Tetris/src/game/screens/score.py
2024-01-07 20:19:17 +02:00

166 lines
5.2 KiB
Python

import pygame
from utils import CONFIG, GameMode
from .base import BaseScreen, SceenElement, TextScreen
def save_score(score: int) -> None:
"""
Save the score to the highscore file.
Args:
score: The score to be saved.
"""
with open(CONFIG.game.highscore, "w") as file:
file.write(str(score))
def read_score() -> int:
"""
Read the score from the highscore file.
Returns:
The score read from the file.
"""
try:
with open(CONFIG.game.highscore, "r") as file:
return int(file.read())
except FileNotFoundError:
return 0
except ValueError:
return 0
class Score(BaseScreen, SceenElement, TextScreen):
"""
Class representing the score on the sidebar.
Args:
game_mode: The game mode.
Attributes:
game_mode: The game mode.
highscore: The highscore.
surface: Pygame surface representing the score.
display_surface: Pygame display surface.
rect: Pygame rectangle representing the score.
font: Pygame font used to display the score.
text: Text to be displayed on the score.
increment_height: Height of each text element in the score.
"""
def __init__(self, game_mode: GameMode) -> None:
self.game_mode = game_mode
self.highscore: int = read_score()
self._initialize_surface()
self._initialize_rect()
self._initialize_font()
self.update(1, 0, 0)
self._initialize_increment_height()
def run(self) -> None:
"""Display the score on the game surface."""
self.draw()
def update(self, lines: int, score: int, level: int) -> None:
"""
Update the score information.
Args:
lines (int): Number of lines cleared.
score (int): Current game score.
level (int): Current game level.
"""
if score > self.highscore:
self.highscore = score
save_score(score)
self.text: list[tuple[str, int]] = [
("Score", score),
("Level", level),
("Lines", lines),
("High Score", self.highscore),
]
if self.game_mode in (GameMode.AI_PLAYING, GameMode.AI_TRAINING):
self.text.append(("Generations", 0))
def draw(self) -> None:
"""Draw the score on the score surface."""
self._update_display_surface()
self._draw_background()
self._draw_text()
self._draw_border()
def _draw_text(self) -> None:
"""Draw the text on the score surface."""
for idx, text in enumerate(self.text):
x = self.surface.get_width() / 2
y = self.increment_height / 2 + idx * self.increment_height
self._display_text(text, pygame.Vector2(x, y))
def _display_text(self, text_value: tuple[str, int], pos: pygame.Vector2) -> None:
"""
Display a single text element on the score surface.
Args:
text_value: A tuple containing the label and value of the text element.
pos: The position (x, y) where the text should be displayed.
"""
text, value = text_value
if len(text) >= 10:
text_surface = self.font.render(f"{text}:", True, CONFIG.colors.fg_sidebar)
value_surface = self.font.render(f"{value}", True, CONFIG.colors.fg_sidebar)
value_rect = value_surface.get_rect(center=(pos.x, pos.y + 40))
self.surface.blit(value_surface, value_rect)
else:
text_surface = self.font.render(
f"{text}: {value}", True, CONFIG.colors.fg_sidebar
)
text_rect = text_surface.get_rect(center=pos)
self.surface.blit(text_surface, text_rect)
text_rect = text_surface.get_rect(center=pos)
self.surface.blit(text_surface, text_rect)
def _draw_border(self) -> None:
"""Draw the border of the score surface."""
pygame.draw.rect(
self.display_surface,
CONFIG.colors.border_highlight,
self.rect,
CONFIG.game.line_width * 2,
CONFIG.game.border_radius,
)
def _draw_background(self) -> None:
"""Fill the background of the score display."""
self.surface.fill(CONFIG.colors.bg_sidebar)
def _initialize_surface(self) -> None:
"""Initialize the score surface."""
self.surface = pygame.Surface(CONFIG.sidebar.score)
self.display_surface = pygame.display.get_surface()
def _initialize_rect(self) -> None:
"""Initialize the score rectangle."""
self.rect = self.surface.get_rect(
bottomright=CONFIG.window.size - CONFIG.window.padding
)
def _initialize_font(self) -> None:
"""Initialize the font used to display the score."""
self.font = pygame.font.Font(CONFIG.font.family, CONFIG.font.size)
def _initialize_increment_height(self) -> None:
"""Initialize the increment height for positioning text elements."""
self.increment_height = self.surface.get_height() / len(self.text)
def _update_display_surface(self) -> None:
"""Update the display surface."""
self.display_surface.blit(self.surface, self.rect)