FuncIt/source/entities/shooting/script/Sine/Sine_Bullet.gd
Moonshrike 78488a2b4d Changing trajectories using numpad(as always)
do not remove fucking Position2D
2021-11-09 02:45:31 +02:00

25 lines
429 B
GDScript

extends Area2D
export var speed = 100
var velocity = Vector2()
var time = 0
export var amplitude = 4
export var frequency = 5
func follow_sine_trajectory():
velocity.y = amplitude * cos(time * frequency)
velocity.x = 5
func _process(delta):
follow_sine_trajectory()
time += delta
position += velocity * speed * delta
func _on_Bullet_body_entered(body):
if body.is_in_group("mobs"):
body.queue_free()
queue_free()