Qualification-Thesis/assets/code/hexlab/walls.rs

198 lines
5.1 KiB
Rust

/// A bit-flag representation of walls in a hexagonal tile.
///
/// `Walls` uses an efficient bit-flag system to track the presence or absence of walls
/// along each edge of a hexagonal tile. Each of the six possible walls is represented
/// by a single bit in an 8-bit integer, allowing for fast operations and minimal memory usage.
///
/// # Examples
///
/// Creating and manipulating walls:
/// ```
/// use hexlab::prelude::*;
///
/// // Create a hexagon with all walls
/// let walls = Walls::new();
/// assert!(walls.is_enclosed());
///
/// // Create a hexagon with no walls
/// let mut walls = Walls::empty();
/// assert!(walls.is_empty());
///
/// // Add specific walls
/// walls.insert(EdgeDirection::FLAT_NORTH);
/// walls.insert(EdgeDirection::FLAT_SOUTH);
/// assert_eq!(walls.count(), 2);
/// ```
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
#[cfg_attr(feature = "bevy_reflect", derive(bevy_reflect::Reflect))]
#[cfg_attr(feature = "bevy", derive(Component))]
#[cfg_attr(feature = "bevy", reflect(Component))]
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct Walls(u8);
impl Walls {
/// Insert a wall in the specified direction.
///
/// # Arguments
///
/// - `direction` - The direction in which to insert the wall.
///
/// # Returns
///
/// Returns `true` if a wall was present, `false` otherwise.
///
/// # Examples
///
/// ```
/// use hexlab::prelude::*;
///
/// let mut walls = Walls::empty();
/// assert_eq!(walls.count(), 0);
///
/// assert!(!walls.insert(1));
/// assert_eq!(walls.count(), 1);
///
/// assert!(walls.insert(1));
/// assert_eq!(walls.count(), 1);
///
/// assert!(!walls.insert(EdgeDirection::FLAT_NORTH));
/// assert_eq!(walls.count(), 2);
/// ```
#[inline]
pub fn insert<T>(&mut self, direction: T) -> bool
where
T: Into<Self>,
{
let mask = direction.into().0;
let was_present = self.0 & mask != 0;
self.0 |= mask;
was_present
}
/// Removes a wall in the specified direction.
///
/// # Arguments
///
/// - `direction` - The direction from which to remove the wall.
///
/// # Returns
///
/// Returns `true` if a wall was present and removed, `false` otherwise.
///
/// # Examples
///
/// ```
/// use hexlab::prelude::*;
///
/// let mut walls = Walls::new();
///
/// assert!(walls.remove(1));
/// assert_eq!(walls.count(), 5);
///
/// assert!(!walls.remove(1));
/// assert_eq!(walls.count(), 5);
///
/// assert!(walls.remove(EdgeDirection::FLAT_NORTH));
/// assert_eq!(walls.count(), 4);
/// ```
#[inline]
pub fn remove<T>(&mut self, direction: T) -> bool
where
T: Into<Self>,
{
let mask = direction.into().0;
let was_present = self.0 & mask != 0;
self.0 &= !mask;
was_present
}
/// Checks if there is a wall in the specified direction.
///
/// # Arguments
///
/// - `other` - The direction to check for a wall.
///
/// # Examples
///
/// ```
/// use hexlab::prelude::*;
///
/// let mut walls = Walls::empty();
/// walls.insert(EdgeDirection::FLAT_NORTH);
///
/// assert!(walls.contains(EdgeDirection::FLAT_NORTH));
/// assert!(!walls.contains(EdgeDirection::FLAT_SOUTH));
/// ```
#[inline]
pub fn contains<T>(&self, direction: T) -> bool
where
T: Into<Self>,
{
self.0 & direction.into().0 != 0
}
/// Toggles a wall in the specified direction.
///
/// If a wall exists in the given direction, it will be removed.
/// If no wall exists, one will be added.
///
/// # Arguments
///
/// - `direction` - The direction in which to toggle the wall.
///
/// # Returns
///
/// The previous state (`true` if a wall was present before toggling, `false` otherwise).
///
/// # Examples
///
/// ```
/// use hexlab::prelude::*;
///
/// let mut walls = Walls::empty();
///
/// assert!(!walls.toggle(0));
/// assert_eq!(walls.count(), 1);
///
/// assert!(walls.toggle(0));
/// assert_eq!(walls.count(), 0);
/// ```
pub fn toggle<T>(&mut self, direction: T) -> bool
where
T: Into<Self> + Copy,
{
let mask = direction.into().0;
let was_present = self.0 & mask != 0;
self.0 ^= mask;
was_present
}
}
impl From<EdgeDirection> for Walls {
fn from(value: EdgeDirection) -> Self {
Self(1 << value.index())
}
}
impl From<u8> for Walls {
fn from(value: u8) -> Self {
Self(1 << value)
}
}
impl FromIterator<EdgeDirection> for Walls {
fn from_iter<T: IntoIterator<Item = EdgeDirection>>(iter: T) -> Self {
let mut walls = 0u8;
for direction in iter {
walls |= 1 << direction.index();
}
Self(walls)
}
}
impl<const N: usize> From<[EdgeDirection; N]> for Walls {
fn from(value: [EdgeDirection; N]) -> Self {
value.into_iter().collect()
}
}