cipher-workshop/tui/src/event.rs

132 lines
4.2 KiB
Rust

use color_eyre::eyre::WrapErr;
use ratatui::crossterm::event::{self, Event as CrosstermEvent};
use std::{
sync::mpsc,
thread,
time::{Duration, Instant},
};
/// The frequency at which tick events are emitted.
const TICK_FPS: f64 = 30.0;
/// Representation of all possible events.
#[derive(Clone, Debug)]
pub enum Event {
/// An event that is emitted on a regular schedule.
///
/// Use this event to run any code which has to run outside of being a direct response to a user
/// event. e.g. polling exernal systems, updating animations, or rendering the UI based on a
/// fixed frame rate.
Tick,
/// Crossterm events.
///
/// These events are emitted by the terminal.
Crossterm(CrosstermEvent),
/// Application events.
///
/// Use this event to emit custom events that are specific to your application.
App(AppEvent),
}
/// Application events.
///
/// You can extend this enum with your own custom events.
#[derive(Clone, Debug)]
pub enum AppEvent {
/// Increment the counter.
Increment,
/// Decrement the counter.
Decrement,
/// Quit the application.
Quit,
}
/// Terminal event handler.
#[derive(Debug)]
pub struct EventHandler {
/// Event sender channel.
sender: mpsc::Sender<Event>,
/// Event receiver channel.
receiver: mpsc::Receiver<Event>,
}
impl EventHandler {
/// Constructs a new instance of [`EventHandler`] and spawns a new thread to handle events.
pub fn new() -> Self {
let (sender, receiver) = mpsc::channel();
let actor = EventThread::new(sender.clone());
thread::spawn(|| actor.run());
Self { sender, receiver }
}
/// Receives an event from the sender.
///
/// This function blocks until an event is received.
///
/// # Errors
///
/// This function returns an error if the sender channel is disconnected. This can happen if an
/// error occurs in the event thread. In practice, this should not happen unless there is a
/// problem with the underlying terminal.
pub fn next(&self) -> color_eyre::Result<Event> {
Ok(self.receiver.recv()?)
}
/// Queue an app event to be sent to the event receiver.
///
/// This is useful for sending events to the event handler which will be processed by the next
/// iteration of the application's event loop.
pub fn send(&self, app_event: AppEvent) {
// Ignore the result as the reciever cannot be dropped while this struct still has a
// reference to it
let _ = self.sender.send(Event::App(app_event));
}
}
/// A thread that handles reading crossterm events and emitting tick events on a regular schedule.
struct EventThread {
/// Event sender channel.
sender: mpsc::Sender<Event>,
}
impl EventThread {
/// Constructs a new instance of [`EventThread`].
const fn new(sender: mpsc::Sender<Event>) -> Self {
Self { sender }
}
/// Runs the event thread.
///
/// This function emits tick events at a fixed rate and polls for crossterm events in between.
fn run(self) -> color_eyre::Result<()> {
let tick_interval = Duration::from_secs_f64(1.0 / TICK_FPS);
let mut last_tick = Instant::now();
loop {
// emit tick events at a fixed rate
let timeout = tick_interval.saturating_sub(last_tick.elapsed());
if timeout == Duration::ZERO {
last_tick = Instant::now();
self.send(Event::Tick);
}
// poll for crossterm events, ensuring that we don't block the tick interval
if event::poll(timeout).wrap_err("failed to poll for crossterm events")? {
let event = event::read().wrap_err("failed to read crossterm event")?;
self.send(Event::Crossterm(event));
}
}
}
/// Sends an event to the receiver.
fn send(&self, event: Event) {
// Ignores the result because shutting down the app drops the receiver, which causes the send
// operation to fail. This is expected behavior and should not panic.
let _ = self.sender.send(event);
}
}
impl Default for EventHandler {
fn default() -> Self {
Self::new()
}
}