added scoreboard

This commit is contained in:
Kristofers Solo 2022-04-18 19:01:39 +03:00
parent 3bb445cf47
commit d862e22189
3 changed files with 60 additions and 26 deletions

View File

@ -29,7 +29,6 @@ def main_menu() -> None:
run = True
pygame.display.set_caption("Snake - Menu")
while True:
print(run)
WINDOW.fill(BLACK)
mouse_pos = pygame.mouse.get_pos()
menu_text = set_font(100).render("SNAKE GAME", 1, WHITE)
@ -38,22 +37,23 @@ def main_menu() -> None:
play_button = Button((MID_WIDTH, MID_HEIGHT - 50), "PLAY", 75, GRAY, WHITE)
options_button = Button((MID_WIDTH, MID_HEIGHT + 50), "OPTIONS", 75, GRAY, WHITE)
quit_button = Button((MID_WIDTH, MID_HEIGHT + 150), "QUIT", 75, GRAY, WHITE)
buttons = [play_button, options_button, quit_button]
score_button = Button((MID_WIDTH, MID_HEIGHT + 150), "SCORE", 75, GRAY, WHITE)
quit_button = Button((MID_WIDTH, MID_HEIGHT + 250), "QUIT", 75, GRAY, WHITE)
buttons = [play_button, options_button, score_button, quit_button]
for button in buttons:
button.change_color(mouse_pos)
button.update()
on_hover(buttons)
for event in pygame.event.get():
if event.type == pygame.QUIT:
quit()
if event.type == pygame.MOUSEBUTTONDOWN:
if event.type == pygame.MOUSEBUTTONDOWN and event.button == 1:
if play_button.check_input(mouse_pos):
from snake import main
main()
if options_button.check_input(mouse_pos):
options()
if score_button.check_input(mouse_pos):
scoreboard()
if quit_button.check_input(mouse_pos):
quit()
@ -80,25 +80,21 @@ def options() -> None:
# walls
if walls: walls_state = "on"
else: walls_state = "off"
# speed
if FPS == 5: speed_state = "Slow"
elif FPS == 10: speed_state = "Normal"
elif FPS == 15: speed_state = "Fast"
speed_button = Button((MID_WIDTH, MID_HEIGHT - 100), f"SPEED - {speed_state}", 75, GRAY, WHITE)
speed_state = {5: "Slow", 10: "Normal", 15: "Fast"}
speed_button = Button((MID_WIDTH, MID_HEIGHT - 100), f"SPEED - {speed_state[FPS]}", 75, GRAY, WHITE)
multiplayer_button = Button((MID_WIDTH, MID_HEIGHT), f"MULTIPLAYER - {multiplayer_state}", 75, GRAY, WHITE)
walls_button = Button((MID_WIDTH, MID_HEIGHT + 100), f"WALLS - {walls_state}", 75, GRAY, WHITE)
back_button = Button((MID_WIDTH, MID_HEIGHT + 200), "BACK", 75, GRAY, WHITE)
buttons = [speed_button, multiplayer_button, walls_button, back_button]
for button in buttons:
button.change_color(mouse_pos)
button.update()
on_hover(buttons)
for event in pygame.event.get():
if event.type == pygame.QUIT:
quit()
if event.type == pygame.MOUSEBUTTONDOWN:
if event.type == pygame.MOUSEBUTTONDOWN and event.button == 1:
if speed_button.check_input(mouse_pos):
if FPS == 5: FPS = 10
elif FPS == 10: FPS = 15
@ -111,3 +107,36 @@ def options() -> None:
main_menu()
pygame.display.update()
def scoreboard() -> None:
while True:
mouse_pos = pygame.mouse.get_pos()
WINDOW.fill(BLACK)
top_text = set_font(100).render("TOP 10", 1, WHITE)
top_rect = top_text.get_rect(center=(MID_WIDTH, 55))
WINDOW.blit(top_text, top_rect)
back_button = Button((MID_WIDTH, MID_HEIGHT + 250), "BACK", 75, GRAY, WHITE)
on_hover([back_button])
for event in pygame.event.get():
if event.type == pygame.QUIT:
quit()
if event.type == pygame.MOUSEBUTTONDOWN and event.button == 1:
if back_button.check_input(mouse_pos):
main_menu()
csv_file = read_score(BASE_PATH)
for i, line in enumerate(sort(csv_file, reverse=True)[:11]):
for j, text in enumerate(line):
score_text = set_font(30).render(text, 1, WHITE)
score_rect = score_text.get_rect(center=(MID_WIDTH - 150 + 300 * j, 150 + 30 * i))
WINDOW.blit(score_text, score_rect)
pygame.display.update()
def on_hover(buttons: list) -> None:
for button in buttons:
button.change_color(pygame.mouse.get_pos())
button.update()

View File

@ -1,5 +1,4 @@
import csv
import operator
from os.path import join, exists
fields = ["Name", "Score"]
@ -20,12 +19,19 @@ def write_score(name: str, score: int, base_path: str) -> None:
def read_score(path: str):
lines = []
path = join(path, "score.csv")
try:
with open(path, 'r', encoding='UTF-8') as file:
for line in csv.reader(file):
lines.append(line)
return lines
except FileNotFoundError:
return [fields]
def sort(data, reverse: bool = False):
data = sorted(data, key=operator.itemgetter(1), reverse=reverse)
def sort(data, reverse: bool):
if reverse == None: reverse = False
header = data[0]
data.remove(header) # remove header
data = sorted(data, key=lambda x: int(x[1]), reverse=reverse) # sort data
data.insert(0, header) # add header
return data

View File

@ -1,8 +1,7 @@
# Author - Kristiāns Francis Cagulis
# Date - 16.04.2022
# Date - 18.04.2022
# Title - Snake
from glob import glob
import pygame
from random import randint
from os.path import abspath, dirname
@ -79,7 +78,7 @@ def main() -> None:
while run:
clock.tick(FPS)
pygame.time.delay(10)
pygame.time.delay(0)
for event in pygame.event.get():
if event.type == pygame.QUIT: