mirror of
https://github.com/kristoferssolo/Tetris.git
synced 2025-10-21 20:00:35 +00:00
feat(game): volume from file
This commit is contained in:
parent
8e3ed493e0
commit
37132f54e0
@ -15,6 +15,10 @@ ccw = ["ctrl", "z", "kp3", "kp7"] # counter-clockwise
|
|||||||
hold = ["shift", "c", "kp0"]
|
hold = ["shift", "c", "kp0"]
|
||||||
drop = ["space", "kp5"]
|
drop = ["space", "kp5"]
|
||||||
|
|
||||||
[Sound]
|
[Volume.Music]
|
||||||
music = true
|
enabled = true
|
||||||
volume = 0.5
|
level = 0.01
|
||||||
|
|
||||||
|
[Volume.SFX]
|
||||||
|
enabled = true
|
||||||
|
level = 0.02
|
||||||
|
|||||||
@ -100,7 +100,10 @@ class Game(BaseScreen):
|
|||||||
|
|
||||||
def _start_background_music(self) -> None:
|
def _start_background_music(self) -> None:
|
||||||
"""Start playing background music."""
|
"""Start playing background music."""
|
||||||
if self.game_mode is GameMode.PLAYER:
|
if (
|
||||||
|
self.game_mode is GameMode.PLAYER
|
||||||
|
and self.settings["Volume"]["Music"]["enabled"]
|
||||||
|
):
|
||||||
self.music = pygame.mixer.Sound(CONFIG.music.background)
|
self.music = pygame.mixer.Sound(CONFIG.music.background)
|
||||||
self.music.set_volume(CONFIG.music.volume)
|
self.music.set_volume(self.settings["Volume"]["Music"]["level"])
|
||||||
self.music.play(-1)
|
self.music.play(-1)
|
||||||
|
|||||||
@ -337,13 +337,19 @@ class Tetris(BaseScreen):
|
|||||||
|
|
||||||
def _initialize_sound(self) -> None:
|
def _initialize_sound(self) -> None:
|
||||||
"""Initialize game sounds."""
|
"""Initialize game sounds."""
|
||||||
if self.game_mode is GameMode.PLAYER:
|
if (
|
||||||
|
self.game_mode is GameMode.PLAYER
|
||||||
|
and self.settings["Volume"]["SFX"]["enabled"]
|
||||||
|
):
|
||||||
self.landing_sound = pygame.mixer.Sound(CONFIG.music.landing)
|
self.landing_sound = pygame.mixer.Sound(CONFIG.music.landing)
|
||||||
self.landing_sound.set_volume(CONFIG.music.volume * 2)
|
self.landing_sound.set_volume(self.settings["Volume"]["SFX"]["level"])
|
||||||
|
|
||||||
def _play_landing_sound(self) -> None:
|
def _play_landing_sound(self) -> None:
|
||||||
"""Play the landing sound effect."""
|
"""Play the landing sound effect."""
|
||||||
if self.game_mode is GameMode.PLAYER:
|
if (
|
||||||
|
self.game_mode is GameMode.PLAYER
|
||||||
|
and self.settings["Volume"]["SFX"]["enabled"]
|
||||||
|
):
|
||||||
self.landing_sound.play()
|
self.landing_sound.play()
|
||||||
|
|
||||||
def _update_display_surface(self) -> None:
|
def _update_display_surface(self) -> None:
|
||||||
|
|||||||
@ -63,7 +63,6 @@ class Window:
|
|||||||
class Music:
|
class Music:
|
||||||
background: Path = BASE_PATH / "assets" / "music" / "background.wav"
|
background: Path = BASE_PATH / "assets" / "music" / "background.wav"
|
||||||
landing: Path = BASE_PATH / "assets" / "music" / "landing.wav"
|
landing: Path = BASE_PATH / "assets" / "music" / "landing.wav"
|
||||||
volume: float = 0.01
|
|
||||||
|
|
||||||
|
|
||||||
@define
|
@define
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user