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https://github.com/kristoferssolo/Tetris.git
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feat(game): add disabled button colors
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20
src/game/screens/base_button.py
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20
src/game/screens/base_button.py
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@ -0,0 +1,20 @@
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from abc import ABC, ABCMeta, abstractmethod
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from typing import Callable, Optional
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import pygame
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class BaseButton(ABC, metaclass=ABCMeta):
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"""Base button class."""
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def __init__(self, text: str, action: Optional[Callable[[], None]]) -> None:
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self.action = action
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self.text = text
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@abstractmethod
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def on_click(self) -> None:
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"""Handle click event."""
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@abstractmethod
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def on_hover(self, event: pygame.Event) -> None:
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"""Handle hover event."""
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@ -1,20 +1,113 @@
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from abc import ABC, ABCMeta, abstractmethod
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from typing import Callable, Optional
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import pygame
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from utils import CONFIG
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from .base import BaseScreen, SceenElement, TextScreen
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from .base_button import BaseButton
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class Button(ABC, metaclass=ABCMeta):
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"""Base button class."""
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class Button(BaseButton, BaseScreen, SceenElement, TextScreen):
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def __init__(self, text: str, action: Optional[Callable[[], None]]) -> None:
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self.action = action
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self.text = text
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super().__init__(text, action)
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self._initialize_surface()
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self._initialize_font()
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self._set_default_background_color()
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self._set_default_text_color()
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@abstractmethod
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def on_click(self) -> None:
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"""Handle click event."""
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if self.action:
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self.action()
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@abstractmethod
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def on_hover(self) -> None:
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def on_hover(self, event: pygame.Event) -> None:
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"""Handle hover event."""
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if self.rect.collidepoint(event.pos):
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self._set_background_color(CONFIG.colors.bg_visual)
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else:
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self._set_default_background_color()
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def run(self) -> None:
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pass
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def update(self) -> None:
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"""Update the button."""
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def draw(self, surface: pygame.Surface, pos: tuple[float, float]) -> None:
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"""Draw the button on the button surface."""
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self._initialize_rect(pos)
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self._update_display_surface()
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self._draw_background()
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self._draw_text()
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self._draw_border()
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def _initialize_surface(self) -> None:
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"""Initialize the button surface."""
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self.surface = pygame.Surface(CONFIG.window.button.size)
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self.display_surface = pygame.display.get_surface()
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def _initialize_rect(self, pos: tuple[float, float]) -> None:
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"""Initialize the button rectangle."""
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self.rect = self.surface.get_rect(center=pos)
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def _draw_text(self) -> None:
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"""Draw the text on the text surface."""
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x = self.surface.get_width() / 2
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y = self.surface.get_height() / 2
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self._display_text(self.text, (x, y))
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def _display_text(self, text: str, pos: tuple[float, float]) -> None:
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"""
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Display a single text element on the button surface.
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Args:
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text: The text to be displayed.
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pos: The position (x, y) where the text should be displayed.
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"""
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text_surface = self.font.render(text, True, self.text_color)
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text_rect = text_surface.get_rect(center=pos)
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self.surface.blit(text_surface, text_rect)
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def _initialize_font(self) -> None:
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"""Initialize the font used to display the score."""
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self.font = pygame.font.Font(CONFIG.font.family, CONFIG.font.size)
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def _draw_background(self) -> None:
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"""Fill the background of the button."""
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self.surface.fill(self.color)
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def _draw_border(self) -> None:
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"""Draw the border of the button."""
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pygame.draw.rect(
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self.display_surface,
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CONFIG.colors.border_highlight,
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self.rect,
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CONFIG.game.line_width * 2,
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CONFIG.game.border_radius,
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)
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def _update_display_surface(self) -> None:
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"""Update the display surface."""
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self.display_surface.blit(self.surface, self.rect)
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def _set_default_background_color(self) -> None:
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"""Set the default background color of the button."""
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self._set_background_color(CONFIG.colors.bg_sidebar)
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def _set_default_text_color(self) -> None:
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"""Set the default text color of the button."""
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self._set_text_color(CONFIG.colors.fg_float)
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def _set_text_color(self, color: str = CONFIG.colors.fg_float) -> None:
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"""Set the text color of the button."""
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if self.action is None:
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self.text_color = CONFIG.colors.fg_dark
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return
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self.text_color = color
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def _set_background_color(self, color: str) -> None:
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"""Set the background color of the button."""
