FuncIt/source/assets/scripts/shooting/Sine/Sine_Bullet.gd
Moonshrike 0af4721c06 fully working input
needs some adjustments
2021-11-16 13:17:38 +02:00

26 lines
523 B
GDScript

extends Sprite
export(int) var damage = 25
export(int) var speed = 100
var velocity = Vector2()
var player_owner = 0
var time = 0
var amplitude = Global.get('user_input').amp
var frequency = Global.get('user_input').freq
func follow_sine_trajectory():
velocity.y = amplitude * cos(time * frequency)
velocity.x = 5
func _process(delta):
follow_sine_trajectory()
time += delta
position += velocity * speed * delta
func _on_hitbox_body_entered(body):
if body.is_in_group("mobs"):
body.queue_free()
queue_free()