refactor(builder): make generator functions

This commit is contained in:
2024-11-13 16:29:42 +02:00
parent 03eaad6a21
commit 3700e0991e
5 changed files with 333 additions and 87 deletions

View File

@@ -1,10 +1,29 @@
use std::collections::HashSet;
use hexx::Hex;
use thiserror::Error;
use hexx::{EdgeDirection, Hex};
use rand::{seq::SliceRandom, thread_rng, Rng, SeedableRng};
use rand_chacha::ChaCha8Rng;
use crate::{
generator::{generate_backtracking, GeneratorType},
HexMaze,
};
use crate::{generator::GeneratorType, HexMaze};
#[derive(Debug, Error)]
pub enum MazeBuilderError {
/// Occurs when attempting to build a maze without specifying a radius.
#[error("Radius must be specified to build a maze")]
NoRadius,
/// Occurs when the specified radius is too large.
#[error("Radius {0} is too large. Maximum allowed radius is {1}")]
RadiusTooLarge(u32, u32),
/// Occurs when the specified start position is outside the maze bounds.
#[error("Start position {0:?} is outside maze bounds")]
InvalidStartPosition(Hex),
/// Occurs when maze generation fails.
#[error("Failed to generate maze: {0}")]
GenerationError(String),
}
/// A builder pattern for creating hexagonal mazes.
///
@@ -118,7 +137,8 @@ impl MazeBuilder {
///
/// # Errors
///
/// Returns an error if no radius is specified.
/// Returns [`MazeBuilderError::NoRadius`] if no radius is specified.
/// Returns [`MazeBuilderError::InvalidStartPosition`] if the start position is outside maze bounds.
///
/// # Examples
///
@@ -138,10 +158,16 @@ impl MazeBuilder {
/// let maze = result.unwrap();
/// assert!(!maze.is_empty());
/// ```
pub fn build(self) -> Result<HexMaze, String> {
let radius = self.radius.ok_or("Radius must be specified")?;
pub fn build(self) -> Result<HexMaze, MazeBuilderError> {
let radius = self.radius.ok_or(MazeBuilderError::NoRadius)?;
let mut maze = self.create_hex_maze(radius);
if let Some(start_pos) = self.start_position {
if maze.get_tile(&start_pos).is_none() {
return Err(MazeBuilderError::InvalidStartPosition(start_pos));
}
}
if !maze.is_empty() {
self.generate_maze(&mut maze);
}
@@ -165,49 +191,203 @@ impl MazeBuilder {
}
fn generate_maze(&self, maze: &mut HexMaze) {
match self.seed {
Some(seed) => self.generate_from_seed(maze, seed),
None => self.generate_backtracking(maze),
}
}
fn generate_from_seed(&self, maze: &mut HexMaze, seed: u64) {
if maze.is_empty() {
return;
}
let start = Hex::ZERO;
let mut visited = HashSet::new();
let mut rng = ChaCha8Rng::seed_from_u64(seed);
self.recursive_backtrack(maze, start, &mut visited, &mut rng);
}
fn generate_backtracking(&self, maze: &mut HexMaze) {
if maze.is_empty() {
return;
}
let start = *maze.keys().next().unwrap();
let mut visited = HashSet::new();
let mut rng = thread_rng();
self.recursive_backtrack(maze, start, &mut visited, &mut rng);
}
fn recursive_backtrack<R: Rng>(
&self,
maze: &mut HexMaze,
current: Hex,
visited: &mut HashSet<Hex>,
rng: &mut R,
) {
visited.insert(current);
let mut directions = EdgeDirection::ALL_DIRECTIONS;
directions.shuffle(rng);
for direction in directions {
let neighbor = current + direction;
if maze.get_tile(&neighbor).is_some() && !visited.contains(&neighbor) {
maze.remove_tile_wall(&current, direction);
maze.remove_tile_wall(&neighbor, direction.const_neg());
self.recursive_backtrack(maze, neighbor, visited, rng);
match self.generator_type {
GeneratorType::RecursiveBacktracking => {
generate_backtracking(maze, self.start_position, self.seed)
}
}
}
}
#[cfg(test)]
mod test {
use hexx::EdgeDirection;
use super::*;
/// Helper function to count the number of tiles for a given radius
fn calculate_hex_tiles(radius: u32) -> usize {
let r = radius as i32;
(3 * r * r + 3 * r + 1) as usize
}
#[test]
fn new_builder() {
let builder = MazeBuilder::new();
assert!(builder.radius.is_none());
assert!(builder.seed.is_none());
assert!(builder.start_position.is_none());
}
#[test]
fn builder_with_radius() {
let radius = 5;
let maze = MazeBuilder::new().with_radius(radius).build().unwrap();
assert_eq!(maze.len(), calculate_hex_tiles(radius));
assert!(maze.get_tile(&Hex::ZERO).is_some());
}
#[test]
fn builder_without_radius() {
let maze = MazeBuilder::new().build();
assert!(matches!(maze, Err(MazeBuilderError::NoRadius)));
}
#[test]
fn builder_with_seed() {
let radius = 3;
let seed = 12345;
let maze1 = MazeBuilder::new()
.with_radius(radius)
.with_seed(seed)
.build()
.unwrap();
let maze2 = MazeBuilder::new()
.with_radius(radius)
.with_seed(seed)
.build()
.unwrap();
// Same seed should produce identical mazes
assert_eq!(maze1, maze2);
}
#[test]
fn different_seeds_produce_different_mazes() {
let radius = 3;
let maze1 = MazeBuilder::new()
.with_radius(radius)
.with_seed(12345)
.build()
.unwrap();
let maze2 = MazeBuilder::new()
.with_radius(radius)
.with_seed(54321)
.build()
.unwrap();
// Different seeds should produce different mazes
assert_ne!(maze1, maze2);
}
#[test]
fn maze_connectivity() {
let radius = 3;
let maze = MazeBuilder::new().with_radius(radius).build().unwrap();
// Helper function to count accessible neighbors
fn count_accessible_neighbors(maze: &HexMaze, pos: Hex) -> usize {
EdgeDirection::ALL_DIRECTIONS
.iter()
.filter(|&&dir| {
let neighbor = pos + dir;
if let Some(walls) = maze.get_walls(&pos) {
!walls.contains(dir) && maze.get_tile(&neighbor).is_some()
} else {
false
}
})
.count()
}
// Check that each tile has at least one connection
for &pos in maze.keys() {
let accessible_neighbors = count_accessible_neighbors(&maze, pos);
assert!(
accessible_neighbors > 0,
"Tile at {:?} has no accessible neighbors",
pos
);
}
}
#[test]
fn start_position() {
let radius = 3;
let start_pos = Hex::new(1, 1);
let maze = MazeBuilder::new()
.with_radius(radius)
.with_start_position(start_pos)
.build()
.unwrap();
assert!(maze.get_tile(&start_pos).is_some());
}
#[test]
fn invalid_start_position() {
let maze = MazeBuilder::new()
.with_radius(3)
.with_start_position(Hex::new(10, 10))
.build();
assert!(matches!(
maze,
Err(MazeBuilderError::InvalidStartPosition(_))
));
}
#[test]
fn maze_boundaries() {
let radius = 3;
let maze = MazeBuilder::new().with_radius(radius).build().unwrap();
// Test that tiles exist within the radius
for q in -(radius as i32)..=(radius as i32) {
for r in -(radius as i32)..=(radius as i32) {
let pos = Hex::new(q, r);
if q.abs() + r.abs() <= radius as i32 {
assert!(
maze.get_tile(&pos).is_some(),
"Expected tile at {:?} to exist",
pos
);
}
}
}
}
#[test]
fn different_radii() {
for radius in 1..=5 {
let maze = MazeBuilder::new().with_radius(radius).build().unwrap();
assert_eq!(
maze.len(),
calculate_hex_tiles(radius),
"Incorrect number of tiles for radius {}",
radius
);
}
}
#[test]
fn wall_consistency() {
let radius = 3;
let maze = MazeBuilder::new().with_radius(radius).build().unwrap();
// Check that if tile A has no wall to tile B,
// then tile B has no wall to tile A
for &pos in maze.keys() {
for &dir in &EdgeDirection::ALL_DIRECTIONS {
let neighbor = pos + dir;
if let (Some(walls), Some(neighbor_walls)) =
(maze.get_walls(&pos), maze.get_walls(&neighbor))
{
assert_eq!(
walls.contains(dir),
neighbor_walls.contains(dir.const_neg()),
"Wall inconsistency between {:?} and {:?}",
pos,
neighbor
);
}
}
}
}

