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feat(game): display text
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@ -9,7 +9,37 @@ class Score:
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self.rect = self.surface.get_rect(
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self.rect = self.surface.get_rect(
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bottomright=CONFIG.window.size.sub(CONFIG.window.padding)
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bottomright=CONFIG.window.size.sub(CONFIG.window.padding)
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)
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)
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self.surface.fill(CONFIG.colors.bg_sidebar)
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self.font = pygame.font.Font(CONFIG.font.family, CONFIG.font.size)
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self.text = ["Score", "Level", "Lines"]
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self.increment_height = self.surface.get_height() / 3
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def run(self) -> None:
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def run(self) -> None:
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self.dispaly_surface.blit(self.surface, self.rect)
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self.dispaly_surface.blit(self.surface, self.rect)
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self.draw()
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def draw(self) -> None:
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self.surface.fill(CONFIG.colors.bg_sidebar)
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self._draw_text()
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self._draw_border()
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def _draw_text(self) -> None:
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for idx, text in enumerate(self.text):
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x = self.surface.get_width() / 2
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y = self.increment_height / 2 + idx * self.increment_height
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self._display_text(text, (x, y))
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def _display_text(self, text: str, pos: tuple[int, int]) -> None:
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text_surface = self.font.render(text, True, CONFIG.colors.fg_sidebar)
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text_rect = text_surface.get_rect(center=pos)
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self.surface.blit(text_surface, text_rect)
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def _draw_border(self) -> None:
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pygame.draw.rect(
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self.dispaly_surface,
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CONFIG.colors.border_highlight,
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self.rect,
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CONFIG.game.line_width * 2,
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CONFIG.game.border_radius,
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)
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