diff --git a/pygame/space_invaders/icons/fireball_icon.png b/pygame/space_invaders/icons/fireball_icon.png deleted file mode 100644 index d499bc84..00000000 Binary files a/pygame/space_invaders/icons/fireball_icon.png and /dev/null differ diff --git a/pygame/space_invaders/icons/space_invader_enemy_icon.png b/pygame/space_invaders/icons/space_invader_enemy_icon.png deleted file mode 100644 index f75edc22..00000000 Binary files a/pygame/space_invaders/icons/space_invader_enemy_icon.png and /dev/null differ diff --git a/pygame/space_invaders/icons/space_shuttle_player_icon.png b/pygame/space_invaders/icons/space_shuttle_player_icon.png deleted file mode 100644 index a8eff956..00000000 Binary files a/pygame/space_invaders/icons/space_shuttle_player_icon.png and /dev/null differ diff --git a/pygame/space_invaders/space_invaders.py b/pygame/space_invaders/space_invaders.py deleted file mode 100644 index 63b5e4c1..00000000 --- a/pygame/space_invaders/space_invaders.py +++ /dev/null @@ -1,20 +0,0 @@ -# Author - Kristiāns Francis Cagulis -# Date - 03.03.2022 -# Title - Space invaders - -import pygame -import math -import random - -# colors (R, G, B) -BLUE = (16, 16, 69) -WHITE = (255, 255, 255) - - -def main(): - SCREEN = pygame.display.set_mode((800, 800)) - pass - - -if __name__ == '__main__': - main() \ No newline at end of file diff --git a/pygame/space_invaders/space_invaders_old.py b/pygame/space_invaders/space_invaders_old.py deleted file mode 100644 index 4694bf35..00000000 --- a/pygame/space_invaders/space_invaders_old.py +++ /dev/null @@ -1,121 +0,0 @@ -# Author - Kristiāns Francis Cagulis -# Date - 25.02.2022 -# Title - Space invaders - -import pygame -import math -import random - -BLUE = (16, 16, 69) - -# init game -pygame.init() -pygame.display.set_caption("Space invaders") - -# 32x32 game icon -icon = pygame.image.load("icons/space_invader_enemy_icon.png") -pygame.display.set_icon(icon) -# 64x64 player icon -player = pygame.image.load("icons/space_shuttle_player_icon.png") -player_x = 370 -player_y = 480 -player_x_change = 0 - -# 64x64 enemy icon -enemy = pygame.image.load("icons/space_invader_enemy_icon.png") -enemy_x = random.randint(0, 736) -enemy_y = random.randint(50, 150) -enemy_x_change = .2 -enemy_y_change = 10from urllib.parse import parse_qs - - -# missile -missile = pygame.image.load("icons/fireball_icon.png") -missile_x = 0 -missile_y = 480 # player_y -missile_x_change = 0 -missile_y_change = .50 -missile_state = "ready" - -screen = pygame.display.set_mode((800, 600)) - - -def display_player(x, y): - screen.blit(player, (x, y)) - - -def display_enemy(x, y): - screen.blit(enemy, (x, y)) - - -def display_missile(x, y): - global missile_state - missile_state = "fire" - screen.blit(missile, (x + 16, y - 10)) - - -def is_collision(enemy_x, enemy_y, missile_x, missile_y): - distance = math.sqrt(math.pow(enemy_x - missile_x, 2) + math.pow(enemy_y - missile_y, 2)) - if distance < 27: - return True - else: - return False - - -running = True - -while running: - screen.fill(BLUE) - - # change player pos - for event in pygame.event.get(): - if event.type == pygame.QUIT: - running = False - if event.type == pygame.KEYDOWN: - if event.key == pygame.K_LEFT: - player_x_change = -.5 - if event.key == pygame.K_RIGHT: - player_x_change = .5 - if event.key == pygame.K_SPACE: - if missile_state == "ready": - missile_x = player_x - # missile_state = "fire" - display_missile(missile_x, missile_y) - - if event.type == pygame.KEYUP: - if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT: - player_x_change = 0 - - # player pos - if player_x + player_x_change > 0 and player_x + player_x_change < 736: - player_x += player_x_change - - enemy_x += enemy_x_change - enemy_y += enemy_y_change - - # enemy pos - if enemy_x >= 736: - enemy_x_change = -.2 - elif enemy_x <= 0: - enemy_x_change = .2 - if enemy_y >= 336: - enemy_y_change = -.1 - elif enemy_y <= 50: - enemy_y_change = .1 - - collision = is_collision(enemy_x, enemy_y, missile_x, missile_y) - if collision: - missile_y = 480 - missile_state = "ready" - # score ... - - display_enemy(enemy_x, enemy_y) - - if missile_y <= 0: - missile_state = "ready" - if missile_state == "fire": - display_missile(missile_x, missile_y) - missile_y -= missile_y_change - - display_player(player_x, player_y) - pygame.display.update()