mirror of
https://github.com/kristoferssolo/FuncIt.git
synced 2025-10-21 19:30:35 +00:00
31 lines
864 B
GDScript
31 lines
864 B
GDScript
extends CanvasLayer
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# if 0, then singleplayer will work, if 1, then multiplayer only
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var winner_amount = 1
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onready var win_timer = $win_lose_screen/win_timer
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onready var label = $win_lose_screen/Panel/Label
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onready var win_lose_screen = $win_lose_screen
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var green = Color("61d6a8")
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var red = Color("dd6673")
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func _ready() -> void:
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win_lose_screen.hide()
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func _process(_delta: float) -> void:
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print(Global.alive_players.size())
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if Global.alive_players.size() <= winner_amount and get_tree().has_network_peer():
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if Global.alive_players[0].name == str(get_tree().get_network_unique_id()):
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label.text = "You won!"
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label.add_color_override("font_color", green)
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win_lose_screen.show()
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else:
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label.text = "You died!"
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label.add_color_override("font_color", red)
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win_lose_screen.show()
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if win_timer.time_left <= 0:
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win_timer.start()
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