mirror of
https://github.com/kristoferssolo/School.git
synced 2025-10-21 20:10:38 +00:00
fix global variables
This commit is contained in:
parent
d862e22189
commit
35c8a9a8aa
@ -30,7 +30,7 @@ class Cube:
|
||||
|
||||
class Snake:
|
||||
|
||||
def __init__(self, position: tuple, color: tuple, name: str, player_number: int = 1) -> None:
|
||||
def __init__(self, position: tuple, color: tuple, name: str, player_number: int = 1, multiplayer: bool = False) -> None:
|
||||
self.color = color
|
||||
self.head = Cube(position, self.color)
|
||||
self.body = []
|
||||
@ -39,10 +39,11 @@ class Snake:
|
||||
self.direction = (1, 0)
|
||||
self.number = player_number
|
||||
self.name = name
|
||||
self.multiplayer = multiplayer
|
||||
|
||||
def move(self) -> None:
|
||||
keys = pygame.key.get_pressed()
|
||||
if multiplayer:
|
||||
if self.multiplayer:
|
||||
num_1, num_2 = 1, 2
|
||||
else:
|
||||
num_1, num_2 = 1, 1
|
||||
@ -91,8 +92,8 @@ class Snake:
|
||||
else:
|
||||
from assets.scripts.menu import walls
|
||||
if walls: # end game if goes into the wall
|
||||
head.move(head.direction)
|
||||
from snake import end_screen
|
||||
head.move(head.direction)
|
||||
if head.direction[0] == -1 and head.pos[0] < 0: # left to right
|
||||
end_screen()
|
||||
|
||||
|
||||
@ -7,26 +7,7 @@ MID_WIDTH = WIDTH / 2
|
||||
MID_HEIGHT = WINDOW_HEIGHT / 2
|
||||
|
||||
|
||||
def menu() -> None:
|
||||
while True:
|
||||
WINDOW.fill(BLACK)
|
||||
title_label = set_font(50).render("Press any key to start...", 1, WHITE)
|
||||
WINDOW.blit(title_label, (WIDTH / 2 - title_label.get_width() / 2, WINDOW_HEIGHT / 2 - title_label.get_height() / 2))
|
||||
for event in pygame.event.get():
|
||||
if event.type == pygame.QUIT:
|
||||
csv_file = read_score(BASE_PATH)
|
||||
for line in sort(csv_file, reverse=True):
|
||||
print(line)
|
||||
quit()
|
||||
if event.type == pygame.KEYDOWN:
|
||||
from snake import main
|
||||
main()
|
||||
pygame.display.update()
|
||||
|
||||
|
||||
def main_menu() -> None:
|
||||
global run
|
||||
run = True
|
||||
pygame.display.set_caption("Snake - Menu")
|
||||
while True:
|
||||
WINDOW.fill(BLACK)
|
||||
@ -61,11 +42,9 @@ def main_menu() -> None:
|
||||
|
||||
|
||||
def options() -> None:
|
||||
global FPS
|
||||
global multiplayer
|
||||
global walls
|
||||
pygame.display.set_caption("Snake - Options")
|
||||
while True:
|
||||
from globals import fps, multiplayer, walls
|
||||
mouse_pos = pygame.mouse.get_pos()
|
||||
|
||||
WINDOW.fill(BLACK)
|
||||
@ -83,7 +62,7 @@ def options() -> None:
|
||||
|
||||
speed_state = {5: "Slow", 10: "Normal", 15: "Fast"}
|
||||
|
||||
speed_button = Button((MID_WIDTH, MID_HEIGHT - 100), f"SPEED - {speed_state[FPS]}", 75, GRAY, WHITE)
|
||||
speed_button = Button((MID_WIDTH, MID_HEIGHT - 100), f"SPEED - {speed_state[fps]}", 75, GRAY, WHITE)
|
||||
multiplayer_button = Button((MID_WIDTH, MID_HEIGHT), f"MULTIPLAYER - {multiplayer_state}", 75, GRAY, WHITE)
|
||||
