror::Error;
@ -27,12 +24,13 @@ pub enum MazeBuilderError {
/// A builder pattern for creating hexagonal mazes.
///
/// This struct provides a fluent interface for configuring and building hexagonal mazes.
/// It offers flexibility in specifying the maze size, random seed, and generation algorithm.
/// It offers flexibility in specifying the maze size, random seed, generation algorithm,
/// and starting position.
///
/// # Examples
///
/// Basic usage:
/// ```rust
/// ```
/// use hexlab::prelude::*;
///
/// let maze = MazeBuilder::new()
@ -46,7 +44,7 @@ pub enum MazeBuilderError {
/// ```
///
/// Using a seed for reproducible results:
/// ```rust
/// ```
/// use hexlab::prelude::*;
///
/// let maze1 = MazeBuilder::new()
@ -67,7 +65,7 @@ pub enum MazeBuilderError {
/// ```
///
/// Specifying a custom generator:
/// ```rust
/// ```
/// use hexlab::prelude::*;
///
/// let maze = MazeBuilder::new()
@ -79,15 +77,15 @@ pub enum MazeBuilderError {
#[allow(clippy::module_name_repetitions)]
#[derive(Default)]
pub struct MazeBuilder {
radius: Option<u32>,
radius: Option<u16>,
seed: Option<u64>,
generator_type: GeneratorType,
start_position: Option<Hex>,
}
impl MazeBuilder {
/// Creates a new [`MazeBuilder`] instance.
#[inline]
/// Creates a new [`MazeBuilder`] instance with default settings.
#[cfg_attr(not(debug_assertions), inline)]
#[must_use]
pub fn new() -> Self {
Self::default()
@ -95,22 +93,29 @@ impl MazeBuilder {
/// Sets the radius for the hexagonal maze.
///
/// The radius determines the size of the maze, specifically the number of tiles
/// from the center (0,0) to the edge of the hexagon, not including the center tile.
/// For example, a radius of 3 would create a maze with 3 tiles from center to edge,
/// resulting in a total diameter of 7 tiles (3 + 1 + 3).
///
/// # Arguments
///
/// * `radius` - The size of the maze (number of tiles along one edge).
#[inline]
/// - `radius` - The number of tiles from the center to the edge of the hexagon.
#[cfg_attr(not(debug_assertions), inline)]
#[must_use]
pub const fn with_radius(mut self, radius: u32) -> Self {
pub const fn with_radius(mut self, radius: u16) -> Self {
self.radius = Some(radius);
self
}
/// Sets the random seed for maze generation.
///
/// Using the same seed will produce identical mazes, allowing for reproducible results.
///
/// # Arguments
///
/// * `seed` - The random seed value.
#[inline]
/// - `seed` - The random seed value.
#[cfg_attr(not(debug_assertions), inline)]
#[must_use]
pub const fn with_seed(mut self, seed: u64) -> Self {
self.seed = Some(seed);
@ -123,15 +128,19 @@ impl MazeBuilder {
///
/// # Arguments
///
/// * `generator_type` - The maze generation algorithm to use.
#[inline]
/// - `generator_type` - The maze generation algorithm to use.
#[cfg_attr(not(debug_assertions), inline)]
#[must_use]
pub const fn with_generator(mut self, generator_type: GeneratorType) -> Self {
self.generator_type = generator_type;
self
}
#[inline]
/// Sets the starting position for maze generation.
///
/// # Arguments
///
/// - `pos` - The hexagonal coordinates for the starting position.
#[cfg_attr(not(debug_assertions), inline)]
#[must_use]
pub const fn with_start_position(mut self, pos: Hex) -> Self {
self.start_position = Some(pos);
@ -147,7 +156,7 @@ impl MazeBuilder {
///
/// # Examples
///
/// ```rust
/// ```
/// use hexlab::prelude::*;
///
/// // Should fail without radius
@ -174,23 +183,16 @@ impl MazeBuilder {
}
if !maze.is_empty() {
self.generate_maze(&mut maze);
self.generator_type
.generate(&mut maze, self.start_position, self.seed);
}
Ok(maze)
}
fn generate_maze(&self, maze: &mut HexMaze) {
match self.generator_type {
GeneratorType::RecursiveBacktracking => {
generate_backtracking(maze, self.start_position, self.seed);
}
}
}
}
fn create_hex_maze(radius: u32) -> HexMaze {
pub fn create_hex_maze(radius: u16) -> HexMaze {
let mut maze = HexMaze::new();
let radius = i32::try_from(radius).unwrap_or(5);
let radius = i32::from(radius);
for q in -radius..=radius {
let r1 = (-radius).max(-q - radius);
@ -206,194 +208,68 @@ fn create_hex_maze(radius: u32) -> HexMaze {
#[cfg(test)]
mod test {
use hexx::EdgeDirection;
use super::*;
/// Helper function to count the number of tiles for a given radius
fn calculate_hex_tiles(radius: u32) -> usize {
let r = radius as i32;
(3 * r * r + 3 * r + 1) as usize
}
use claims::assert_gt;
use rstest::rstest;
#[test]
fn new_builder() {
fn maze_builder_new() {
let builder = MazeBuilder::new();
assert!(builder.radius.is_none());
assert!(builder.seed.is_none());
assert!(builder.start_position.is_none());
assert_eq!(builder.radius, None);
assert_eq!(builder.seed, None);
assert_eq!(builder.generator_type, GeneratorType::default());
assert_eq!(builder.start_position, None);
}
#[rstest]
#[case(0, 1)] // Minimum size is 1 tile
#[case(1, 7)]
#[case(2, 19)]
#[case(3, 37)]
#[case(10, 331)]
#[case(100, 30301)]
fn create_hex_maze_various_radii(#[case] radius: u16, #[case] expected_size: usize) {
let maze = create_hex_maze(radius);
assert_eq!(maze.len(), expected_size);
}
#[test]
fn builder_with_radius() {
let radius = 5;
let maze = MazeBuilder::new().with_radius(radius).build().unwrap();
fn create_hex_maze_large_radius() {
let large_radius = 1000;
let maze = create_hex_maze(large_radius);
assert_gt!(maze.len(), 0);
assert_eq!(maze.len(), calculate_hex_tiles(radius));
assert!(maze.get_tile(&Hex::ZERO).is_some());
// Calculate expected size for this radius
let expected_size = 3 * (large_radius as usize).pow(2) + 3 * large_radius as usize + 1;
assert_eq!(maze.len(), expected_size);
}
#[test]
fn builder_without_radius() {
let maze = MazeBuilder::new().build();
assert!(matches!(maze, Err(MazeBuilderError::NoRadius)));
}
#[test]
fn builder_with_seed() {
let radius = 3;
let seed = 12345;
let maze1 = MazeBuilder::new()
.with_radius(radius)
.with_seed(seed)
.build()
.unwrap();
let maze2 = MazeBuilder::new()
.with_radius(radius)
.with_seed(seed)
.build()
.unwrap();
// Same seed should produce identical mazes
assert_eq!(maze1, maze2);
}
#[test]
fn different_seeds_produce_different_mazes() {
let radius = 3;
let maze1 = MazeBuilder::new()
.with_radius(radius)
.with_seed(12345)
.build()
.unwrap();
let maze2 = MazeBuilder::new()
.with_radius(radius)
.with_seed(54321)
.build()
.unwrap();
// Different seeds should produce different mazes
assert_ne!(maze1, maze2);
}
#[test]
fn maze_connectivity() {
let radius = 3;
let maze = MazeBuilder::new().with_radius(radius).build().unwrap();
// Helper function to count accessible neighbors
fn count_accessible_neighbors(maze: &HexMaze, pos: Hex) -> usize {
EdgeDirection::ALL_DIRECTIONS
.iter()
.filter(|&&dir| {
let neighbor = pos + dir;
if let Some(walls) = maze.get_walls(&pos) {
!walls.contains(dir) && maze.get_tile(&neighbor).is_some()
} else {
false
}
})
.count()
}
// Check that each tile has at least one connection
for &pos in maze.keys() {
let accessible_neighbors = count_accessible_neighbors(&maze, pos);
assert!(
accessible_neighbors > 0,
"Tile at {:?} has no accessible neighbors",
pos
);
}
}
#[test]
fn start_position() {
let radius = 3;
let start_pos = Hex::new(1, 1);
let maze = MazeBuilder::new()
.with_radius(radius)
.with_start_position(start_pos)
.build()
.unwrap();
assert!(maze.get_tile(&start_pos).is_some());
}
#[test]
fn invalid_start_position() {
let maze = MazeBuilder::new()
.with_radius(3)
.with_start_position(Hex::new(10, 10))
.build();
assert!(matches!(
maze,
Err(MazeBuilderError::InvalidStartPosition(_))
));
}
#[test]
fn maze_boundaries() {
let radius = 3;
let maze = MazeBuilder::new().with_radius(radius).build().unwrap();
// Test that tiles exist within the radius
for q in -(radius as i32)..=(radius as i32) {
for r in -(radius as i32)..=(radius as i32) {
let pos = Hex::new(q, r);
if q.abs() + r.abs() <= radius as i32 {
assert!(
maze.get_tile(&pos).is_some(),
"Expected tile at {:?} to exist",
pos
);
}
}
}
}
#[test]
fn different_radii() {
for radius in 1..=5 {
let maze = MazeBuilder::new().with_radius(radius).build().unwrap();
assert_eq!(
maze.len(),
calculate_hex_tiles(radius),
"Incorrect number of tiles for radius {}",
radius
);
}
}
#[test]
fn wall_consistency() {
let radius = 3;
let maze = MazeBuilder::new().with_radius(radius).build().unwrap();
// Check that if tile A has no wall to tile B,
// then tile B has no wall to tile A
for &pos in maze.keys() {
for &dir in &EdgeDirection::ALL_DIRECTIONS {
let neighbor = pos + dir;
if let (Some(walls), Some(neighbor_walls)) =
(maze.get_walls(&pos), maze.get_walls(&neighbor))
{
assert_eq!(
walls.contains(dir),
neighbor_walls.contains(dir.const_neg()),
"Wall inconsistency between {:?} and {:?}",
pos,
neighbor
);
}
}
fn create_hex_maze_tile_positions() {
let maze = create_hex_maze(2);
let expected_positions = [
Hex::new(0, 0),
Hex::new(1, -1),
Hex::new(1, 0),
Hex::new(0, 1),
Hex::new(-1, 1),
Hex::new(-1, 0),
Hex::new(0, -1),
Hex::new(2, -2),
Hex::new(2, -1),
Hex::new(2, 0),
Hex::new(1, 1),
Hex::new(0, 2),
Hex::new(-1, 2),
Hex::new(-2, 2),
Hex::new(-2, 1),
Hex::new(-2, 0),
Hex::new(-1, -1),
Hex::new(0, -2),
Hex::new(1, -2),
];
for pos in expected_positions.iter() {
assert!(maze.get_tile(pos).is_some(), "Expected tile at {:?}", pos);
}
}
}

