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https://github.com/kristoferssolo/Tetris.git
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feat(utils): add Size and Position
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from .config import CONFIG
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from .config import CONFIG, Position, Size
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from .log import log
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from .log import log
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from .path import BASE_PATH
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from .path import BASE_PATH
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__all__ = ["BASE_PATH", "CONFIG", "log"]
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__all__ = ["BASE_PATH", "CONFIG", "log", "Size", "Position"]
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@ -1,34 +1,63 @@
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from typing import NamedTuple
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from typing import NamedTuple, Union
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from attr import define
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from attr import define, field
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from .colors import TokyoNightNight
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from .colors import TokyoNightNight
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PADDING = 20
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class Size(NamedTuple):
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class Size(NamedTuple):
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width: int
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width: int | float
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height: int
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height: int | float
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def add(self, other: Union["Size", int, float]) -> "Size":
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if isinstance(other, Size):
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return Size(self.width + other.width, self.height + other.height)
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return Size(self.width + other, self.height + other)
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def sub(self, other: Union["Size", int, float]) -> "Size":
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if isinstance(other, Size):
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return Size(self.width - other.width, self.height - other.height)
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return Size(self.width - other, self.height - other)
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class Position(NamedTuple):
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x: int | float
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y: int | float
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def add(self, other: Union["Position", int, float]) -> "Position":
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if isinstance(other, Position):
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return Position(self.x + other.x, self.y + other.y)
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return Position(self.x + other, self.y + other)
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def sub(self, other: Union["Position", int, float]) -> "Position":
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if isinstance(other, Position):
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return Position(self.x - other.x, self.y - other.y)
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return Position(self.x - other, self.y - other)
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@define
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@define
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class Game:
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class Game:
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columns: int = 10
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columns: int = 10
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rows: int = 20
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rows: int = 20
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padding: int = PADDING
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cell_size: int = 40
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cell_size: int = 40
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size: Size = Size(columns * cell_size, rows * cell_size)
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size: Size = Size(columns * cell_size, rows * cell_size)
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pos: Position = Position(padding, padding)
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@define
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@define
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class SideBar:
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class SideBar:
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size: Size = Size(200, Game().size.height)
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size: Size = Size(200, Game().size.height)
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preview_height_fraction: float = 0.7
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score: Size = Size(size.width, size.height * 0.3)
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score_height_fraction: float = 1 - preview_height_fraction
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preview: Size = Size(size.width, size.height * 0.7)
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@define
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@define
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class Window:
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class Window:
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title = "Tetris"
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title = "Tetris"
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padding: int = 20
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padding: int = PADDING
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size: Size = Size(
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size: Size = Size(
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Game().size.width + SideBar().size.width + padding * 3,
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Game().size.width + SideBar().size.width + padding * 3,
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Game().size.height + padding * 2,
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Game().size.height + padding * 2,
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