import pygame from globals import * from assets.scripts.score import read_score, sort from assets.scripts.classes import Button MID_WIDTH = WIDTH / 2 MID_HEIGHT = WINDOW_HEIGHT / 2 def main_menu() -> None: pygame.display.set_caption("Snake - Menu") while True: WINDOW.fill(BLACK) mouse_pos = pygame.mouse.get_pos() menu_text = set_font(100).render("SNAKE GAME", 1, WHITE) menu_rect = menu_text.get_rect(center=(MID_WIDTH, 125)) WINDOW.blit(menu_text, menu_rect) play_button = Button((MID_WIDTH, MID_HEIGHT - 50), "PLAY", 75, GRAY, WHITE) options_button = Button((MID_WIDTH, MID_HEIGHT + 50), "OPTIONS", 75, GRAY, WHITE) score_button = Button((MID_WIDTH, MID_HEIGHT + 150), "SCORE", 75, GRAY, WHITE) quit_button = Button((MID_WIDTH, MID_HEIGHT + 250), "QUIT", 75, GRAY, WHITE) buttons = [play_button, options_button, score_button, quit_button] on_hover(buttons) for event in pygame.event.get(): if event.type == pygame.QUIT: quit() if event.type == pygame.MOUSEBUTTONDOWN and event.button == 1: if play_button.check_input(mouse_pos): from snake import main main() if options_button.check_input(mouse_pos): options() if score_button.check_input(mouse_pos): scoreboard() if quit_button.check_input(mouse_pos): quit() pygame.display.update() def options() -> None: pygame.display.set_caption("Snake - Options") while True: from globals import fps, multiplayer, walls mouse_pos = pygame.mouse.get_pos() WINDOW.fill(BLACK) options_text = set_font(100).render("OPTIONS", 1, WHITE) options_rect = options_text.get_rect(center=(MID_WIDTH, 125)) WINDOW.blit(options_text, options_rect) # change state names # multiplayer if multiplayer: multiplayer_state = "on" else: multiplayer_state = "off" # walls if walls: walls_state = "on" else: walls_state = "off" speed_state = {5: "Slow", 10: "Normal", 15: "Fast"} speed_button = Button((MID_WIDTH, MID_HEIGHT - 100), f"SPEED - {speed_state[fps]}", 75, GRAY, WHITE) multiplayer_button = Button((MID_WIDTH, MID_HEIGHT), f"MULTIPLAYER - {multiplayer_state}", 75, GRAY, WHITE) walls_button = Button((MID_WIDTH, MID_HEIGHT + 100), f"WALLS - {walls_state}", 75, GRAY, WHITE) back_button = Button((MID_WIDTH, MID_HEIGHT + 200), "BACK", 75, GRAY, WHITE) buttons = [speed_button, multiplayer_button, walls_button, back_button] on_hover(buttons) for event in pygame.event.get(): if event.type == pygame.QUIT: quit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_ESCAPE: main_menu() if event.type == pygame.MOUSEBUTTONDOWN and event.button == 1: if speed_button.check_input(mouse_pos): change_speed() if multiplayer_button.check_input(mouse_pos): multiplayer = not multiplayer # switch switch_multiplayer() if walls_button.check_input(mouse_pos): # walls = not walls # switch switch_walls() if back_button.check_input(mouse_pos): main_menu() pygame.display.update() def scoreboard() -> None: while True: mouse_pos = pygame.mouse.get_pos() WINDOW.fill(BLACK) top_text = set_font(100).render("TOP 10", 1, WHITE) top_rect = top_text.get_rect(center=(MID_WIDTH, 55)) WINDOW.blit(top_text, top_rect) back_button = Button((MID_WIDTH, MID_HEIGHT + 250), "BACK", 75, GRAY, WHITE) on_hover([back_button]) for event in pygame.event.get(): if event.type == pygame.QUIT: quit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_ESCAPE: main_menu() if event.type == pygame.MOUSEBUTTONDOWN and event.button == 1: if back_button.check_input(mouse_pos): main_menu() csv_file = read_score(BASE_PATH) for i, line in enumerate(sort(csv_file, reverse=True)[:11]): for j, text in enumerate(line): score_text = set_font(30).render(text, 1, WHITE) score_rect = score_text.get_rect(center=(MID_WIDTH - 150 + 300 * j, 150 + 30 * i)) WINDOW.blit(score_text, score_rect) pygame.display.update() def on_hover(buttons: list) -> None: for button in buttons: button.change_color(pygame.mouse.get_pos()) button.update()