FuncIt/source/assets/scripts/ui_element_handlers/game_UI.gd
Kristofers Solo ff9270eb92 Final commit?
2021-11-18 22:58:23 +02:00

31 lines
864 B
GDScript

extends CanvasLayer
# if 0, then singleplayer will work, if 1, then multiplayer only
var winner_amount = 1
onready var win_timer = $win_lose_screen/win_timer
onready var label = $win_lose_screen/Panel/Label
onready var win_lose_screen = $win_lose_screen
var green = Color("61d6a8")
var red = Color("dd6673")
func _ready() -> void:
win_lose_screen.hide()
func _process(_delta: float) -> void:
print(Global.alive_players.size())
if Global.alive_players.size() <= winner_amount and get_tree().has_network_peer():
if Global.alive_players[0].name == str(get_tree().get_network_unique_id()):
label.text = "You won!"
label.add_color_override("font_color", green)
win_lose_screen.show()
else:
label.text = "You died!"
label.add_color_override("font_color", red)
win_lose_screen.show()
if win_timer.time_left <= 0:
win_timer.start()