View File

@ -1,55 +0,0 @@
#[cfg(feature = "bevy_reflect")]
use bevy::prelude::*;
use hexx::{EdgeDirection, Hex};
use rand::{rngs::StdRng, seq::SliceRandom, thread_rng, Rng, RngCore, SeedableRng};
use std::collections::HashSet;
use crate::HexMaze;
#[allow(clippy::module_name_repetitions)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
#[cfg_attr(feature = "bevy_reflect", derive(Reflect))]
#[cfg_attr(feature = "bevy", derive(Component))]
#[cfg_attr(feature = "bevy", reflect(Component))]
#[derive(Debug, Clone, Copy, Default)]
pub enum GeneratorType {
#[default]
RecursiveBacktracking,
}
pub fn generate_backtracking(maze: &mut HexMaze, start_pos: Option<Hex>, seed: Option<u64>) {
if maze.is_empty() {
return;
}
let start = start_pos.unwrap_or(Hex::ZERO);
let mut visited = HashSet::new();
let mut rng: Box<dyn RngCore> = seed.map_or_else(
|| Box::new(thread_rng()) as Box<dyn RngCore>,
|seed| Box::new(StdRng::seed_from_u64(seed)) as Box<dyn RngCore>,
);
recursive_backtrack(maze, start, &mut visited, &mut rng);
}
fn recursive_backtrack<R: Rng>(
maze: &mut HexMaze,
current: Hex,
visited: &mut HashSet<Hex>,
rng: &mut R,
) {
visited.insert(current);
let mut directions = EdgeDirection::ALL_DIRECTIONS;
directions.shuffle(rng);
for direction in directions {
let neighbor = current + direction;
if maze.get_tile(&neighbor).is_some() && !visited.contains(&neighbor) {
maze.remove_tile_wall(&current, direction);
maze.remove_tile_wall(&neighbor, direction.const_neg());
recursive_backtrack(maze, neighbor, visited, rng);
}
}
}

111
src/generator/backtrack.rs Normal file
View File

@ -0,0 +1,111 @@
use crate::HexMaze;
use hexx::{EdgeDirection, Hex};
use rand::{rngs::StdRng, seq::SliceRandom, thread_rng, Rng, RngCore, SeedableRng};
use std::collections::HashSet;
pub(super) fn generate_backtracking(maze: &mut HexMaze, start_pos: Option<Hex>, seed: Option<u64>) {
if maze.is_empty() {
return;
}
let start = start_pos.unwrap_or(Hex::ZERO);
let mut visited = HashSet::new();
let mut rng: Box<dyn RngCore> = seed.map_or_else(
|| Box::new(thread_rng()) as Box<dyn RngCore>,
|seed| Box::new(StdRng::seed_from_u64(seed)) as Box<dyn RngCore>,
);
recursive_backtrack(maze, start, &mut visited, &mut rng);
}
fn recursive_backtrack<R: Rng>(
maze: &mut HexMaze,
current: Hex,
visited: &mut HashSet<Hex>,
rng: &mut R,
) {
visited.insert(current);
let mut directions = EdgeDirection::ALL_DIRECTIONS;
directions.shuffle(rng);
for direction in directions {
let neighbor = current + direction;
if maze.get_tile(&neighbor).is_some() && !visited.contains(&neighbor) {
maze.remove_tile_wall(&current, direction);
maze.remove_tile_wall(&neighbor, direction.const_neg());
recursive_backtrack(maze, neighbor, visited, rng);
}
}
}
#[cfg(test)]
mod test {
use super::*;
use crate::builder::create_hex_maze;
use rstest::rstest;
#[rstest]
#[case(Hex::ZERO)]
#[case(Hex::new(1, -1))]
#[case(Hex::new(-2, 2))]
fn recursive_backtrack_start_visited(#[case] start: Hex) {
let mut maze = create_hex_maze(3);
let mut rng = StdRng::seed_from_u64(12345);
let mut visited = HashSet::new();
recursive_backtrack(&mut maze, start, &mut visited, &mut rng);
assert!(visited.contains(&start), "Start position should be visited");
}
#[rstest]
#[case(Hex::ZERO)]
#[case(Hex::new(1, -1))]
#[case(Hex::new(-2, 2))]
fn recursive_backtrack_walls_removed(#[case] start: Hex) {
let mut maze = create_hex_maze(3);
let mut rng = StdRng::seed_from_u64(12345);
let mut visited = HashSet::new();
recursive_backtrack(&mut maze, start, &mut visited, &mut rng);
for &pos in maze.keys() {
let walls = maze.get_walls(&pos).unwrap();
assert!(
walls.count() < 6,
"At least one wall should be removed for each tile"
);
}
}
#[rstest]
#[case(Hex::ZERO)]
#[case(Hex::new(1, -1))]
#[case(Hex::new(-2, 2))]
fn recursive_backtrack_connectivity(#[case] start: Hex) {
let mut maze = create_hex_maze(3);
let mut rng = StdRng::seed_from_u64(12345);
let mut visited = HashSet::new();
recursive_backtrack(&mut maze, start, &mut visited, &mut rng);
let mut to_visit = vec![start];
let mut connected = HashSet::new();
while let Some(current) = to_visit.pop() {
if !connected.insert(current) {
continue;
}
for dir in EdgeDirection::ALL_DIRECTIONS {
let neighbor = current + dir;
if let Some(walls) = maze.get_walls(&current) {
if !walls.contains(dir) && maze.get_tile(&neighbor).is_some() {
to_visit.push(neighbor);
}
}
}
}
assert_eq!(connected.len(), maze.len(), "All tiles should be connected");
}
}

