Added vscode settings

This commit is contained in:
Kristofers Solo
2022-04-28 20:54:44 +03:00
parent 245c3ca779
commit 837a479d82
25004 changed files with 2499800 additions and 0 deletions

View File

@@ -0,0 +1,36 @@
{
"comments": {
"lineComment": "#",
"blockComment": ["\"\"\"", "\"\"\""]
},
"brackets": [
["(", ")"],
["[", "]"],
["{", "}"]
],
"autoClosingPairs": [
["'", "'"],
["\"", "\""],
["(", ")"],
["[", "]"],
["{", "}"]
],
"surroundingPairs": [
["'", "'"],
["\"", "\""],
["(", ")"],
["[", "]"],
["{", "}"]
],
"indentationRules": {
"increaseIndentPattern": "^\\s*((class|static func|func|else|elif|for|if|match|while|enum)|(.*\\sdo\\b))\\b[^\\{;]*$",
"decreaseIndentPattern": "^\\s*([}\\]]([,)]?\\s*(#|$)|\\.[a-zA-Z_]\\w*\\b)|(else|elif)\\b)"
},
"folding": {
"offSide": true,
"markers": {
"start": "^\\s*#\\s*region\\b",
"end": "^\\s*#\\s*endregion\\b"
}
}
}

View File

@@ -0,0 +1,200 @@
{
"Inner class": {
"prefix": "class",
"body": [
"class $1 extends ${2:Reference}",
"\t$3"
]
},
"Print messages to console": {
"prefix": "pr",
"body": [
"print($1)"
]
},
"_ready method of Node": {
"prefix": "ready",
"body": [
"func _ready():",
"\t${1:pass}"
]
},
"_init method of Object": {
"prefix": "init",
"body": [
"func _init():",
"\t${1:pass}"
]
},
"_process method of Node": {
"prefix": "process",
"body": [
"func _process(delta):",
"\t${1:pass}"
]
},
"_input method of Node": {
"prefix": "input",
"body": [
"func _input(event):",
"\t${1:pass}"
]
},
"_input_event method of Node": {
"prefix": "inpute",
"body": [
"func _input_event(event):",
"\t${1:pass}"
]
},
"_draw method of Node": {
"prefix": "draw",
"body": [
"func _draw():",
"\t${1:pass}"
]
},
"_gui_input method of Node": {
"prefix": "guii",
"body": [
"func _gui_input(event):",
"\t${1:pass}"
]
},
"for loop": {
"prefix": "for",
"body": [
"for $1 in $2:",
"\t${3:pass}"
]
},
"for range loop": {
"prefix": "for",
"body": [
"for $1 in range(${2:start}{$3:,end}):",
"\t${4:pass}"
]
},
"if elif else": {
"prefix": "if",
"body": [
"if ${1:condition}:",
"\t${3:pass}",
"elif ${2:condition}:",
"\t${4:pass}",
"else:",
"\t${5:pass}"
]
},
"if else": {
"prefix": "if",
"body": [
"if ${1:condition}:",
"\t${2:pass}",
"else:",
"\t${3:pass}"
]
},
"if": {
"prefix": "if",
"body": [
"if ${1:condition}:",
"\t${2:pass}"
]
},
"while": {
"prefix": "while",
"body": [
"while ${1:condition}:",
"\t${2:pass}"
]
},
"function define": {
"prefix": "func",
"body": [
"func ${1:method}(${2:args}):",
"\t${3:pass}"
]
},
"signal declaration": {
"prefix": "signal",
"body": [
"signal ${1:signalname}(${2:args})"
]
},
"export variables": {
"prefix": "export",
"body": [
"export(${1:type}${2:,other_configs}) var ${3:name}${4: = default}${5: setget }"
]
},
"define variables": {
"prefix": "var",
"body": [
"var ${1:name}${2: = default}${3: setget }"
]
},
"define onready variables": {
"prefix": "onready",
"body": [
"onready var ${1:name} = get_node($2)"
]
},
"Is instance of a class or script": {
"prefix": "is",
"body": [
"${1:instance} is ${2:class}"
]
},
"element in array": {
"prefix": "in",
"body": [
"${1:element} in ${$2:array}"
]
},
"GDScript template": {
"prefix": "gdscript",
"body": [
"extends ${1:BaseClass}",
"",
"# class member variables go here, for example:",
"# var a = 2",
"# var b = \"textvar\"",
"",
"func _ready():",
"\t# Called every time the node is added to the scene.",
"\t# Initialization here",
"\tpass",
""
]
},
"pass statement": {
"prefix": "pass",
"body": [
"pass"
]
}
}