mirror of
https://github.com/kristoferssolo/School.git
synced 2025-10-21 20:10:38 +00:00
187 lines
6.4 KiB
Python
187 lines
6.4 KiB
Python
import pygame
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from globals import *
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from assets.scripts.score import read_score, sort
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from assets.scripts.classes import Button
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MID_WIDTH = WIDTH / 2
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MID_HEIGHT = WINDOW_HEIGHT / 2
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user_name = ["", ""]
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color_index = [0, 1]
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def main_menu() -> None:
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pygame.display.set_caption("Snake - Menu")
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while True:
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WINDOW.fill(BLACK)
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mouse_pos = pygame.mouse.get_pos()
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menu_text = set_font(100).render("SNAKE GAME", 1, WHITE)
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menu_rect = menu_text.get_rect(center=(MID_WIDTH, 125))
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WINDOW.blit(menu_text, menu_rect)
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play_button = Button((MID_WIDTH, MID_HEIGHT - 50), "PLAY", 75, GRAY, WHITE)
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options_button = Button((MID_WIDTH, MID_HEIGHT + 50), "OPTIONS", 75, GRAY, WHITE)
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score_button = Button((MID_WIDTH, MID_HEIGHT + 150), "SCORE", 75, GRAY, WHITE)
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quit_button = Button((MID_WIDTH, MID_HEIGHT + 250), "QUIT", 75, GRAY, WHITE)
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buttons = [play_button, options_button, score_button, quit_button]
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on_hover(buttons)
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for event in pygame.event.get():
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if event.type == pygame.QUIT: quit()
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if event.type == pygame.MOUSEBUTTONDOWN and event.button == 1:
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if play_button.check_input(mouse_pos): user_input(0)
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if options_button.check_input(mouse_pos): options()
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if score_button.check_input(mouse_pos): scoreboard()
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if quit_button.check_input(mouse_pos): quit()
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pygame.display.update()
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def user_input(player: int) -> None:
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from snake import main
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global user_name
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global color_index
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pygame.display.set_caption("Snake")
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select_active = True
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outline_color = WHITE
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name_rect_w = 140
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while True:
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from globals import multiplayer
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WINDOW.fill(BLACK)
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mouse_pos = pygame.mouse.get_pos()
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menu_text = set_font(100).render(f"PLAYER {player + 1}", 1, WHITE)
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menu_rect = menu_text.get_rect(center=(MID_WIDTH, 125))
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WINDOW.blit(menu_text, menu_rect)
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back_button = Button((130, WINDOW_HEIGHT - 50), "BACK", 75, GRAY, WHITE)
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if multiplayer and player == 0:
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next_button = Button((WIDTH - 130, WINDOW_HEIGHT - 50), "NEXT", 75, GRAY, WHITE)
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buttons = [back_button, next_button]
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else:
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play_button = Button((WIDTH - 130, WINDOW_HEIGHT - 50), "PLAY", 75, GRAY, WHITE)
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buttons = [back_button, play_button]
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on_hover(buttons)
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name_rect = pygame.Rect(MID_WIDTH - name_rect_w / 2, 200, name_rect_w, 32)
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pygame.draw.rect(WINDOW, outline_color, name_rect, 2)
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user_text = set_font(20).render(user_name[player], 1, WHITE)
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WINDOW.blit(user_text, (name_rect.x + 5, name_rect.y + 5))
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name_rect_w = max(140, user_text.get_width() + 10)
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color = COLORS[color_index[player]]
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color_rect = pygame.Rect(MID_WIDTH - 50, 350, 100, 100)
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pygame.draw.rect(WINDOW, color, color_rect)
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if select_active: outline_color = WHITE
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else: outline_color = DARK_GRAY
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for event in pygame.event.get():
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if event.type == pygame.QUIT: quit()
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if event.type == pygame.MOUSEBUTTONDOWN:
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if event.button == 1:
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if name_rect.collidepoint(event.pos): select_active = True
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else: select_active = False
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if back_button.check_input(mouse_pos): main_menu()
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if multiplayer and player == 0:
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if next_button.check_input(mouse_pos): user_input(1)
