mirror of
https://github.com/kristoferssolo/FuncIt.git
synced 2025-10-21 19:30:35 +00:00
55 lines
1.2 KiB
GDScript
55 lines
1.2 KiB
GDScript
extends Sprite
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var velocity = Vector2(1, 0)
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var player_rotation
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export(int) var speed = 1400
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export(int) var damage = 25
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puppet var puppet_position setget puppet_position_set
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puppet var puppet_velocity = Vector2(0, 0)
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puppet var puppet_rotation = 0
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onready var initial_position = global_position
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var player_owner = 0
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func _ready() -> void:
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visible = false
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yield(get_tree(), "idle_frame")
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if get_tree().has_network_peer():
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if is_network_master():
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velocity = velocity.rotated(player_rotation)
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rotation = player_rotation
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rset("puppet_velocity", velocity)
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rset("puppet_rotation", rotation)
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rset("puppet_position", global_position)
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visible = true
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func _process(delta: float) -> void:
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if get_tree().has_network_peer():
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if is_network_master():
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global_position += velocity * speed * delta
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else:
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rotation = puppet_rotation
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global_position += puppet_velocity * speed * delta
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func puppet_position_set(new_value) -> void:
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puppet_position = new_value
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global_position = puppet_position
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sync func destroy() -> void:
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queue_free()
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func _on_Destroy_timer_timeout():
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if get_tree().has_network_peer():
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if get_tree().is_network_server():
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rpc("destroy")
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