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@@ -1,5 +1,49 @@
use std::collections::HashSet;
use hexx::{EdgeDirection, Hex};
use rand::{seq::SliceRandom, thread_rng, Rng, RngCore, SeedableRng};
use rand_chacha::ChaCha8Rng;
use crate::HexMaze;
#[derive(Debug, Clone, Copy, Default)]
pub enum GeneratorType {
#[default]
RecursiveBacktracking,
}
pub(crate) fn generate_backtracking(maze: &mut HexMaze, start_pos: Option<Hex>, seed: Option<u64>) {
if maze.is_empty() {
return;
}
let start = start_pos.unwrap_or(Hex::ZERO);
let mut visited = HashSet::new();
let mut rng: Box<dyn RngCore> = match seed {
Some(seed) => Box::new(ChaCha8Rng::seed_from_u64(seed)),
None => Box::new(thread_rng()),
};
recursive_backtrack(maze, start, &mut visited, &mut rng);
}
fn recursive_backtrack<R: Rng>(
maze: &mut HexMaze,
current: Hex,
visited: &mut HashSet<Hex>,
rng: &mut R,
) {
visited.insert(current);
let mut directions = EdgeDirection::ALL_DIRECTIONS;
directions.shuffle(rng);
for direction in directions {
let neighbor = current + direction;
if maze.get_tile(&neighbor).is_some() && !visited.contains(&neighbor) {
maze.remove_tile_wall(&current, direction);
maze.remove_tile_wall(&neighbor, direction.const_neg());
recursive_backtrack(maze, neighbor, visited, rng);
}
}
}

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@@ -4,13 +4,13 @@ mod maze;
mod tile;
mod walls;
pub use builder::MazeBuilder;
pub use builder::{MazeBuilder, MazeBuilderError};
pub use generator::GeneratorType;
pub use maze::HexMaze;
pub use tile::HexTile;
pub use walls::Walls;
pub mod prelude {
pub use super::{GeneratorType, HexMaze, HexTile, MazeBuilder, Walls};
pub use super::{GeneratorType, HexMaze, HexTile, MazeBuilder, MazeBuilderError, Walls};
pub use hexx::{EdgeDirection, Hex, HexLayout};
}