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https://github.com/kristoferssolo/Tetris.git
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@ -1,8 +1,5 @@
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from abc import ABC, ABCMeta, abstractmethod
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from abc import ABC, ABCMeta, abstractmethod
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from typing import TYPE_CHECKING
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from typing import Any
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if TYPE_CHECKING:
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from typing import Any
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class BaseScreen(ABC, metaclass=ABCMeta):
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class BaseScreen(ABC, metaclass=ABCMeta):
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@ -1,8 +1,5 @@
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from abc import ABC, ABCMeta, abstractmethod
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from abc import ABC, ABCMeta, abstractmethod
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from typing import TYPE_CHECKING
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from typing import Any, Callable, Optional
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if TYPE_CHECKING:
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from typing import Any, Callable, Optional
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import pygame
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import pygame
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@ -1,4 +1,4 @@
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from typing import TYPE_CHECKING
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from typing import Any, Callable, Optional
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import pygame
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import pygame
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from utils import CONFIG
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from utils import CONFIG
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@ -6,9 +6,6 @@ from utils import CONFIG
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from .base import BaseScreen, SceenElement, TextScreen
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from .base import BaseScreen, SceenElement, TextScreen
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from .base_button import BaseButton
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from .base_button import BaseButton
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if TYPE_CHECKING:
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from typing import Any, Callable, Optional
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class Button(BaseButton, BaseScreen, SceenElement, TextScreen):
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class Button(BaseButton, BaseScreen, SceenElement, TextScreen):
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def __init__(self, text: str, action: Optional[Callable[[], Optional[Any]]]) -> None:
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def __init__(self, text: str, action: Optional[Callable[[], Optional[Any]]]) -> None:
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@ -1,18 +1,13 @@
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from typing import TYPE_CHECKING
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from typing import Any
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import pygame
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import pygame
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from utils import CONFIG, GameMode
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from utils import CONFIG, Figure, GameMode
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from .base import BaseScreen
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from .base import BaseScreen
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from .preview import Preview
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from .preview import Preview
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from .score import Score
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from .score import Score
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from .tetris import Tetris
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from .tetris import Tetris
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if TYPE_CHECKING:
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from typing import Any
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from utils import Figure
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class Game(BaseScreen):
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class Game(BaseScreen):
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"""
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"""
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@ -56,14 +51,12 @@ class Game(BaseScreen):
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def run(self) -> None:
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def run(self) -> None:
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"""Run a single iteration of the game loop."""
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"""Run a single iteration of the game loop."""
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self.draw()
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self.tetris.run()
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self.tetris.run()
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self.score.run()
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self.score.run()
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self.preview.update(self.next_figure)
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self.preview.update(self.next_figure)
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self.preview.run()
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self.preview.run()
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self.draw()
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self.clock.tick(CONFIG.game.fps)
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self.clock.tick(CONFIG.game.fps)
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def mute(self) -> None:
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def mute(self) -> None:
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@ -1,19 +1,14 @@
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import sys
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import sys
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from typing import TYPE_CHECKING
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from typing import Optional
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import pygame
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import pygame
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from loguru import logger
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from loguru import logger
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from utils import CONFIG, read_settings
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from utils import CONFIG, GameMode, read_settings
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from .base import BaseScreen, SceenElement, TextScreen
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from .base import BaseScreen, SceenElement, TextScreen
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from .button import Button
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from .button import Button
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from .game import Game
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from .game import Game
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if TYPE_CHECKING:
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from typing import Optional
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from utils import GameMode
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class Main(BaseScreen, SceenElement, TextScreen):
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class Main(BaseScreen, SceenElement, TextScreen):
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"""
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"""
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from typing import TYPE_CHECKING
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import pygame
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import pygame
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from utils import CONFIG
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from utils import CONFIG, Figure
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from .base import BaseScreen, SceenElement
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from .base import BaseScreen, SceenElement
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if TYPE_CHECKING:
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from utils import Figure
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class Preview(BaseScreen, SceenElement):
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class Preview(BaseScreen, SceenElement):
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"""
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"""
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@ -1,20 +1,15 @@
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from typing import TYPE_CHECKING
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from typing import Any, Callable, Optional
