FuncIt/source/assets/scripts/shooting/Hyperbola/Hyperbolic_Barrel.gd
Kristofers Solo f7cb616e21 Weapon fix
2021-11-13 13:42:35 +02:00

40 lines
832 B
GDScript

extends Line2D
export var speed_hyper = 100
var velocity = Vector2(0, 0)
var dot_position = Vector2(0, 0)
var x = 10
var time = 0.05
var a_parameter = 1
var b_parameter = 1
var pos
func _ready():
pos = Global.get("player").get_node('weaponHolder/Player-character-theme-gun').position
func _draw():
update()
if pos.x > 0:
if dot_position.x < 1000:
velocity.x = 10
velocity.y = a_parameter/(time*b_parameter)
dot_position += velocity * speed_hyper * 0.06944
draw_circle(dot_position, 2, Color(225, 225, 225))
time += 0.06944
if pos.x < 0:
if dot_position.x < 1000:
velocity.x = 10
velocity.y = -a_parameter/(time*b_parameter)
dot_position += velocity * speed_hyper * 0.06944
draw_circle(dot_position, 2, Color(225, 225, 225))
time += 0.06944
func _process(delta):
update()
pass