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refactor(game): add image property
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822dd60bc1
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@ -14,17 +14,18 @@ class FigureConfig(NamedTuple):
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Attributes:
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shape: The shape of the figure.
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color: The color of the figure.
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filename: The filename of the image of the figure.
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image: The image of the figure.
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"""
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shape: list[Vec2]
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color: str
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image: pygame.Surface
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filename: str
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def _load_image(filename: str) -> pygame.Surface:
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return pygame.image.load(BASE_PATH / "assets" / "figures" / filename) # TODO: add `.convert_alpha()``
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# TODO: change colors of images
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@property
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def image(self) -> pygame.Surface:
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# TODO: change colors of images
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return pygame.image.load(BASE_PATH / "assets" / "figures" / self.filename).convert_alpha()
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class Figure(Enum):
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@ -47,7 +48,7 @@ class Figure(Enum):
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Vec2(0, 1),
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],
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TokyoNightNight().cyan,
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_load_image("I.png"),
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"I.png",
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)
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O = FigureConfig(
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[
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@ -57,7 +58,7 @@ class Figure(Enum):
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Vec2(1, -1),
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],
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TokyoNightNight().yellow,
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_load_image("O.png"),
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"O.png",
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)
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T = FigureConfig(
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[
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@ -67,7 +68,7 @@ class Figure(Enum):
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Vec2(0, -1),
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],
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TokyoNightNight().purple,
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_load_image("T.png"),
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"T.png",
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)
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S = FigureConfig(
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@ -78,7 +79,7 @@ class Figure(Enum):
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Vec2(1, -1),
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],
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TokyoNightNight().green,
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_load_image("S.png"),
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"S.png",
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)
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Z = FigureConfig(
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[
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@ -88,7 +89,7 @@ class Figure(Enum):
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Vec2(-1, -1),
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],
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TokyoNightNight().red,
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_load_image("Z.png"),
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"Z.png",
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)
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J = FigureConfig(
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[
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@ -98,7 +99,7 @@ class Figure(Enum):
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Vec2(-1, 1),
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],
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TokyoNightNight().blue,
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_load_image("J.png"),
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"J.png",
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)
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L = FigureConfig(
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[
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@ -108,7 +109,7 @@ class Figure(Enum):
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Vec2(1, 1),
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],
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TokyoNightNight().orange,
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_load_image("L.png"),
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"L.png",
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)
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@classmethod
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