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if self.action is None:
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self.color = CONFIG.colors.comment
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return
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self.color = color
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@ -6,8 +6,8 @@ from utils import CONFIG, GameMode
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from game.log import log
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from .base import BaseScreen, SceenElement, TextScreen
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from .button import Button
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from .game import Game
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from .menu_button import MenuButton
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class Main(BaseScreen, SceenElement, TextScreen):
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@ -43,12 +43,8 @@ class Main(BaseScreen, SceenElement, TextScreen):
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if button.rect.collidepoint(mouse_pos):
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button.on_click()
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elif event.type == pygame.MOUSEMOTION:
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mouse_pos = pygame.mouse.get_pos()
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for button in self.buttons:
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if button.rect.collidepoint(mouse_pos):
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button.update(True)
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else:
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button.update(False)
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button.on_hover(event)
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def run(self) -> None:
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while True:
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@ -57,15 +53,19 @@ class Main(BaseScreen, SceenElement, TextScreen):
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def exit(self) -> None:
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"""Exit the game."""
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log.info("Exiting the game")
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pygame.quit()
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sys.exit()
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def play(self) -> None:
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pass
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def _set_buttons(self) -> None:
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self.buttons: list[MenuButton] = [
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MenuButton("Play", None),
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MenuButton("AI", None),
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MenuButton("Settings", None),
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MenuButton("Quit", self.exit),
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self.buttons: list[Button] = [
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Button("Play", self.play),
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Button("AI", None),
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Button("Settings", None),
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Button("Quit", self.exit),
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]
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def _initialize_pygame(self) -> None:
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@ -1,95 +0,0 @@
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from typing import Callable, Optional
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import pygame
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from utils import CONFIG
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from .base import BaseScreen, SceenElement, TextScreen
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from .button import Button
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class MenuButton(Button, BaseScreen, SceenElement, TextScreen):
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def __init__(self, text: str, action: Optional[Callable[[], None]]) -> None:
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super().__init__(text, action)
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self._initialize_surface()
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self._initialize_font()
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self.hover = False
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def on_click(self) -> None:
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"""Handle click event."""
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if self.action:
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self.action()
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def on_hover(self) -> None:
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"""Handle hover event."""
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self._draw_hover_background()
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def run(self) -> None:
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pass
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def update(self, hover: bool = False) -> None:
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"""Update the button."""
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self.hover = hover
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def draw(self, surface: pygame.Surface, pos: tuple[float, float]) -> None:
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"""Draw the button on the button surface."""
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self._initialize_rect(pos)
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self._update_display_surface()
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if self.hover:
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self.on_hover()
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else:
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self._draw_background()
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self._draw_text()
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self._draw_border()
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def _initialize_surface(self) -> None:
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"""Initialize the button surface."""
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self.surface = pygame.Surface(CONFIG.window.button.size)
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self.display_surface = pygame.display.get_surface()
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def _initialize_rect(self, pos: tuple[float, float]) -> None:
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"""Initialize the button rectangle."""
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self.rect = self.surface.get_rect(center=pos)
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def _draw_text(self) -> None:
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"""Draw the text on the text surface."""
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x = self.surface.get_width() / 2
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y = self.surface.get_height() / 2
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self._display_text(self.text, (x, y))
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def _display_text(self, text: str, pos: tuple[float, float]) -> None:
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"""
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Display a single text element on the button surface.
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Args:
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text: The text to be displayed.
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pos: The position (x, y) where the text should be displayed.
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"""
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text_surface = self.font.render(text, True, CONFIG.colors.fg_sidebar)
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text_rect = text_surface.get_rect(center=pos)
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self.surface.blit(text_surface, text_rect)
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def _initialize_font(self) -> None:
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"""Initialize the font used to display the score."""
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self.font = pygame.font.Font(CONFIG.font.family, CONFIG.font.size)
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def _draw_background(self) -> None:
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"""Fill the background of the button."""
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self.surface.fill(CONFIG.colors.bg_sidebar)
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def _draw_hover_background(self) -> None:
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"""Fill the background of the button."""
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self.surface.fill(CONFIG.colors.bg_visual)
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def _draw_border(self) -> None:
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"""Draw the border of the button."""
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pygame.draw.rect(
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self.display_surface,
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CONFIG.colors.border_highlight,
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self.rect,
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CONFIG.game.line_width * 2,
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CONFIG.game.border_radius,
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)
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def _update_display_surface(self) -> None:
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"""Update the display surface."""
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self.display_surface.blit(self.surface, self.rect)
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