walls_button = Button((MID_WIDTH, MID_HEIGHT + 100), f"WALLS - {walls_state}", 75, GRAY, WHITE)
|
||||
back_button = Button((MID_WIDTH, MID_HEIGHT + 200), "BACK", 75, GRAY, WHITE)
|
||||
@ -96,13 +75,13 @@ def options() -> None:
|
||||
quit()
|
||||
if event.type == pygame.MOUSEBUTTONDOWN and event.button == 1:
|
||||
if speed_button.check_input(mouse_pos):
|
||||
if FPS == 5: FPS = 10
|
||||
elif FPS == 10: FPS = 15
|
||||
elif FPS == 15: FPS = 5
|
||||
change_speed()
|
||||
if multiplayer_button.check_input(mouse_pos):
|
||||
multiplayer = not multiplayer
|
||||
multiplayer = not multiplayer # switch
|
||||
switch_multiplayer()
|
||||
if walls_button.check_input(mouse_pos):
|
||||
walls = not walls
|
||||
# walls = not walls # switch
|
||||
switch_walls()
|
||||
if back_button.check_input(mouse_pos):
|
||||
main_menu()
|
||||
|
||||
|
||||
@ -11,9 +11,9 @@ pygame.font.init()
|
||||
BASE_PATH = abspath(dirname(__file__))
|
||||
FONT = join(BASE_PATH, "fonts", "roboto.ttf")
|
||||
SPRITE_PATH = join(BASE_PATH, "assets", "sprites")
|
||||
apple_texture = pygame.transform.scale(pygame.image.load(join(SPRITE_PATH, "golden_apple.png")), (CELL_SIZE, CELL_SIZE))
|
||||
poison_texture = pygame.transform.scale(pygame.image.load(join(SPRITE_PATH, "poison.png")), (CELL_SIZE, CELL_SIZE))
|
||||
cobblestone_texture = pygame.transform.scale(pygame.image.load(join(SPRITE_PATH, "cobblestone.jpeg")), (CELL_SIZE, CELL_SIZE))
|
||||
APPLE_TEXTURE = pygame.transform.scale(pygame.image.load(join(SPRITE_PATH, "golden_apple.png")), (CELL_SIZE, CELL_SIZE))
|
||||
POISON_TEXTURE = pygame.transform.scale(pygame.image.load(join(SPRITE_PATH, "poison.png")), (CELL_SIZE, CELL_SIZE))
|
||||
COBBLESTONE_TEXTURE = pygame.transform.scale(pygame.image.load(join(SPRITE_PATH, "cobblestone.jpeg")), (CELL_SIZE, CELL_SIZE))
|
||||
|
||||
RED = (255, 0, 0)
|
||||
WHITE = (242, 242, 242)
|
||||
@ -26,9 +26,23 @@ BLUE = (85, 85, 255)
|
||||
|
||||
set_font = lambda size: pygame.font.Font(FONT, size) # sets font size
|
||||
|
||||
run = True
|
||||
snakes = []
|
||||
|
||||
FPS = 10 # speed
|
||||
fps = 10 # speed
|
||||
multiplayer = False
|
||||
walls = False
|
||||
|
||||
|
||||
def change_speed() -> None:
|
||||
global fps
|
||||
if fps == 5: fps = 10
|
||||
elif fps == 10: fps = 15
|
||||
elif fps == 15: fps = 5
|
||||
|
||||
|
||||
def switch_multiplayer() -> None:
|
||||
global multiplayer
|
||||
multiplayer = not multiplayer
|
||||
|
||||
|
||||
def switch_walls() -> None:
|
||||
global walls
|
||||
walls = not walls
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
# Author - Kristiāns Francis Cagulis
|
||||
# Date - 18.04.2022
|
||||
# Date - 22.04.2022
|
||||
# Title - Snake
|
||||
|
||||
import pygame
|
||||
@ -10,10 +10,11 @@ from globals import *
|
||||
from assets.scripts.score import *
|
||||
from assets.scripts.menu import main_menu
|
||||
from assets.scripts.classes import *
|
||||
from assets.scripts.menu import FPS, multiplayer, walls
