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refactor(utils): move Position and Size to separate files
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@ -1,5 +1,7 @@
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from .config import CONFIG, Position, Size
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from .config import CONFIG
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from .log import log
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from .path import BASE_PATH
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from .position import Position
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from .size import Size
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__all__ = ["BASE_PATH", "CONFIG", "log", "Size", "Position"]
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@ -1,42 +1,12 @@
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from typing import NamedTuple, Union
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from attr import define, field
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from .colors import TokyoNightNight
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from .position import Position
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from .size import Size
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PADDING = 20
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class Size(NamedTuple):
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width: int | float
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height: int | float
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def add(self, other: Union["Size", int, float]) -> "Size":
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if isinstance(other, Size):
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return Size(self.width + other.width, self.height + other.height)
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return Size(self.width + other, self.height + other)
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def sub(self, other: Union["Size", int, float]) -> "Size":
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if isinstance(other, Size):
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return Size(self.width - other.width, self.height - other.height)
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return Size(self.width - other, self.height - other)
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class Position(NamedTuple):
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x: int | float
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y: int | float
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def add(self, other: Union["Position", int, float]) -> "Position":
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if isinstance(other, Position):
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return Position(self.x + other.x, self.y + other.y)
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return Position(self.x + other, self.y + other)
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def sub(self, other: Union["Position", int, float]) -> "Position":
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if isinstance(other, Position):
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return Position(self.x - other.x, self.y - other.y)
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return Position(self.x - other, self.y - other)
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@define
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class Game:
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columns: int = 10
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@ -44,8 +14,8 @@ class Game:
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line_width: int = 1
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border_radius: int = 2
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padding: int = PADDING
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cell_size: int = 40
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size: Size = Size(columns * cell_size, rows * cell_size)
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cell: Size = Size(40, 40)
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size: Size = Size(columns * cell.width, rows * cell.width)
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pos: Position = Position(padding, padding)
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43
src/utils/position.py
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43
src/utils/position.py
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@ -0,0 +1,43 @@
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from typing import NamedTuple, Union
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class Position(NamedTuple):
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x: int | float
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y: int | float
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def add(self, other: Union["Position", int, float]) -> "Position":
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if isinstance(other, Position):
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return Position(self.x + other.x, self.y + other.y)
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return Position(self.x + other, self.y + other)
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def sub(self, other: Union["Position", int, float]) -> "Position":
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if isinstance(other, Position):
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return Position(self.x - other.x, self.y - other.y)
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return Position(self.x - other, self.y - other)
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def add_x(self, other: Union["Position", int, float]) -> "Position":
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if isinstance(other, Position):
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return Position(self.x + other.x, self.y)
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return Position(self.x + other, self.y)
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def add_y(self, other: Union["Position", int, float]) -> "Position":
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if isinstance(other, Position):
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return Position(self.x, self.y + other.y)
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return Position(self.x, self.y + other)
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def sub_x(self, other: Union["Position", int, float]) -> "Position":
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if isinstance(other, Position):
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return Position(self.x - other.x, self.y)
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return Position(self.x - other, self.y)
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def sub_y(self, other: Union["Position", int, float]) -> "Position":
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if isinstance(other, Position):
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return Position(self.x, self.y - other.y)
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return Position(self.x, self.y - other)
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def to_grid(self) -> "Position":
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from .config import CONFIG
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return Position(
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self.x * CONFIG.game.cell.width, self.y * CONFIG.game.cell.height
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)
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16
src/utils/size.py
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16
src/utils/size.py
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@ -0,0 +1,16 @@
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from typing import NamedTuple, Union
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class Size(NamedTuple):
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width: int | float
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height: int | float
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def add(self, other: Union["Size", int, float]) -> "Size":
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if isinstance(other, Size):
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return Size(self.width + other.width, self.height + other.height)
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return Size(self.width + other, self.height + other)
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def sub(self, other: Union["Size", int, float]) -> "Size":
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if isinstance(other, Size):
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return Size(self.width - other.width, self.height - other.height)
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return Size(self.width - other, self.height - other)
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