synced all enemy movement
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Before Width: | Height: | Size: 272 B |
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Before Width: | Height: | Size: 287 B |
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Before Width: | Height: | Size: 272 B |
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Before Width: | Height: | Size: 692 B |
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Before Width: | Height: | Size: 743 B |
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Before Width: | Height: | Size: 842 B |
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Before Width: | Height: | Size: 706 B After Width: | Height: | Size: 706 B |
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Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 1.9 KiB |
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Before Width: | Height: | Size: 5.0 KiB After Width: | Height: | Size: 5.0 KiB |
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Before Width: | Height: | Size: 299 B |
@@ -24,11 +24,12 @@ SPACESHIP = pygame.image.load(join(SPRITE_PATH, "playership.png")) # player
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PLAYER_MISSILE = pygame.image.load(join(SPRITE_PATH, "missiles", "playermissile.png")) # player missile
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# enemies
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ENEMY_1 = pygame.transform.scale(pygame.image.load(join(ENEMY_PATH, "enemy1", "enemy1_1.png")), (40, 35))
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ENEMY_2 = pygame.transform.scale(pygame.image.load(join(ENEMY_PATH, "enemy2", "enemy2_1.png")), (40, 35))
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ENEMY_3 = pygame.transform.scale(pygame.image.load(join(ENEMY_PATH, "enemy3", "enemy3_1.png")), (40, 35))
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ENEMY_1 = pygame.transform.scale(pygame.image.load(join(ENEMY_PATH, "enemy_magenta.png")), (40, 35))
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ENEMY_2 = pygame.transform.scale(pygame.image.load(join(ENEMY_PATH, "enemy_cyan.png")), (40, 35))
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ENEMY_3 = pygame.transform.scale(pygame.image.load(join(ENEMY_PATH, "enemy_lime.png")), (40, 35))
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ENEMY_MISSILE = pygame.image.load(join(SPRITE_PATH, "missiles", "enemymissile.png")) # enemy missile
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pygame.display.set_icon(ENEMY_3)
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# background
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BACKGROUND = pygame.transform.scale(pygame.image.load(join(BASE_PATH, "assets", "background.jpg")), (WIDTH, HEIGHT))
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@@ -39,6 +40,7 @@ RED = (188, 2, 5)
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class Missile:
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def __init__(self, x: int, y: int, img) -> None:
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self.x = x
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self.y = y
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@@ -59,9 +61,9 @@ class Missile:
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class Ship:
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COOLDOWN = 30
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COOLDOWN = 30 # cooldown before shooting next missile
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def __init__(self, x: int, y: int, lives: int = 5) -> None:
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def __init__(self, x: int, y: int, lives: int = 3) -> None:
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self.x = x
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self.y = y
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self.lives = lives
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@@ -105,7 +107,8 @@ class Ship:
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class Player(Ship):
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def __init__(self, x: int, y: int, lives: int = 5) -> None:
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def __init__(self, x: int, y: int, lives: int = 3) -> None:
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super().__init__(x, y, lives)
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self.ship_img = SPACESHIP
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self.missile_img = PLAYER_MISSILE
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@@ -145,30 +148,30 @@ class Enemy(Ship):
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def __init__(self, x: int, y: int, color: str) -> None:
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super().__init__(x, y)
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self.ship_img = self.COLOR_MAP[color]
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self.missile_img = ENEMY_MISSILE
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self.ship_img = self.COLOR_MAP[color]
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self.mask = pygame.mask.from_surface(self.ship_img)
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self.color = color
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def move(self, vel_x: int, vel_y: int) -> None:
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def move(self, vel_x: int, vel_y: int = 0) -> None:
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self.x += vel_x
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self.y += vel_y
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def main() -> None:
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FPS = 60
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run = True
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lost = False
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lost_count = 0
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FPS = 60
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level = 0
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enemies = []
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player_vel = 7
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player_missile_vel = 7
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player_missile_vel = 15
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enemy_x_vel = 2
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enemy_y_vel = 2
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vel_x = enemy_x_vel
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vel_y = 0
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enemy_missile_vel = 4
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enemy_missile_vel = 6
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last_enemy_shot = 0
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player = Player(WIDTH / 2, 650)
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@@ -217,11 +220,11 @@ def main() -> None:
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margin = 75
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for x in range(margin, WIDTH - margin, margin):
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for y in range(margin, int(HEIGHT / 2), margin):
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if y == margin:
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if y == margin: # top row
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color = "magenta"
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elif y == 2 * margin:
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elif y == 2 * margin: # rows 2-3
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color = "cyan"
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elif y == 4 * margin:
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elif y == 4 * margin: # rows 4-5
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color = "lime"
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enemy = Enemy(x, y, color)
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enemies.append(enemy)
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@@ -244,14 +247,14 @@ def main() -> None:
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player.shoot()
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# enemies action
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for enemy in enemies[:]:
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if enemy.x >= WIDTH - enemy.get_width():
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move(0, enemy_y_vel, enemies)
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vel_x = -enemy_x_vel
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elif enemy.x <= 0:
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vel_x = enemy_x_vel
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enemy.move(vel_x, vel_y)
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elif enemy.x <= 0:
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move(0, enemy_y_vel, enemies)
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vel_x = enemy_x_vel
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enemy.move_missiles(enemy_missile_vel, player)
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@@ -259,6 +262,9 @@ def main() -> None:
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player.score -= 10
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player.lives -= 1
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enemies.remove(enemy)
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move(vel_x, 0, enemies)
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if pygame.time.get_ticks() - last_enemy_shot > 2000:
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choice(enemies).shoot()
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last_enemy_shot = pygame.time.get_ticks()
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@@ -271,6 +277,11 @@ set_font = lambda size, font=FONT: pygame.font.Font(font, size) # sets font siz
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collide = lambda obj1, obj2: obj1.mask.overlap(obj2.mask, (obj2.x - obj1.x, obj2.y - obj1.y)) != None # checks if 2 objs collide/overlap
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def move(vel_x: int, vel_y: int, enemies: list) -> None:
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for enemy in enemies:
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enemy.move(vel_x, vel_y)
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def main_menu() -> None:
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while True:
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WINDOW.blit(BACKGROUND, (0, 0))
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@@ -284,5 +295,5 @@ def main_menu() -> None:
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main()
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if __name__ == '__main__':
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if __name__ == "__main__":
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main_menu()
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