|
||||
|
||||
BASE_PATH = abspath(dirname(__file__))
|
||||
|
||||
snakes = []
|
||||
|
||||
|
||||
def draw_grid() -> None:
|
||||
x, y = 0, 0
|
||||
@ -39,27 +40,26 @@ def collision_check(snakes, snack) -> None:
|
||||
|
||||
|
||||
def end_screen() -> None:
|
||||
global run
|
||||
for snake in snakes:
|
||||
write_score(snake.name, len(snake.body), BASE_PATH)
|
||||
run = False
|
||||
if len(snake.body) > 1:
|
||||
write_score(snake.name, len(snake.body) - 1, BASE_PATH)
|
||||
main_menu()
|
||||
|
||||
|
||||
def main() -> None:
|
||||
global snakes
|
||||
from globals import fps, multiplayer, walls
|
||||
pygame.display.set_caption("Snake")
|
||||
|
||||
clock = pygame.time.Clock()
|
||||
snake_one = Snake((randint(0, ROWS - 1), randint(0, COLUMNS - 1)), PURPLE, "test1")
|
||||
snake_one = Snake((randint(0, ROWS - 1), randint(0, COLUMNS - 1)), PURPLE, "test1", 1, multiplayer)
|
||||
snakes.append(snake_one)
|
||||
|
||||
if multiplayer:
|
||||
snake_two = Snake((randint(0, ROWS - 1), randint(0, COLUMNS - 1)), BLUE, "test2", 2)
|
||||
snake_two = Snake((randint(0, ROWS - 1), randint(0, COLUMNS - 1)), BLUE, "test2", 2, multiplayer)
|
||||
snakes.append(snake_two)
|
||||
|
||||
apple = Snack(apple_texture)
|
||||
apple = Snack(APPLE_TEXTURE)
|
||||
collision_check(snakes, apple)
|
||||
poison = Snack(poison_texture)
|
||||
poison = Snack(POISON_TEXTURE)
|
||||
collision_check(snakes, poison)
|
||||
|
||||
def redraw_window() -> None:
|
||||
@ -72,12 +72,12 @@ def main() -> None:
|
||||
poison.draw_snack()
|
||||
if walls:
|
||||
for i in range(ROWS):
|
||||
cobble_rect = pygame.Rect(i * CELL_SIZE, HEIGHT, WIDTH, CELL_SIZE)
|
||||
WINDOW.blit(cobblestone_texture, cobble_rect)
|
||||
COBBLE_RECT = pygame.Rect(i * CELL_SIZE, HEIGHT, WIDTH, CELL_SIZE)
|
||||
WINDOW.blit(COBBLESTONE_TEXTURE, COBBLE_RECT)
|
||||
pygame.display.update()
|
||||
|
||||
while run:
|
||||
clock.tick(FPS)
|
||||
while True:
|
||||
clock.tick(fps)
|
||||
pygame.time.delay(0)
|
||||
|
||||
for event in pygame.event.get():
|
||||
@ -88,13 +88,13 @@ def main() -> None:
|
||||
snake.move()
|
||||
if snake.body[0].pos == apple.pos:
|
||||
snake.add_cube()
|
||||
apple = Snack(apple_texture)
|
||||
apple = Snack(APPLE_TEXTURE)
|
||||
collision_check(snakes, apple)
|
||||
|
||||
if snake.body[0].pos == poison.pos:
|
||||
if len(snake.body) > 1:
|
||||
snake.remove_cube()
|
||||
poison = Snack(poison_texture)
|
||||
poison = Snack(POISON_TEXTURE)
|
||||
collision_check(snakes, poison)
|
||||
|
||||
for i in range(len(snake.body)):
|
||||
@ -105,9 +105,3 @@ def main() -> None:
|
||||
|
||||
if __name__ == '__main__':
|
||||
main_menu()
|
||||
# for i in range(50, 100):
|
||||
# write_score(f"test{i}", randint(1, 1_000_000), BASE_PATH)
|
||||
# csv_file = read_score(BASE_PATH)
|
||||
# # print(csv_file)
|
||||
# for line in sort(csv_file, reverse=True):
|
||||
# print(line)
|
||||
|
||||
Loading…
Reference in New Issue
Block a user