24
src/generator/mod.rs Normal file
View File

@ -0,0 +1,24 @@
mod backtrack;
use crate::HexMaze;
use backtrack::generate_backtracking;
#[cfg(feature = "bevy")]
use bevy::prelude::*;
use hexx::Hex;
#[allow(clippy::module_name_repetitions)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
#[cfg_attr(feature = "bevy_reflect", derive(bevy_reflect::Reflect))]
#[cfg_attr(feature = "bevy", derive(Component))]
#[cfg_attr(feature = "bevy", reflect(Component))]
#[derive(Debug, Clone, Copy, Default, PartialEq, Eq)]
pub enum GeneratorType {
#[default]
RecursiveBacktracking,
}
impl GeneratorType {
pub fn generate(&self, maze: &mut HexMaze, start_pos: Option<Hex>, seed: Option<u64>) {
match self {
Self::RecursiveBacktracking => generate_backtracking(maze, start_pos, seed),
}
}
}

View File

@ -1,254 +0,0 @@
use super::{HexTile, Walls};
#[cfg(feature = "bevy_reflect")]
use bevy::prelude::*;
#[cfg(feature = "bevy_reflect")]
use bevy::utils::HashMap;
use hexx::{EdgeDirection, Hex};
#[cfg(not(feature = "bevy_reflect"))]
use std::collections::HashMap;
use std::ops::{Deref, DerefMut};
/// Represents a hexagonal maze with tiles and walls
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
#[cfg_attr(feature = "bevy_reflect", derive(Reflect))]
#[cfg_attr(feature = "bevy", derive(Component))]
#[cfg_attr(feature = "bevy", reflect(Component))]
#[derive(Debug, Clone, Default, PartialEq, Eq)]
pub struct HexMaze(HashMap<Hex, HexTile>);
impl HexMaze {
/// Creates a new empty maze
#[inline]
#[must_use]
pub fn new() -> Self {
Self::default()
}
/// Adds a new tile at the specified coordinates
pub fn add_tile(&mut self, coords: Hex) {
let tile = HexTile::new(coords);
self.0.insert(coords, tile);
}
/// Adds a wall in the specified direction at the given coordinates
pub fn add_wall(&mut self, coord: Hex, direction: EdgeDirection) {
if let Some(tile) = self.0.get_mut(&coord) {
tile.walls.add(direction);
}
}
/// Returns a reference to the tile at the specified coordinates
#[inline]
#[must_use]
pub fn get_tile(&self, coord: &Hex) -> Option<&HexTile> {
self.0.get(coord)
}
/// Returns a reference to the walls at the specified coordinates
pub fn get_walls(&self, coord: &Hex) -> Option<&Walls> {
self.0.get(coord).map(HexTile::walls)
}
/// Returns the number of tiles in the maze
#[inline]
#[must_use]
pub fn len(&self) -> usize {
self.0.len()
}
/// Returns true if the maze is empty
#[inline]
#[must_use]
pub fn is_empty(&self) -> bool {
self.0.is_empty()
}
pub fn remove_tile_wall(&mut self, coord: &Hex, direction: EdgeDirection) {
if let Some(tile) = self.0.get_mut(coord) {
tile.walls.remove(direction);
}
}
}
impl Deref for HexMaze {
type Target = HashMap<Hex, HexTile>;
fn deref(&self) -> &Self::Target {
&self.0
}
}
impl DerefMut for HexMaze {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.0
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn new_maze() {
let maze = HexMaze::default();
assert!(maze.is_empty(), "New maze should be empty");
assert_eq!(maze.len(), 0, "New maze should have zero tiles");
}
#[test]
fn add_tile() {
let mut maze = HexMaze::default();
let coords = [Hex::ZERO, Hex::new(1, -1), Hex::new(-1, 1)];
// Add tiles
for &coord in &coords {
maze.add_tile(coord);
assert!(
maze.get_tile(&coord).is_some(),
"Tile should exist after adding"
);
}
assert_eq!(
maze.len(),
coords.len(),
"Maze should contain all added tiles"
);
}
#[test]
fn wall_operations() {
let mut maze = HexMaze::default();
let coord = Hex::ZERO;
maze.add_tile(coord);
// Test adding walls
let directions = [
EdgeDirection::FLAT_TOP,
EdgeDirection::FLAT_BOTTOM,
EdgeDirection::POINTY_TOP_RIGHT,
];
for &direction in &directions {
maze.add_wall(coord, direction);
assert!(
maze.get_walls(&coord).unwrap().contains(direction),
"Wall should exist after adding"
);
}
}
#[test]
fn tile_iteration() {
let mut maze = HexMaze::default();
let coords = [Hex::ZERO, Hex::new(1, 0), Hex::new(0, 1)];
// Add tiles
for &coord in &coords {
maze.add_tile(coord);
}
// Test iterator
let collected = maze.iter().map(|(_, tile)| tile).collect::<Vec<_>>();
assert_eq!(
collected.len(),
coords.len(),
"Iterator should yield all tiles"
);
}
#[test]
fn maze_clone() {
let mut maze = HexMaze::default();
let coord = Hex::ZERO;
maze.add_tile(coord);
maze.add_wall(coord, EdgeDirection::FLAT_TOP);
// Test cloning
let cloned_maze = maze.clone();
assert_eq!(
maze.len(),
cloned_maze.len(),
"Cloned maze should have same size"
);
assert!(
cloned_maze
.get_walls(&coord)
.unwrap()
.contains(EdgeDirection::FLAT_TOP),
"Cloned maze should preserve wall state"
);
}
#[test]
fn empty_tile_operations() {
let mut maze = HexMaze::default();
let coord = Hex::ZERO;
// Operations on non-existent tile
assert!(
maze.get_tile(&coord).is_none(),
"Should return None for non-existent tile"
);
assert!(
maze.get_walls(&coord).is_none(),
"Should return None for non-existent walls"
);
// Adding wall to non-existent tile should not panic
maze.add_wall(coord, EdgeDirection::FLAT_TOP);
}
#[test]
fn maze_boundaries() {
let mut maze = HexMaze::default();
let extreme_coords = [
Hex::new(i32::MAX, i32::MIN),
Hex::new(i32::MIN, i32::MAX),
Hex::new(0, i32::MAX),
Hex::new(0, i32::MIN),
Hex::new(i32::MAX, 0),
Hex::new(i32::MIN, 0),
];
// Test with extreme coordinates
for &coord in &extreme_coords {
maze.add_tile(coord);
assert!(
maze.get_tile(&coord).is_some(),
"Should handle extreme coordinates"
);
}
}
#[test]
fn iterator_consistency() {
let mut maze = HexMaze::default();
let coords = [Hex::ZERO, Hex::new(1, -1), Hex::new(-1, 1)];
// Add tiles
for &coord in &coords {
maze.add_tile(coord);
}
// Verify iterator
let iter_coords = maze.iter().map(|(coord, _)| *coord).collect::<Vec<_>>();
assert_eq!(
iter_coords.len(),
coords.len(),
"Iterator should yield all coordinates"
);
for coord in coords {
assert!(
iter_coords.contains(&coord),
"Iterator should contain all added coordinates"
);
}
}
#[test]
fn empty_maze() {
let maze = HexMaze::default();
assert!(maze.is_empty(), "New maze should be empty");
}
}

