Tetris/src/game/screens/menu_button.py
2024-01-06 05:07:46 +02:00

89 lines
2.9 KiB
Python

from typing import Callable, Optional
import pygame
from utils import CONFIG
from .base import BaseScreen, SceenElement, TextScreen
from .button import Button
class MenuButton(Button, BaseScreen, SceenElement, TextScreen):
def __init__(self, text: str, action: Optional[Callable[[], None]]) -> None:
super().__init__(text, action)
self._initialize_surface()
self._initialize_font()
def on_click(self) -> None:
"""Handle click event."""
if self.action:
self.action()
def on_hover(self) -> None:
"""Handle hover event."""
self._draw_border()
def run(self) -> None:
"""Display the button on the game surface."""
self.draw()
def update(self) -> None:
"""Update the button."""
pass
def draw(self, surface: pygame.Surface, pos: tuple[float, float]) -> None:
"""Draw the button on the button surface."""
self._initialize_rect(pos)
self._update_display_surface()
self._draw_background()
self._draw_text()
self._draw_border()
def _initialize_surface(self) -> None:
"""Initialize the button surface."""
self.surface = pygame.Surface(CONFIG.window.button.size)
self.display_surface = pygame.display.get_surface()
def _initialize_rect(self, pos: tuple[float, float]) -> None:
"""Initialize the button rectangle."""
self.rect = self.surface.get_rect(center=pos)
def _draw_text(self) -> None:
"""Draw the text on the text surface."""
x = self.surface.get_width() / 2
y = self.surface.get_height() / 2
self._display_text(self.text, (x, y))
def _display_text(self, text: str, pos: tuple[float, float]) -> None:
"""
Display a single text element on the button surface.
Args:
text: The text to be displayed.
pos: The position (x, y) where the text should be displayed.
"""
text_surface = self.font.render(text, True, CONFIG.colors.fg_sidebar)
text_rect = text_surface.get_rect(center=pos)
self.surface.blit(text_surface, text_rect)
def _initialize_font(self) -> None:
"""Initialize the font used to display the score."""
self.font = pygame.font.Font(CONFIG.font.family, CONFIG.font.size)
def _draw_background(self) -> None:
"""Fill the background of the button."""
self.surface.fill(CONFIG.colors.bg_sidebar)
def _draw_border(self) -> None:
"""Draw the border of the button."""
pygame.draw.rect(
self.display_surface,
CONFIG.colors.border_highlight,
self.rect,
CONFIG.game.line_width * 2,
CONFIG.game.border_radius,
)
def _update_display_surface(self) -> None:
"""Update the display surface."""
self.display_surface.blit(self.surface, self.rect)