FuncIt/source/assets/scripts/shooting/Sine/Sine_Bullet.gd
2021-11-10 13:05:59 +02:00

25 lines
429 B
GDScript

extends Area2D
export var speed = 100
var velocity = Vector2()
var time = 0
export var amplitude = 4
export var frequency = 5
func follow_sine_trajectory():
velocity.y = amplitude * cos(time * frequency)
velocity.x = 5
func _process(delta):
follow_sine_trajectory()
time += delta
position += velocity * speed * delta
func _on_hitbox_body_entered(body):
if body.is_in_group("mobs"):
body.queue_free()
queue_free()