View File

@ -1,211 +0,0 @@
use super::Walls;
#[cfg(feature = "bevy_reflect")]
use bevy::prelude::*;
use hexx::Hex;
#[cfg(feature = "bevy_reflect")]
use hexx::HexLayout;
use std::fmt::Display;
/// Represents a single hexagonal tile in the maze
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
#[cfg_attr(feature = "bevy_reflect", derive(Reflect))]
#[cfg_attr(feature = "bevy", derive(Component))]
#[cfg_attr(feature = "bevy", reflect(Component))]
#[derive(Debug, Clone, Default, PartialEq, Eq)]
pub struct HexTile {
pub(crate) pos: Hex,
pub(crate) walls: Walls,
}
impl HexTile {
/// Creates a new tile with pos and default walls
#[must_use]
pub fn new(pos: Hex) -> Self {
Self {
pos,
walls: Walls::default(),
}
}
/// Returns a reference to the tile's walls
#[inline]
#[must_use]
pub const fn walls(&self) -> &Walls {
&self.walls
}
/// Returns position of the tile
#[inline]
#[must_use]
pub const fn pos(&self) -> Hex {
self.pos
}
#[cfg(feature = "bevy_reflect")]
#[inline]
#[must_use]
pub fn to_vec2(&self, layout: &HexLayout) -> Vec2 {
layout.hex_to_world_pos(self.pos)
}
#[cfg(feature = "bevy_reflect")]
#[inline]
#[must_use]
pub fn to_vec3(&self, layout: &HexLayout) -> Vec3 {
let pos = self.to_vec2(layout);
Vec3::new(pos.x, 0., pos.y)
}
}
impl From<Hex> for HexTile {
fn from(value: Hex) -> Self {
Self {
pos: value,
walls: Walls::default(),
}
}
}
impl Display for HexTile {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "({},{})", self.pos.x, self.pos.y)
}
}
#[cfg(test)]
mod tests {
use hexx::EdgeDirection;
use super::*;
#[test]
fn new_tile() {
let pos = Hex::ZERO;
let tile = HexTile::new(pos);
assert_eq!(tile.pos, pos, "Position should match constructor argument");
assert_eq!(
tile.walls,
Walls::default(),
"Walls should be initialized to default"
);
}
#[test]
fn tile_walls_accessor() {
let pos = Hex::new(1, -1);
let tile = HexTile::new(pos);
// Test walls accessor method
let walls_ref = tile.walls();
assert_eq!(
walls_ref, &tile.walls,
"Walls accessor should return reference to walls"
);
}
#[test]
fn tile_modification() {
let pos = Hex::new(2, 3);
let mut tile = HexTile::new(pos);
// Modify walls
tile.walls.remove(EdgeDirection::FLAT_TOP);
assert!(
!tile.walls.contains(EdgeDirection::FLAT_TOP),
"Wall should be removed"
);
tile.walls.add(EdgeDirection::FLAT_TOP);
assert!(
tile.walls.contains(EdgeDirection::FLAT_TOP),
"Wall should be added back"
);
}
#[test]
fn tile_clone() {
let pos = Hex::new(0, -2);
let tile = HexTile::new(pos);
// Test Clone trait
let cloned_tile = tile.clone();
assert_eq!(tile, cloned_tile, "Cloned tile should equal original");
}
#[test]
fn tile_debug() {
let pos = Hex::ZERO;
let tile = HexTile::new(pos);
// Test Debug trait
let debug_string = format!("{:?}", tile);
assert!(
debug_string.contains("HexTile"),
"Debug output should contain struct name"
);
}
#[test]
fn different_positions() {
let positions = [Hex::ZERO, Hex::new(1, 0), Hex::new(-1, 1), Hex::new(2, -2)];
// Create tiles at different positions
let tiles = positions
.iter()
.map(|&pos| HexTile::new(pos))
.collect::<Vec<_>>();
// Verify each tile has correct position
for (tile, &pos) in tiles.iter().zip(positions.iter()) {
assert_eq!(
tile.pos, pos,
"Tile position should match constructor argument"
);
}
}
#[test]
fn tile_equality() {
let pos1 = Hex::new(1, 1);
let pos2 = Hex::new(1, 1);
let pos3 = Hex::new(2, 1);
let tile1 = HexTile::new(pos1);
let tile2 = HexTile::new(pos2);
let tile3 = HexTile::new(pos3);
assert_eq!(tile1, tile2, "Tiles with same position should be equal");
assert_ne!(
tile1, tile3,
"Tiles with different positions should not be equal"
);
// Test with modified walls
let mut tile4 = HexTile::new(pos1);
tile4.walls.remove(EdgeDirection::FLAT_TOP);
assert_ne!(
tile1, tile4,
"Tiles with different walls should not be equal"
);
}
#[test]
fn hex_boundaries() {
// Test with extreme coordinate values
let extreme_positions = [
Hex::new(i32::MAX, i32::MIN),
Hex::new(i32::MIN, i32::MAX),
Hex::new(0, i32::MAX),
Hex::new(i32::MIN, 0),
];
for pos in extreme_positions {
let tile = HexTile::new(pos);
assert_eq!(
tile.pos, pos,
"Tile should handle extreme coordinate values"
);
}
}
}

View File

@ -1,15 +1,67 @@
//! Hexlab is a library for generating and manipulating hexagonal mazes.
//!
//! # Features
//!
//! - Create hexagonal mazes of configurable size
//! - Customizable maze properties (radius, start position, seed)
//! - Efficient bit-flag representation of walls
//! - Multiple maze generation algorithms
//! - Maze builder pattern for easy maze creation
//!
//! # Examples
//!
//! Here's a quick example to create a simple hexagonal maze:
//!
//!```
//! use hexlab::prelude::*;
//!
//! let maze = MazeBuilder::new()
//! .with_radius(3)
//! .build()
//! .expect("Failed to create maze");
//!
//! assert_eq!(maze.len(), 37); // A radius of 3 should create 37 tiles
//!```
//!
//! Customizing maze generation:
//!
//!```
//! use hexlab::prelude::*;
//!
//! let maze = MazeBuilder::new()
//! .with_radius(2)
//! .with_seed(12345)
//! .with_start_position(Hex::new(1, -1))
//! .build()
//! .expect("Failed to create maze");
//!
//! assert!(maze.get_tile(&Hex::new(1, -1)).is_some());
//!```
//!
//! Manipulating walls:
//!
//!```
//! use hexlab::prelude::*;
//!
//! let mut walls = Walls::empty();
//! walls.add(EdgeDirection::FLAT_NORTH);
//! assert!(walls.contains(EdgeDirection::FLAT_NORTH));
//! assert!(!walls.contains(EdgeDirection::FLAT_SOUTH));
//!```
mod builder;
mod generator;
mod hex_maze;
mod hex_tile;
mod maze;
mod tile;
mod walls;
pub use builder::{MazeBuilder, MazeBuilderError};
pub use generator::GeneratorType;
pub use hex_maze::HexMaze;
pub use hex_tile::HexTile;
pub use maze::HexMaze;
pub use tile::HexTile;
pub use walls::Walls;
/// Prelude module containing commonly used types
pub mod prelude {
pub use super::{GeneratorType, HexMaze, HexTile, MazeBuilder, MazeBuilderError, Walls};
pub use hexx::{EdgeDirection, Hex, HexLayout};

