mirror of
https://github.com/kristoferssolo/School.git
synced 2025-10-21 20:10:38 +00:00
111 lines
2.7 KiB
Python
Executable File
111 lines
2.7 KiB
Python
Executable File
# Author - Kristiāns Francis Cagulis
|
|
# Date - 22.04.2022
|
|
# Title - Snake
|
|
|
|
import pygame
|
|
from random import randint
|
|
from os.path import abspath, dirname
|
|
|
|
from globals import *
|
|
from assets.scripts.score import *
|
|
from assets.scripts.menu import main_menu
|
|
from assets.scripts.classes import *
|
|
|
|
BASE_PATH = abspath(dirname(__file__))
|
|
|
|
snakes = []
|
|
|
|
|
|
def draw_grid() -> None:
|
|
x, y = 0, 0
|
|
for _ in range(ROWS):
|
|
x += CELL_SIZE
|
|
pygame.draw.line(WINDOW, WHITE, (x, 0), (x, HEIGHT))
|
|
for _ in range(COLUMNS):
|
|
y += CELL_SIZE
|
|
pygame.draw.line(WINDOW, WHITE, (0, y), (WIDTH, y))
|
|
|
|
|
|
def draw_score(snakes) -> None:
|
|
for index, snake in enumerate(snakes):
|
|
score_label = set_font(40).render(f"Score {len(snake.body) - 1}", 1, snake.color)
|
|
WINDOW.blit(score_label, (10 + (index * (WIDTH - score_label.get_width() - 20)), (WINDOW_HEIGHT - score_label.get_height())))
|
|
|
|
|
|
def collision_check(snakes, snack) -> None:
|
|
for snake in snakes:
|
|
for block in snake.body:
|
|
if block.pos == snack.pos:
|
|
snack.randomize()
|
|
|
|
|
|
def end_screen() -> None:
|
|
for snake in snakes:
|
|
if len(snake.body) > 1:
|
|
write_score(snake.name, len(snake.body) - 1, BASE_PATH)
|
|
main_menu()
|
|
|
|
|
|
def main() -> None:
|
|
snakes.clear()
|
|
from globals import fps, multiplayer, walls
|
|
pygame.display.set_caption("Snake")
|
|
|
|
clock = pygame.time.Clock()
|
|
snake_one = Snake((randint(0, ROWS - 1), randint(0, COLUMNS - 1)), PURPLE, "test1", 1, multiplayer)
|
|
snakes.append(snake_one)
|
|
|
|
if multiplayer:
|
|
snake_two = Snake((randint(0, ROWS - 1), randint(0, COLUMNS - 1)), BLUE, "test2", 2, multiplayer)
|
|
snakes.append(snake_two)
|
|
apple = Snack(APPLE_TEXTURE)
|
|
collision_check(snakes, apple)
|
|
poison = Snack(POISON_TEXTURE)
|
|
collision_check(snakes, poison)
|
|
|
|
def redraw_window() -> None:
|
|
WINDOW.fill(BLACK)
|
|
draw_grid()
|
|
draw_score(snakes)
|
|
for snake in snakes:
|
|
snake.draw()
|
|
apple.draw_snack()
|
|
poison.draw_snack()
|
|
if walls:
|
|
for i in range(ROWS):
|
|
COBBLE_RECT = pygame.Rect(i * CELL_SIZE, HEIGHT, WIDTH, CELL_SIZE)
|
|
WINDOW.blit(COBBLESTONE_TEXTURE, COBBLE_RECT)
|
|
pygame.display.update()
|
|
|
|
while True:
|
|
clock.tick(fps)
|
|
pygame.time.delay(0)
|
|
|
|
for event in pygame.event.get():
|
|
if event.type == pygame.QUIT:
|
|
quit()
|
|
if event.type == pygame.KEYDOWN:
|
|
if event.key == pygame.K_ESCAPE:
|
|
end_screen()
|
|
|
|
for snake in snakes:
|
|
snake.move()
|
|
if snake.body[0].pos == apple.pos:
|
|
snake.add_cube()
|
|
apple = Snack(APPLE_TEXTURE)
|
|
collision_check(snakes, apple)
|
|
|
|
if snake.body[0].pos == poison.pos:
|
|
if len(snake.body) > 1:
|
|
snake.remove_cube()
|
|
poison = Snack(POISON_TEXTURE)
|
|
collision_check(snakes, poison)
|
|
|
|
for i in range(len(snake.body)):
|
|
if snake.body[i].pos in list(map(lambda z: z.pos, snake.body[i + 1:])):
|
|
end_screen()
|
|
redraw_window()
|
|
|
|
|
|
if __name__ == '__main__':
|
|
main_menu() |