FuncIt/kristofers/movementSystem0.0.3/source/assets/scripts/controllers/player_collider_controller.gd
2021-10-30 18:22:34 +03:00

12 lines
390 B
GDScript

extends CollisionShape2D
onready var playerSpriteNAHeight = get_parent().get_child(2).texture.get_height()
onready var playerSpriteNAWidth = get_parent().get_child(2).texture.get_width()
func _ready():
var expectedColliderShape = CircleShape2D.new()
set_shape(expectedColliderShape)
var colliderRadius = playerSpriteNAHeight / 2
expectedColliderShape.set_radius(colliderRadius)
pass