219
src/maze.rs Normal file
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@ -0,0 +1,219 @@
use super::{HexTile, Walls};
#[cfg(feature = "bevy")]
use bevy::prelude::*;
#[cfg(feature = "bevy_reflect")]
use bevy_utils::HashMap;
use hexx::{EdgeDirection, Hex};
#[cfg(not(feature = "bevy_reflect"))]
use std::collections::HashMap;
use std::ops::{Deref, DerefMut};
/// Represents a hexagonal maze with tiles and walls.
///
/// This struct stores the layout of a hexagonal maze, including the positions
/// of tiles and their associated walls.
#[allow(clippy::module_name_repetitions)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
#[cfg_attr(feature = "bevy_reflect", derive(bevy_reflect::Reflect))]
#[cfg_attr(feature = "bevy", derive(Component))]
#[cfg_attr(feature = "bevy", reflect(Component))]
#[derive(Debug, Clone, Default, PartialEq, Eq)]
pub struct HexMaze(HashMap<Hex, HexTile>);
impl HexMaze {
/// Creates a new empty maze
///
/// # Examples
///
/// ```
/// use hexlab::prelude::*;
///
/// let maze = HexMaze::new();
///
/// assert!(maze.is_empty());
/// assert_eq!(maze.len(), 0);
/// ```
#[cfg_attr(not(debug_assertions), inline)]
#[must_use]
pub fn new() -> Self {
Self::default()
}
/// Adds a new tile at the specified coordinates
///
/// # Arguments
///
/// - `coords` - The hexagonal coordinates where the tile should be added.
///
/// # Examples
///
/// ```
/// use hexlab::prelude::*;
///
/// let mut maze = HexMaze::new();
/// let coord = Hex::ZERO;
/// maze.add_tile(coord);
///
/// assert_eq!(maze.len(), 1);
/// assert!(!maze.is_empty());
/// ```
pub fn add_tile(&mut self, coords: Hex) {
let tile = HexTile::new(coords);
self.0.insert(coords, tile);
}
/// Adds a wall in the specified direction at the given coordinates.
///
/// # Arguments
///
/// - `coord` - The hexagonal coordinates of the tile.
/// - `direction` - The direction in which to add the wall.
///
/// # Examples
///
/// ```
/// use hexlab::prelude::*;
///
/// let mut maze = HexMaze::new();
/// let coord = Hex::ZERO;
/// maze.add_tile(coord);
///
/// maze.add_wall(coord, EdgeDirection::FLAT_NORTH);
/// let walls = maze.get_walls(&coord);
/// assert!(walls.is_some());
/// assert!(walls.unwrap().contains(EdgeDirection::FLAT_NORTH));
/// ```
pub fn add_wall(&mut self, coord: Hex, direction: EdgeDirection) {
if let Some(tile) = self.0.get_mut(&coord) {
tile.walls.add(direction);
}
}
/// Returns a reference to the tile at the specified coordinates.
///
/// # Arguments
///
/// - `coord` - The hexagonal coordinates of the tile to retrieve.
///
/// # Examples
///
/// ```
/// use hexlab::prelude::*;
///
/// let mut maze = HexMaze::new();
/// let coord = Hex::ZERO;
/// maze.add_tile(coord);
///
/// assert!(maze.get_tile(&coord).is_some());
/// assert!(maze.get_tile(&Hex::new(1, 1)).is_none());
/// ```
#[cfg_attr(not(debug_assertions), inline)]
#[must_use]
pub fn get_tile(&self, coord: &Hex) -> Option<&HexTile> {
self.0.get(coord)
}
/// Returns an optional reference to the walls at the specified coordinates.
///
/// # Arguments
///
/// - `coord` - The hexagonal coordinates of the tile whose walls to retrieve.
///
/// # Examples
///
/// ```
/// use hexlab::prelude::*;
///
/// let mut maze = HexMaze::new();
/// let coord = Hex::new(0, 0);
/// maze.add_tile(coord);
///
/// maze.add_wall(coord, EdgeDirection::FLAT_NORTH);
/// let walls = maze.get_walls(&coord).unwrap();
/// assert!(walls.contains(EdgeDirection::FLAT_NORTH));
/// ```
pub fn get_walls(&self, coord: &Hex) -> Option<&Walls> {
self.0.get(coord).map(HexTile::walls)
}
/// Returns the number of tiles in the maze.
///
/// # Examples
///
/// ```
/// use hexlab::prelude::*;
///
/// let mut maze = HexMaze::new();
/// assert_eq!(maze.len(), 0);
///
/// maze.add_tile(Hex::new(0, 0));
/// assert_eq!(maze.len(), 1);
///
/// maze.add_tile(Hex::new(1, -1));
/// assert_eq!(maze.len(), 2);
/// ```
#[cfg_attr(not(debug_assertions), inline)]
#[must_use]
pub fn len(&self) -> usize {
self.0.len()
}
/// Returns `true` if the maze contains no tiles.
///
/// # Examples
///
/// ```
/// use hexlab::prelude::*;
///
/// let mut maze = HexMaze::new();
/// assert!(maze.is_empty());
///
/// maze.add_tile(Hex::ZERO);
/// assert!(!maze.is_empty());
/// ```
#[cfg_attr(not(debug_assertions), inline)]
#[must_use]
pub fn is_empty(&self) -> bool {
self.0.is_empty()
}
/// Removes a wall from a tile in the specified direction.
///
/// # Arguments
///
/// - `coord` - The hexagonal coordinates of the tile.
/// - `direction` - The direction of the wall to remove.
/// # Examples
///
/// ```
/// use hexlab::prelude::*;
///
/// let mut maze = HexMaze::new();
/// let coord = Hex::ZERO;
/// maze.add_tile(coord);
///
/// maze.add_wall(coord, EdgeDirection::FLAT_NORTH);
/// maze.remove_tile_wall(&coord, EdgeDirection::FLAT_NORTH);
///
/// let walls = maze.get_walls(&coord).unwrap();
/// assert!(!walls.contains(EdgeDirection::FLAT_NORTH));
/// ```
pub fn remove_tile_wall(&mut self, coord: &Hex, direction: EdgeDirection) {
if let Some(tile) = self.0.get_mut(coord) {
tile.walls.remove(direction);
}
}
}
impl Deref for HexMaze {
type Target = HashMap<Hex, HexTile>;
fn deref(&self) -> &Self::Target {
&self.0
}
}
impl DerefMut for HexMaze {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.0
}
}

247
src/tile.rs Normal file
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@ -0,0 +1,247 @@
use super::Walls;
#[cfg(feature = "bevy")]
use bevy::prelude::*;
use hexx::Hex;
#[cfg(feature = "bevy_reflect")]
use hexx::HexLayout;
use std::fmt::Display;
/// Represents a single hexagonal tile in the maze
///
/// Each tile has a position and a set of walls defining its boundaries.
#[allow(clippy::module_name_repetitions)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
#[cfg_attr(feature = "bevy_reflect", derive(bevy_reflect::Reflect))]
#[cfg_attr(feature = "bevy", derive(Component))]
#[cfg_attr(feature = "bevy", reflect(Component))]
#[derive(Debug, Clone, Default, PartialEq, Eq)]
pub struct HexTile {
pub(crate) pos: Hex,
pub(crate) walls: Walls,
}
impl HexTile {
/// Creates a new tile with the given position and default walls.
///
/// # Arguments
///
/// - `pos` - The hexagonal coordinates of the tile.
///
/// # Examples
///
/// ```
/// use hexlab::prelude::*;
///
/// let tile = HexTile::new(Hex::new(1, -1));
/// assert_eq!(tile.pos(), Hex::new(1, -1));
/// assert_eq!(*tile.walls(), Walls::default());
/// ```
#[must_use]
pub fn new(pos: Hex) -> Self {
Self {
pos,
walls: Walls::default(),
}
}
/// Returns a reference to the tile's walls
///
/// # Examples
///
/// ```
/// use hexlab::prelude::*;
///
/// let tile = HexTile::new(Hex::ZERO);
/// assert_eq!(*tile.walls(), Walls::default());
/// ```
#[cfg_attr(not(debug_assertions), inline)]
#[must_use]
pub const fn walls(&self) -> &Walls {
&self.walls
}
/// Returns position of the tile
///
/// # Examples
///
/// ```
/// use hexlab::prelude::*;
///
/// let tile = HexTile::new(Hex::new(2, -2));
/// assert_eq!(tile.pos(), Hex::new(2, -2));
/// ```
#[cfg_attr(not(debug_assertions), inline)]
#[must_use]
pub const fn pos(&self) -> Hex {
self.pos
}
/// Converts the tile's position to a 2D vector based on the given layout.
///
/// # Arguments
///
/// - `layout` - The hexagonal layout used for conversion.
#[cfg(feature = "bevy_reflect")]
#[cfg_attr(not(debug_assertions), inline)]
#[must_use]
pub fn to_vec2(&self, layout: &HexLayout) -> glam::Vec2 {
layout.hex_to_world_pos(self.pos)
}
/// Converts the tile's position to a 3D vector based on the given layout.
///
/// # Arguments
///
/// - `layout` - The hexagonal layout used for conversion.
#[cfg(feature = "bevy_reflect")]
#[cfg_attr(not(debug_assertions), inline)]
#[must_use]
pub fn to_vec3(&self, layout: &HexLayout) -> glam::Vec3 {
use glam::Vec3;
let pos = self.to_vec2(layout);
Vec3::new(pos.x, 0., pos.y)
}
}
impl From<Hex> for HexTile {
fn from(value: Hex) -> Self {
Self {
pos: value,
walls: Walls::default(),
}
}
}
impl Display for HexTile {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "({},{})", self.pos.x, self.pos.y)
}
}
#[cfg(test)]
mod test {
use super::*;
use hexx::EdgeDirection;
use rand::{thread_rng, Rng};
fn random_hex() -> Hex {
let mut rng = thread_rng();
Hex::new(rng.gen(), rng.gen())
}
#[test]
fn tile_modification() {
let hex = random_hex();
let mut tile = HexTile::new(hex);
// Modify walls
tile.walls.remove(EdgeDirection::FLAT_TOP);
assert!(!tile.walls.contains(EdgeDirection::FLAT_TOP));
tile.walls.add(EdgeDirection::FLAT_TOP);
assert!(tile.walls.contains(EdgeDirection::FLAT_TOP));
}
#[test]
fn different_positions() {
let positions = [Hex::ZERO, Hex::new(1, 0), Hex::new(-1, 1), Hex::new(2, -2)];
// Create tiles at different positions
let tiles = positions
.iter()
.map(|&pos| HexTile::new(pos))
.collect::<Vec<_>>();
// Verify each tile has correct position
for (tile, &pos) in tiles.iter().zip(positions.iter()) {
assert_eq!(tile.pos, pos);
}
}
#[test]
fn hex_boundaries() {
// Test with extreme coordinate values
let extreme_positions = [
Hex::new(i32::MAX, i32::MIN),
Hex::new(i32::MIN, i32::MAX),
Hex::new(0, i32::MAX),
Hex::new(i32::MIN, 0),
];
for pos in extreme_positions {
let tile = HexTile::new(pos);
assert_eq!(tile.pos, pos);
}
}
#[test]
fn hex_tile_creation_and_properties() {
let hex = random_hex();
let tile = HexTile::new(hex);
assert_eq!(tile.pos(), hex);
assert!(tile.walls().is_enclosed());
}
#[test]
fn hex_tile_from_hex() {
let hex = random_hex();
let tile = HexTile::from(hex);
assert_eq!(tile.pos, hex);
assert_eq!(tile.walls, Walls::default());
}
#[test]
fn hex_hex_into_tile() {
let hex = random_hex();
let tile: HexTile = hex.into();
assert_eq!(tile.pos, hex);
assert_eq!(tile.walls, Walls::default());
}
#[test]
fn hex_tile_display() {
let tile = HexTile::new(Hex::new(3, -3));
assert_eq!(format!("{tile}"), "(3,-3)");
}
#[test]
fn hex_tile_wall_modifications() {
let mut tile = HexTile::new(Hex::ZERO);
for direction in EdgeDirection::ALL_DIRECTIONS {
tile.walls.add(direction);
}
assert_eq!(tile.walls.count(), 6);
for direction in EdgeDirection::ALL_DIRECTIONS {
tile.walls.remove(direction);
}
assert_eq!(tile.walls.count(), 0);
}
#[cfg(feature = "bevy_reflect")]
mod bevy_tests {
use super::*;
use glam::{Vec2, Vec3};
#[test]
fn hex_tile_to_vec2() {
let layout = HexLayout::default();
let tile = HexTile::new(Hex::new(1, 0));
let vec2 = tile.to_vec2(&layout);
assert_eq!(vec2, Vec2::new(1.5, -0.8660254));
}
#[test]
fn hex_tile_to_vec3() {
let layout = HexLayout::default();
let tile = HexTile::new(Hex::new(0, 1));
let vec3 = tile.to_vec3(&layout);
assert_eq!(vec3, Vec3::new(0.0, 0.0, -1.7320508));
}
}
}