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import numpy as np
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import numpy as np
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import pygame
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import pygame
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from loguru import logger
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from loguru import logger
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from utils import CONFIG, Direction, Figure, GameMode, Rotation
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from utils import CONFIG, Direction, Figure, GameMode, Rotation
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from game.sprites import Tetromino
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from game.sprites import Block, Tetromino
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from game.timer import Timer, Timers
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from game.timer import Timer, Timers
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from .base import BaseScreen
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from .base import BaseScreen
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if TYPE_CHECKING:
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from typing import Any, Callable, Optional
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from game.sprites import Block
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class Tetris(BaseScreen):
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class Tetris(BaseScreen):
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"""
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"""
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@ -1,13 +1,9 @@
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from typing import TYPE_CHECKING
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from typing import Any, Optional
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import numpy as np
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import pygame
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import pygame
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from utils import CONFIG, Rotation
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from utils import CONFIG, Rotation
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if TYPE_CHECKING:
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from typing import Any, Optional
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import numpy as np
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class Block(pygame.sprite.Sprite):
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class Block(pygame.sprite.Sprite):
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"""
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"""
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@ -1,14 +1,10 @@
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from typing import TYPE_CHECKING
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from typing import Any, Callable, Optional
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import numpy as np
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import pygame
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import pygame
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from utils import CONFIG, Direction, Figure, Rotation
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from utils import CONFIG, Direction, Figure, Rotation
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if TYPE_CHECKING:
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from .block import Block
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from typing import Any, Callable, Optional
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import numpy as np
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from .block import Block
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class Tetromino:
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class Tetromino:
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from typing import TYPE_CHECKING
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from typing import Any, Callable, NamedTuple, Optional
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import pygame
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import pygame
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from attrs import define, field
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from attrs import define, field
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if TYPE_CHECKING:
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from typing import Any, Callable, NamedTuple, Optional
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@define
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@define
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class Timer:
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class Timer:
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from typing import TYPE_CHECKING
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from pathlib import Path
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from attr import define
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from attr import define
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from pygame import Vector2 as Vec2
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from .colors import COLOR_DICT, TokyoNightNight
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from .colors import COLOR_DICT, TokyoNightNight
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from .colors.tokyonight.base import Color
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from .colors.tokyonight.base import Color
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from .settings import read_settings
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from .settings import read_settings
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from .tuples import Size
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from .tuples import Size
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if TYPE_CHECKING:
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from pathlib import Path
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from pygame import Vector2 as Vec2
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PADDING = 20
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PADDING = 20
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import random
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import random
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from enum import Enum
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from enum import Enum
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from typing import TYPE_CHECKING, NamedTuple
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from typing import NamedTuple
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import pygame
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import pygame
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from pygame import Vector2 as Vec2
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from .colors import TokyoNightNight
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from .colors import TokyoNightNight
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from .path import BASE_PATH
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from .path import BASE_PATH
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if TYPE_CHECKING:
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from pygame import Vector2 as Vec2
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class FigureConfig(NamedTuple):
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class FigureConfig(NamedTuple):
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"""
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"""
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from typing import TYPE_CHECKING
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from pathlib import Path
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from typing import Any
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import toml
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import toml
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from loguru import logger
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from loguru import logger
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from .path import BASE_PATH
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from .path import BASE_PATH
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if TYPE_CHECKING:
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from pathlib import Path
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from typing import Any
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def save_settings(settings: dict[str, Any], file_path: Path) -> None:
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def save_settings(settings: dict[str, Any], file_path: Path) -> None:
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"""
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"""
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from typing import TYPE_CHECKING, NamedTuple
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from typing import NamedTuple, Union
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if TYPE_CHECKING:
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from typing import Union
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class Size(NamedTuple):
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class Size(NamedTuple):
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