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else:
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if play_button.check_input(mouse_pos): main()
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if color_rect.collidepoint(event.pos):
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color_index[player] += 1
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if color_index[player] == len(COLORS) - 1:
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color_index[player] = 0
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if event.button == 3: # clear user name on mouse right click
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if name_rect.collidepoint(event.pos): user_name[player] = ""
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE: main_menu()
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if select_active:
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if event.key == pygame.K_BACKSPACE: user_name[player] = user_name[player][:-1]
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else: user_name[player] += event.unicode
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if event.key == pygame.K_RETURN or event.key == pygame.K_KP_ENTER:
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if multiplayer and player == 0: user_input(1)
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else: main()
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pygame.display.update()
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def options() -> None:
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pygame.display.set_caption("Snake - Options")
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while True:
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from globals import fps, multiplayer, walls
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mouse_pos = pygame.mouse.get_pos()
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WINDOW.fill(BLACK)
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options_text = set_font(100).render("OPTIONS", 1, WHITE)
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options_rect = options_text.get_rect(center=(MID_WIDTH, 125))
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WINDOW.blit(options_text, options_rect)
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# change state names
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# multiplayer
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if multiplayer: multiplayer_state = "on"
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else: multiplayer_state = "off"
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# walls
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if walls: walls_state = "on"
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else: walls_state = "off"
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speed_state = {5: "Slow", 10: "Normal", 15: "Fast"}
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speed_button = Button((MID_WIDTH, MID_HEIGHT - 100), f"SPEED - {speed_state[fps]}", 75, GRAY, WHITE)
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multiplayer_button = Button((MID_WIDTH, MID_HEIGHT), f"MULTIPLAYER - {multiplayer_state}", 75, GRAY, WHITE)
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walls_button = Button((MID_WIDTH, MID_HEIGHT + 100), f"WALLS - {walls_state}", 75, GRAY, WHITE)
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back_button = Button((MID_WIDTH, MID_HEIGHT + 200), "BACK", 75, GRAY, WHITE)
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buttons = [speed_button, multiplayer_button, walls_button, back_button]
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on_hover(buttons)
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for event in pygame.event.get():
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if event.type == pygame.QUIT: quit()
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE: main_menu()
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if event.type == pygame.MOUSEBUTTONDOWN and event.button == 1:
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if speed_button.check_input(mouse_pos): change_speed()
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if multiplayer_button.check_input(mouse_pos): switch_multiplayer()
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if walls_button.check_input(mouse_pos): switch_walls()
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if back_button.check_input(mouse_pos): main_menu()
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pygame.display.update()
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def scoreboard() -> None:
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while True:
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mouse_pos = pygame.mouse.get_pos()
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WINDOW.fill(BLACK)
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top_text = set_font(100).render("TOP 10", 1, WHITE)
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top_rect = top_text.get_rect(center=(MID_WIDTH, 55))
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WINDOW.blit(top_text, top_rect)
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back_button = Button((MID_WIDTH, MID_HEIGHT + 250), "BACK", 75, GRAY, WHITE)
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on_hover([back_button])
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for event in pygame.event.get():
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if event.type == pygame.QUIT: quit()
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE: main_menu()
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if event.type == pygame.MOUSEBUTTONDOWN and event.button == 1:
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if back_button.check_input(mouse_pos): main_menu()
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csv_file = read_score(BASE_PATH)
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for i, line in enumerate(sort(csv_file, reverse=True)[:11]):
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for j, text in enumerate(line):
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score_text = set_font(30).render(text, 1, WHITE)
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score_rect = score_text.get_rect(center=(MID_WIDTH - 150 + 300 * j, 150 + 30 * i))
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WINDOW.blit(score_text, score_rect)
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pygame.display.update()
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def on_hover(buttons: list) -> None:
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for button in buttons:
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button.change_color(pygame.mouse.get_pos())
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button.update() |