View File

@ -1,4 +1,4 @@
#[cfg(feature = "bevy_reflect")]
#[cfg(feature = "bevy")]
use bevy::prelude::*;
use hexx::EdgeDirection;
@ -11,7 +11,7 @@ use hexx::EdgeDirection;
/// # Examples
///
/// Creating and manipulating walls:
/// ```rust
/// ```
/// use hexlab::prelude::*;
///
/// // Create a hexagon with all walls
@ -27,23 +27,8 @@ use hexx::EdgeDirection;
/// walls.add(EdgeDirection::FLAT_SOUTH);
/// assert_eq!(walls.count(), 2);
/// ```
///
/// Using walls in game logic:
///
/// ```rust
/// use hexlab::prelude::*;
/// let mut walls = Walls::empty();
///
/// // Add walls to create a corner
/// walls.add(EdgeDirection::FLAT_NORTH);
/// walls.add(EdgeDirection::FLAT_SOUTH_EAST);
///
/// // Check if a specific direction has a wall
/// assert!(walls.contains(EdgeDirection::FLAT_NORTH));
/// assert!(!walls.contains(EdgeDirection::FLAT_SOUTH));
/// ```
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
#[cfg_attr(feature = "bevy_reflect", derive(Reflect))]
#[cfg_attr(feature = "bevy_reflect", derive(bevy_reflect::Reflect))]
#[cfg_attr(feature = "bevy", derive(Component))]
#[cfg_attr(feature = "bevy", reflect(Component))]
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
@ -56,14 +41,13 @@ impl Walls {
///
/// # Examples
///
/// ```rust
/// ```
/// use hexlab::prelude::*;
///
/// let walls = Walls::new();
/// assert!(walls.is_closed());
/// assert_eq!(walls.count(), 6);
/// assert!(walls.is_enclosed());
/// ```
#[inline]
#[cfg_attr(not(debug_assertions), inline)]
#[must_use]
pub fn new() -> Self {
Self::default()
@ -73,59 +57,59 @@ impl Walls {
///
/// # Examples
///
/// ```rust
/// ```
/// use hexlab::prelude::*;
///
/// let walls = Walls::empty();
/// assert!(walls.is_empty());
/// assert_eq!(walls.count(), 0);
/// ```
#[inline]
#[cfg_attr(not(debug_assertions), inline)]
#[must_use]
pub const fn empty() -> Self {
Self(0)
}
/// Checks if the walls are currently empty
/// Checks if the walls are currently empty (no walls present).
///
/// Returns `true` if all directions have no walls set.
/// # Examples
///
/// ```rust
/// ```
/// use hexlab::prelude::*;
///
/// let walls = Walls::empty();
/// assert!(walls.is_empty());
///
/// let walls = Walls::new();
/// assert!(!walls.is_empty());
/// ```
#[inline]
#[cfg_attr(not(debug_assertions), inline)]
#[must_use]
pub const fn is_empty(&self) -> bool {
self.0 == 0
}
/// Adds a wall in the specified direction
/// Adds a wall in the specified direction.
///
/// This method uses bitwise operations to efficiently set the wall flag
/// for the given direction. Multiple walls can be added to the same hexagon.
/// # Arguments
///
/// - `direction` - The direction in which to add the wall.
///
/// # Examples
///
/// ```rust
/// ```
/// use hexlab::prelude::*;
///
/// let mut walls = Walls::empty();
/// walls.add(EdgeDirection::FLAT_NORTH);
/// assert!(walls.contains(EdgeDirection::FLAT_NORTH));
/// assert!(!walls.contains(EdgeDirection::FLAT_SOUTH));
/// assert_eq!(walls.count(), 0);
///
/// walls.add(EdgeDirection::FLAT_SOUTH);
/// assert!(walls.contains(EdgeDirection::FLAT_SOUTH));
/// walls.add(1);
/// assert_eq!(walls.count(), 1);
///
/// walls.add(1);
/// assert_eq!(walls.count(), 1);
///
/// walls.add(EdgeDirection::FLAT_NORTH);
/// assert_eq!(walls.count(), 2);
///
/// ```
#[inline]
#[cfg_attr(not(debug_assertions), inline)]
pub fn add<T>(&mut self, direction: T)
where
T: Into<Self> + Copy,
@ -133,24 +117,29 @@ impl Walls {
self.0 |= direction.into().0;
}
/// Removes a wall in the specified direction
/// Removes a wall in the specified direction.
///
/// Returns `true` if a wall was actually removed, `false` if there was no wall
/// in the specified direction.
/// # Arguments
///
/// # Exmaples
/// - `direction` - The direction from which to remove the wall.
///
/// ```rust
/// # Examples
///
/// ```
/// use hexlab::prelude::*;
///
/// let mut walls = Walls::new();
/// assert!(walls.remove(EdgeDirection::FLAT_NORTH));
/// assert!(!walls.contains(EdgeDirection::FLAT_NORTH));
///
/// // Removing a non-existent wall returns false
/// assert!(!walls.remove(EdgeDirection::FLAT_NORTH));
/// assert!(walls.remove(1));
/// assert_eq!(walls.count(), 5);
///
/// assert!(!walls.remove(1));
/// assert_eq!(walls.count(), 5);
///
/// assert!(walls.remove(EdgeDirection::FLAT_NORTH));
/// assert_eq!(walls.count(), 4);
/// ```
#[inline]
#[cfg_attr(not(debug_assertions), inline)]
pub fn remove<T>(&mut self, direction: T) -> bool
where
T: Into<Self> + Copy,
@ -162,22 +151,24 @@ impl Walls {
was_removed
}
/// Returns true if there is a wall in the specified direction
/// Checks if there is a wall in the specified direction.
///
/// Uses efficient bitwise operations to check for the presence of a wall.
/// # Arguments
///
/// # Exmaples
/// - `other` - The direction to check for a wall.
///
/// ```rust
/// # Examples
///
/// ```
/// use hexlab::prelude::*;
///
/// let mut walls = Walls::empty();
///
/// walls.add(EdgeDirection::FLAT_NORTH);
///
/// assert!(walls.contains(EdgeDirection::FLAT_NORTH));
/// assert!(!walls.contains(EdgeDirection::FLAT_SOUTH));
/// ```
#[inline]
#[cfg_attr(not(debug_assertions), inline)]
pub fn contains<T>(&self, other: T) -> bool
where
T: Into<Self> + Copy,
@ -187,19 +178,18 @@ impl Walls {
/// Returns the raw bit representation of the walls
///
/// This method provides access to the underlying bit flags for advanced usage.
/// The bits are ordered according to the `EdgeDirection` indices.
/// # Examples
///
/// # Exmaples
///
/// ```rust
/// ```
/// use hexlab::prelude::*;
///
/// let mut walls = Walls::new();
/// let walls = Walls::new();
/// assert_eq!(walls.as_bits(), 0b11_1111);
///
/// assert_eq!(walls.as_bits(), 0b111111);
/// let walls = Walls::empty();
/// assert_eq!(walls.as_bits(), 0);
/// ```
#[inline]
#[cfg_attr(not(debug_assertions), inline)]
#[must_use]
pub const fn as_bits(&self) -> u8 {
self.0
@ -207,42 +197,36 @@ impl Walls {
/// Returns the total number of walls present
///
/// Efficiently counts the number of set bits in the internal representation.
/// # Examples
///
/// # Exmaples
///
/// ```rust
/// ```
/// use hexlab::prelude::*;
///
/// let mut walls = Walls::empty();
/// assert!(walls.is_empty());
///
/// assert_eq!(walls.count(), 0);
/// walls.add(0);
/// assert_eq!(walls.count(), 1);
///
/// walls.add(EdgeDirection::FLAT_NORTH);
/// walls.add(EdgeDirection::FLAT_SOUTH);
/// walls.add(1);
/// assert_eq!(walls.count(), 2);
/// ```
#[inline]
#[cfg_attr(not(debug_assertions), inline)]
#[must_use]
pub fn count(&self) -> u8 {
u8::try_from(self.0.count_ones()).unwrap_or_default()
}
/// Returns all possible directions as a `Walls` value
/// Returns a `Walls` value representing all possible directions.
///
/// This represents a hexagon with walls in all six directions.
/// # Examples
///
/// # Exmaples
///
/// ```rust
/// ```
/// use hexlab::prelude::*;
///
/// let all_walls = Walls::all_directions();
///
/// assert_eq!(all_walls.count(), 6);
/// assert!(all_walls.is_closed());
/// assert_eq!(Walls::all_directions().as_bits(), 0b11_1111);
/// ```
#[inline]
#[cfg_attr(not(debug_assertions), inline)]
#[must_use]
pub const fn all_directions() -> Self {
Self(0b11_1111)
@ -252,22 +236,27 @@ impl Walls {
///
/// If a wall exists in the given direction, it will be removed.
/// If no wall exists, one will be added.
/// Returns the previous state (`true` if a wall was present).
///
/// # Arguments
///
/// - `direction` - The direction in which to toggle the wall.
///
/// # Returns
///
/// The previous state (`true` if a wall was present before toggling, `false` otherwise).
///
/// # Examples
///
/// ```rust
/// ```
/// use hexlab::prelude::*;
///
/// let mut walls = Walls::empty();
///
/// assert!(!walls.toggle(EdgeDirection::FLAT_NORTH)); // Returns false, wall was not present
/// assert!(walls.contains(EdgeDirection::FLAT_NORTH)); // Wall is now present
/// assert!(!walls.toggle(0));
/// assert_eq!(walls.count(), 1);
///
/// let mut walls = Walls::new();
///
/// assert!(walls.toggle(EdgeDirection::FLAT_NORTH)); // Returns true, wall was present
/// assert!(!walls.contains(EdgeDirection::FLAT_NORTH)); // Wall is now removed
/// assert!(walls.toggle(0));
/// assert_eq!(walls.count(), 0);
/// ```
pub fn toggle<T>(&mut self, direction: T) -> bool
where
@ -284,27 +273,40 @@ impl Walls {
/// Checks if walls are present in all six directions.
///
/// Returns `true` if the hexagon has all possible walls, making it completely enclosed.
/// # Returns
///
/// `true` if the hexagon has all possible walls, making it completely enclosed.
///
/// # Deprecated
///
/// This method is deprecated since version 0.4.0. Use `is_enclosed()` instead.
#[cfg_attr(not(debug_assertions), inline)]
#[must_use]
#[deprecated(since = "0.4.0", note = "use `walls::Walls::is_enclosed()`")]
pub fn is_closed(&self) -> bool {
self.is_enclosed()
}
/// Checks if walls are present in all six directions.
///
/// # Returns
///
/// `true` if the hexagon has all possible walls, making it completely enclosed.
///
/// # Examples
///
/// ```rust
/// ```
/// use hexlab::prelude::*;
///
/// let walls = Walls::new();
/// assert!(walls.is_closed());
/// let mut walls = Walls::new();
/// assert!(walls.is_enclosed());
///
/// let mut walls = Walls::empty();
/// assert!(!walls.is_closed());
/// // Add all walls manually
/// for direction in EdgeDirection::iter() {
/// walls.add(direction);
/// }
/// assert!(walls.is_closed());
/// walls.remove(0);
/// assert!(!walls.is_enclosed());
/// ```
#[inline]
#[cfg_attr(not(debug_assertions), inline)]
#[must_use]
pub fn is_closed(&self) -> bool {
pub fn is_enclosed(&self) -> bool {
self.count() == 6
}
@ -313,20 +315,24 @@ impl Walls {
/// This method efficiently adds multiple walls in a single operation while
/// preserving any existing walls not specified in the input.
///
/// # Arguments
///
/// - `other` - The walls to add, specified as a `Walls` instance or any type
/// that can be converted into `Walls`.
///
///
/// # Examples
///
/// ```rust
/// ```
/// use hexlab::prelude::*;
///
/// let mut walls = Walls::empty();
/// walls.add(EdgeDirection::FLAT_NORTH);
///
/// walls.fill([EdgeDirection::FLAT_SOUTH, EdgeDirection::FLAT_SOUTH_EAST]);
/// walls.fill([EdgeDirection::FLAT_NORTH ,EdgeDirection::FLAT_SOUTH, EdgeDirection::FLAT_SOUTH_EAST]);
///
/// assert!(walls.contains(EdgeDirection::FLAT_SOUTH));
/// assert_eq!(walls.count(), 3);
/// ```
#[inline]
#[cfg_attr(not(debug_assertions), inline)]
pub fn fill<T>(&mut self, other: T)
where
T: Into<Self>,
@ -370,14 +376,14 @@ impl Default for Walls {
}
#[cfg(test)]
mod tests {
mod test {
use super::*;
// all_directions
#[test]
fn all_directions_creates_closed_walls() {
let walls = Walls::all_directions();
assert!(walls.is_closed());
assert!(walls.is_enclosed());
assert!(!walls.is_empty());
assert_eq!(walls.as_bits(), 0b111111);
}
@ -414,7 +420,7 @@ mod tests {
#[test]
fn new_created_closed_walls() {
let walls = Walls::new();
assert!(walls.is_closed());
assert!(walls.is_enclosed());
assert_eq!(walls.as_bits(), 0b111111);
}
@ -523,7 +529,7 @@ mod tests {
#[test]
fn default_creates_closed_walls() {
let walls = Walls::default();
assert!(walls.is_closed());
assert!(walls.is_enclosed());
assert_eq!(walls.as_bits(), 0b111111);
}

130
tests/builder.rs Normal file
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@ -0,0 +1,130 @@
use claims::{assert_err, assert_gt, assert_matches, assert_ok, assert_some};
use hexlab::prelude::*;
use rstest::rstest;
#[rstest]
#[case(1, 7)]
#[case(2, 19)]
#[case(3, 37)]
#[case(4, 61)]
#[case(5, 91)]
fn maze_size(#[case] radius: u16, #[case] expected_size: usize) {
let maze = assert_ok!(MazeBuilder::new().with_radius(radius).build());
assert_eq!(maze.len(), expected_size);
}
#[test]
fn builder_without_radius() {
let result = MazeBuilder::new().build();
assert_err!(&result);
assert_matches!(result, Err(MazeBuilderError::NoRadius));
}
#[rstest]
#[case(Hex::ZERO)]
#[case(Hex::new(1,-1))]
#[case(Hex::new(-2,1))]
fn valid_start_position(#[case] start_pos: Hex) {
let maze = assert_ok!(MazeBuilder::new()
.with_radius(3)
.with_start_position(start_pos)
.build());
assert_some!(maze.get_tile(&start_pos));
}
#[test]
fn invalid_start_position() {
let maze = MazeBuilder::new()
.with_radius(3)
.with_start_position(Hex::new(10, 10))
.build();
assert_err!(&maze);
assert_matches!(maze, Err(MazeBuilderError::InvalidStartPosition(_)));
}
#[test]
fn maze_with_seed() {
let maze1 = assert_ok!(MazeBuilder::new().with_radius(3).with_seed(12345).build());
let maze2 = assert_ok!(MazeBuilder::new().with_radius(3).with_seed(12345).build());
assert_eq!(maze1, maze2, "Mazes with the same seed should be identical");
}
#[test]
fn different_seeds_produce_different_mazes() {
let maze1 = assert_ok!(MazeBuilder::new().with_radius(3).with_seed(12345).build());
let maze2 = assert_ok!(MazeBuilder::new().with_radius(3).with_seed(54321).build());
assert_ne!(
maze1, maze2,
"Mazes with different seeds should be different"
);
}
#[test]
fn maze_connectivity() {
let maze = assert_ok!(MazeBuilder::new().with_radius(3).build());
// Helper function to count accessible neighbors
fn count_accessible_neighbors(maze: &HexMaze, pos: Hex) -> usize {
hexx::EdgeDirection::ALL_DIRECTIONS
.iter()
.filter(|&&dir| {
let neighbor = pos + dir;
if let Some(walls) = maze.get_walls(&pos) {
!walls.contains(dir) && maze.get_tile(&neighbor).is_some()
} else {
false
}
})
.count()
}
// Check that each tile has at least one connection
for &pos in maze.keys() {
let accessible_neighbors = count_accessible_neighbors(&maze, pos);
claims::assert_gt!(
accessible_neighbors,
0,
"Tile at {:?} has no accessible neighbors",
pos
);
}
}
#[test]
fn maze_boundaries() {
let radius = 3;
let maze = MazeBuilder::new()
.with_radius(radius as u16)
.build()
.unwrap();
// Test that tiles exist within the radius
for q in -radius..=radius {
for r in -radius..=radius {
let pos = Hex::new(q, r);
if q.abs() + r.abs() <= radius {
assert!(
maze.get_tile(&pos).is_some(),
"Expected tile at {:?} to exist",
pos
);
}
}
}
}
#[rstest]
#[case(GeneratorType::RecursiveBacktracking)]
fn generate_maze_with_different_types(#[case] generator: GeneratorType) {
// TODO: Add more generator types when they become available
let maze = assert_ok!(MazeBuilder::new()
.with_radius(3)
.with_generator(generator)
.build());
assert_gt!(maze.len(), 0);
}

66
tests/generator.rs Normal file
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@ -0,0 +1,66 @@
use hexlab::prelude::*;
use rstest::rstest;
#[rstest]
#[case(GeneratorType::RecursiveBacktracking, None, None)]
#[case(GeneratorType::RecursiveBacktracking, Some(Hex::new(1, -1)), None)]
#[case(GeneratorType::RecursiveBacktracking, None, Some(12345))]
fn generator_type(
#[case] generator: GeneratorType,
#[case] start_pos: Option<Hex>,
#[case] seed: Option<u64>,
) {
let mut maze = HexMaze::new();
for q in -3..=3 {
for r in -3..=3 {
let hex = Hex::new(q, r);
if hex.length() <= 3 {
maze.add_tile(hex);
}
}
}
let initial_size = maze.len();
generator.generate(&mut maze, start_pos, seed);
assert_eq!(maze.len(), initial_size, "Maze size should not change");
// Check maze connectivity
let start = start_pos.unwrap_or(Hex::ZERO);
let mut to_visit = vec![start];
let mut visited = std::collections::HashSet::new();
while let Some(current) = to_visit.pop() {
if !visited.insert(current) {
continue;
}
for dir in EdgeDirection::ALL_DIRECTIONS {
let neighbor = current + dir;
if let Some(walls) = maze.get_walls(&current) {
if !walls.contains(dir) && maze.get_tile(&neighbor).is_some() {
to_visit.push(neighbor);
}
}
}
}
assert_eq!(visited.len(), maze.len(), "All tiles should be connected");
// Check that each tile has at least one open wall
for &pos in maze.keys() {
let walls = maze.get_walls(&pos).unwrap();
assert!(
walls.count() < 6,
"Tile at {:?} should have at least one open wall",
pos
);
}
}
#[test]
fn test_empty_maze() {
let mut maze = HexMaze::new();
GeneratorType::RecursiveBacktracking.generate(&mut maze, None, None);
assert!(
maze.is_empty(),
"Empty maze should remain empty after generation"
);
}

68
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@ -0,0 +1,68 @@
use hexlab::prelude::*;
#[test]
fn hex_maze_creation_and_basic_operations() {
let mut maze = HexMaze::new();
assert!(maze.is_empty());
let center = Hex::ZERO;
maze.add_tile(center);
assert_eq!(maze.len(), 1);
assert!(!maze.is_empty());
let tile = maze.get_tile(&center);
assert!(tile.is_some());
assert_eq!(tile.unwrap().pos(), center);
}
#[test]
fn hex_maze_wall_operations() {
let mut maze = HexMaze::new();
let center = Hex::ZERO;
maze.add_tile(center);
// Add walls
for direction in EdgeDirection::ALL_DIRECTIONS {
maze.add_wall(center, direction);
}
let walls = maze.get_walls(&center).unwrap();
assert_eq!(walls.count(), 6);
// Remove walls
for direction in EdgeDirection::ALL_DIRECTIONS {
maze.remove_tile_wall(&center, direction);
}
let walls = maze.get_walls(&center).unwrap();
assert_eq!(walls.count(), 0);
}
#[test]
fn hex_maze_multiple_tiles() {
let mut maze = HexMaze::new();
let tiles = [Hex::ZERO, Hex::new(1, -1), Hex::new(0, 1), Hex::new(-1, 1)];
for &tile in &tiles {
maze.add_tile(tile);
}
assert_eq!(maze.len(), tiles.len());
for &tile in &tiles {
assert!(maze.get_tile(&tile).is_some());
}
}
#[test]
fn hex_maze_edge_cases() {
let mut maze = HexMaze::new();
let non_existent = Hex::new(10, 10);
// Operations on non-existent tiles should not panic
maze.add_wall(non_existent, EdgeDirection::FLAT_NORTH);
maze.remove_tile_wall(&non_existent, EdgeDirection::FLAT_NORTH);
assert!(maze.get_tile(&non_existent).is_none());
assert!(maze.get_walls(&non_existent).is_none());
}